SCI32: Clean up GfxControls32

* Rewrap comments to 80 columns
* Clarify comments where possible
* Fix whitespace errors
This commit is contained in:
Colin Snover 2017-10-06 15:38:38 -05:00
parent d5e09a9f68
commit ac0a83a424
2 changed files with 108 additions and 140 deletions

View File

@ -43,8 +43,8 @@ GfxControls32::GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *tex
_gfxText32(text),
_overwriteMode(false),
_nextCursorFlashTick(0),
// SSCI used a memory handle for a ScrollWindow object
// as ID. We use a simple numeric handle instead.
// SSCI used a memory handle for a ScrollWindow object as ID. We use a
// simple numeric handle instead.
_nextScrollWindowId(10000) {}
GfxControls32::~GfxControls32() {
@ -137,27 +137,27 @@ reg_t GfxControls32::kernelEditText(const reg_t controlObject) {
ScreenItem *screenItem = new ScreenItem(plane->_object, celInfo, Common::Point(), ScaleInfo());
plane->_screenItemList.add(screenItem);
// frameOut must be called after the screen item is
// created, and before it is updated at the end of the
// event loop, otherwise it has both created and updated
// flags set which crashes the engine (it runs updates
// before creations)
// frameOut must be called after the screen item is created, and before it
// is updated at the end of the event loop, otherwise it has both created
// and updated flags set which crashes the engine (updates are handled
// before creations, but the screen item is not in the correct state for an
// update)
g_sci->_gfxFrameout->frameOut(true);
EventManager *eventManager = g_sci->getEventManager();
bool clearTextOnInput = true;
bool textChanged = false;
for (;;) {
// We peek here because the last event needs to be allowed to
// dispatch a second time to the normal event handling system.
// In the actual engine, the event is always consumed and then
// the last event just gets posted back to the event manager for
// reprocessing, but instead, we only remove the event from the
// queue *after* we have determined it is not a defocusing event
// We peek here because the last event needs to be allowed to dispatch a
// second time to the normal event handling system. In SSCI, the event
// is always consumed and then the last event just gets posted back to
// the event manager for reprocessing, but instead, we only remove the
// event from the queue *after* we have determined it is not a
// defocusing event
const SciEvent event = eventManager->getSciEvent(kSciEventAny | kSciEventPeek);
bool focused = true;
// Original engine did not have a QUIT event but we have to handle it
// SSCI did not have a QUIT event, but we do, so we have to handle it
if (event.type == kSciEventQuit) {
focused = false;
} else if (event.type == kSciEventMousePress && !editorPlaneRect.contains(event.mousePosSci)) {
@ -179,18 +179,16 @@ reg_t GfxControls32::kernelEditText(const reg_t controlObject) {
break;
}
// Consume the event now that we know it is not one of the
// defocusing events above
// Consume the event now that we know it is not one of the defocusing
// events above
if (event.type != kSciEventNone)
eventManager->getSciEvent(kSciEventAny);
// NOTE: In the original engine, the font and bitmap were
// reset here on each iteration through the loop, but it
// doesn't seem like this should be necessary since
// control is not yielded back to the VM until input is
// received, which means there is nothing that could modify
// the GfxText32's state with a different font in the
// meantime
// In SSCI, the font and bitmap were reset here on each iteration
// through the loop, but this is not necessary since control is not
// yielded back to the VM until input is received, which means there is
// nothing that could modify the GfxText32's state with a different font
// in the meantime
bool shouldDeleteChar = false;
bool shouldRedrawText = false;
@ -223,8 +221,8 @@ reg_t GfxControls32::kernelEditText(const reg_t controlObject) {
case kSciKeyInsert:
clearTextOnInput = false;
// Redrawing also changes the cursor rect to
// reflect the new insertion mode
// Redrawing also changes the cursor rect to reflect the new
// insertion mode
shouldRedrawText = true;
_overwriteMode = !_overwriteMode;
break;
@ -324,10 +322,9 @@ void GfxControls32::drawCursor(TextEditor &editor) {
const int16 scaledFontHeight = _gfxText32->scaleUpHeight(_gfxText32->_font->getHeight());
// NOTE: The original code branched on borderColor here but
// the two branches appeared to be identical, differing only
// because the compiler decided to be differently clever
// when optimising multiplication in each branch
// SSCI branched on borderColor here but the two branches appeared to be
// identical, differing only because the compiler decided to be
// differently clever when optimising multiplication in each branch
if (_overwriteMode) {
editor.cursorRect.top = editor.textRect.top;
editor.cursorRect.setHeight(scaledFontHeight);
@ -465,9 +462,8 @@ reg_t ScrollWindow::add(const Common::String &text, const GuiResourceId fontId,
if (_entries.size() == _maxNumEntries) {
ScrollWindowEntry removedEntry = _entries.remove_at(0);
_text.erase(0, removedEntry.text.size());
// `_firstVisibleChar` will be reset shortly if
// `scrollTo` is true, so there is no reason to
// update it
// `_firstVisibleChar` will be reset shortly if `scrollTo` is true, so
// there is no reason to update it
if (!scrollTo) {
_firstVisibleChar -= removedEntry.text.size();
}
@ -476,17 +472,17 @@ reg_t ScrollWindow::add(const Common::String &text, const GuiResourceId fontId,
_entries.push_back(ScrollWindowEntry());
ScrollWindowEntry &entry = _entries.back();
// NOTE: In SSCI the line ID was a memory handle for the
// string of this line. We use a numeric ID instead.
// In SSCI, the line ID was a memory handle for the string of this line. We
// use a numeric ID instead.
entry.id = make_reg(0, _nextEntryId++);
if (_nextEntryId > _maxNumEntries) {
_nextEntryId = 1;
}
// NOTE: In SSCI this was updated after _text was
// updated, which meant there was an extra unnecessary
// subtraction operation (subtracting `entry.text` size)
// In SSCI, this was updated after _text was updated, which meant there was
// an extra unnecessary subtraction operation (subtracting `entry.text`
// size)
if (scrollTo) {
_firstVisibleChar = _text.size();
}
@ -517,9 +513,8 @@ void ScrollWindow::fillEntry(ScrollWindowEntry &entry, const Common::String &tex
// with properties -1 can inherit properties from the previously rendered
// line instead of the defaults.
// NOTE: SSCI added "|s<lineIndex>|" here, but |s| is
// not a valid control code, so it just always ended up
// getting skipped
// SSCI added "|s<lineIndex>|" here, but |s| is not a valid control code, so
// it just always ended up getting skipped by the text rendering code
if (entry.fontId != -1) {
formattedText += Common::String::format("|f%d|", entry.fontId);
}
@ -705,9 +700,8 @@ void ScrollWindow::pageDown() {
void ScrollWindow::computeLineIndices() {
_gfxText32.setFont(_fontId);
// NOTE: Unlike SSCI, foreColor and alignment are not
// set since these properties do not affect the width of
// lines
// Unlike SSCI, foreColor and alignment are not set since these properties
// do not affect the width of lines
if (_gfxText32._font->getHeight() != _pointSize) {
error("Illegal font size font = %d pointSize = %d, should be %d.", _fontId, _gfxText32._font->getHeight(), _pointSize);
@ -717,8 +711,8 @@ void ScrollWindow::computeLineIndices() {
_startsOfLines.clear();
// NOTE: The original engine had a 1000-line limit; we
// do not enforce any limit
// SSCI had a 1000-line limit; we do not enforce any limit since we use
// dynamic containers
for (uint charIndex = 0; charIndex < _text.size(); ) {
_startsOfLines.push_back(charIndex);
charIndex += _gfxText32.getTextCount(_text, charIndex, lineRect, false);

View File

@ -32,8 +32,8 @@ class GfxScreen;
class GfxText32;
enum MessageBoxStyle {
kMessageBoxOK = 0x0,
kMessageBoxYesNo = 0x4
kMessageBoxOK = 0x0,
kMessageBoxYesNo = 0x4
};
struct TextEditor {
@ -89,14 +89,12 @@ struct TextEditor {
uint16 cursorCharPosition;
/**
* Whether or not the cursor is currently drawn to the
* screen.
* Whether or not the cursor is currently drawn to the screen.
*/
bool cursorIsDrawn;
/**
* The rectangle for drawing the input cursor, in bitmap
* pixels.
* The rectangle for drawing the input cursor, in bitmap pixels.
*/
Common::Rect cursorRect;
@ -111,30 +109,26 @@ struct TextEditor {
*/
struct ScrollWindowEntry {
/**
* ID of the line. In SSCI this was actually a memory
* handle for the string of this line. We use a simple
* numeric ID instead.
* ID of the line. In SSCI this was actually a memory handle for the string
* of this line. We use a simple numeric ID instead.
*/
reg_t id;
/**
* The alignment to use when rendering this line of
* text. If -1, the default alignment from the
* corresponding ScrollWindow will be used.
* The alignment to use when rendering this line of text. If -1, the default
* alignment from the corresponding ScrollWindow will be used.
*/
TextAlign alignment;
/**
* The color to use to render this line of text. If -1,
* the default foreground color from the corresponding
* ScrollWindow will be used.
* The color to use to render this line of text. If -1, the default
* foreground color from the corresponding ScrollWindow will be used.
*/
int16 foreColor;
/**
* The font to use to render this line of text. If -1,
* the default font from the corresponding ScrollWindow
* will be used.
* The font to use to render this line of text. If -1, the default font from
* the corresponding ScrollWindow will be used.
*/
GuiResourceId fontId;
@ -155,16 +149,15 @@ public:
~ScrollWindow();
/**
* Adds a new text entry to the window. If `fontId`,
* `foreColor`, or `alignment` are `-1`, the
* ScrollWindow's default values will be used.
* Adds a new text entry to the window. If `fontId`, `foreColor`, or
* `alignment` are `-1`, the ScrollWindow's default values will be used.
*/
reg_t add(const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
/**
* Modifies an existing text entry with the given ID. If
* `fontId`, `foreColor`, or `alignment` are `-1`, the
* ScrollWindow's default values will be used.
* Modifies an existing text entry with the given ID. If `fontId`,
* `foreColor`, or `alignment` are `-1`, the ScrollWindow's default values
* will be used.
*/
reg_t modify(const reg_t id, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment, const bool scrollTo);
@ -179,9 +172,8 @@ public:
void hide();
/**
* Gets the number of lines that the content of a
* ScrollWindow is scrolled upward, as a ratio of the
* total number of lines of content.
* Gets the number of lines that the content of a ScrollWindow is scrolled
* upward, as a ratio of the total number of lines of content.
*/
Ratio where() const;
@ -221,8 +213,8 @@ public:
void pageDown();
/**
* Gets a reference to the in-memory bitmap that
* is used to render the text in the ScrollWindow.
* Gets a reference to the in-memory bitmap that is used to render the text
* in the ScrollWindow.
*/
const reg_t getBitmap() const { return _bitmap; }
@ -232,31 +224,26 @@ private:
typedef Common::Array<ScrollWindowEntry> EntriesList;
/**
* A convenience function that fills a
* ScrollWindowEntry's properties.
* A convenience function that fills a ScrollWindowEntry's properties.
*/
void fillEntry(ScrollWindowEntry &entry, const Common::String &text, const GuiResourceId fontId, const int16 foreColor, const TextAlign alignment);
/**
* Rescans the entire text of the ScrollWindow when an
* entry is added or modified, calculating the character
* offsets of all line endings, the total number of
* lines of text, the height of the viewport (in lines
* of text), the last character visible in the viewport
* (assuming the viewport is scrolled to the top), and
* the line index of the bottommost visible line
* (assuming the viewport is scrolled to the top).
* Rescans the entire text of the ScrollWindow when an entry is added or
* modified, calculating the character offsets of all line endings, the
* total number of lines of text, the height of the viewport (in lines of
* text), the last character visible in the viewport (assuming the viewport
* is scrolled to the top), and the line index of the bottommost visible
* line (assuming the viewport is scrolled to the top).
*/
void computeLineIndices();
/**
* Calculates which text is visible within the
* ScrollWindow's viewport and renders the text to the
* internal bitmap.
* Calculates which text is visible within the ScrollWindow's viewport and
* renders the text to the internal bitmap.
*
* If `doFrameOut` is true, the screen will be refreshed
* immediately instead of waiting for the next call to
* `kFrameOut`.
* If `doFrameOut` is true, the screen will be refreshed immediately instead
* of waiting for the next call to `kFrameOut`.
*/
void update(const bool doFrameOut);
@ -266,21 +253,18 @@ private:
GfxText32 _gfxText32;
/**
* The individual text entries added to the
* ScrollWindow.
* The individual text entries added to the ScrollWindow.
*/
EntriesList _entries;
/**
* The maximum number of entries allowed. Once this
* limit is reached, the oldest entry will be removed
* when a new entry is added.
* The maximum number of entries allowed. Once this limit is reached, the
* oldest entry will be removed when a new entry is added.
*/
uint _maxNumEntries;
/**
* A mapping from a line index to the line's character
* offset in `_text`.
* A mapping from a line index to the line's character offset in `_text`.
*/
Common::Array<int> _startsOfLines;
@ -300,39 +284,36 @@ private:
int _firstVisibleChar;
/**
* The index of the line that is at the top of the
* viewport.
* The index of the line that is at the top of the viewport.
*/
int _topVisibleLine;
/**
* The index of the last visible character in `_text`,
* or -1 if there is no text.
* The index of the last visible character in `_text`, or -1 if there is no
* text.
*/
int _lastVisibleChar;
/**
* The index of the line that is at the bottom of the
* viewport, or -1 if there is no text.
* The index of the line that is at the bottom of the viewport, or -1 if
* there is no text.
*/
int _bottomVisibleLine;
/**
* The total number of lines in the backbuffer. This
* number may be higher than the total number of entries
* if an entry contains newlines.
* The total number of lines in the backbuffer. This number may be higher
* than the total number of entries if an entry contains newlines.
*/
int _numLines;
/**
* The number of lines that are currently visible in the
* text area of the window.
* The number of lines that are currently visible in the text area of the
* window.
*/
int _numVisibleLines;
/**
* The plane in which the ScrollWindow should be
* rendered.
* The plane in which the ScrollWindow should be rendered.
*/
reg_t _plane;
@ -347,20 +328,18 @@ private:
uint8 _backColor;
/**
* The default border color of the text bitmap. If -1,
* the viewport will have no border.
* The default border color of the text bitmap. If -1, the viewport will
* have no border.
*/
int16 _borderColor;
/**
* The default font used for rendering text into the
* ScrollWindow.
* The default font used for rendering text into the ScrollWindow.
*/
GuiResourceId _fontId;
/**
* The default text alignment used for rendering text
* into the ScrollWindow.
* The default text alignment used for rendering text into the ScrollWindow.
*/
TextAlign _alignment;
@ -370,22 +349,20 @@ private:
bool _visible;
/**
* The dimensions of the text box inside the font
* bitmap, in text-system coordinates.
* The dimensions of the text box inside the font bitmap, in text-system
* coordinates.
*/
Common::Rect _textRect;
/**
* The top-left corner of the ScrollWindow's screen
* item, in game script coordinates, relative to the
* parent plane.
* The top-left corner of the ScrollWindow's screen item, in game script
* coordinates, relative to the parent plane.
*/
Common::Point _position;
/**
* The height of the default font in screen pixels. All
* fonts rendered into the ScrollWindow must have this
* same height.
* The height of the default font in screen pixels. All fonts rendered into
* the ScrollWindow must have this same height.
*/
uint8 _pointSize;
@ -395,8 +372,8 @@ private:
reg_t _bitmap;
/**
* A monotonically increasing ID used to identify
* text entries added to the ScrollWindow.
* A monotonically increasing ID used to identify text entries added to the
* ScrollWindow.
*/
uint16 _nextEntryId;
@ -407,7 +384,8 @@ private:
};
/**
* Controls class, handles drawing of controls in SCI32 (SCI2, SCI2.1, SCI3) games
* Controls class, handles drawing of UI controls in SCI32 games that use kernel
* controls instead of custom script controls.
*/
class GfxControls32 {
public:
@ -426,14 +404,13 @@ public:
private:
/**
* If true, typing will overwrite text that already
* exists at the text cursor's current position.
* If true, typing will overwrite text that already exists at the text
* cursor's current position.
*/
bool _overwriteMode;
/**
* The tick at which the text cursor should be toggled
* by `flashCursor`.
* The tick at which the text cursor should be toggled by `flashCursor`.
*/
uint32 _nextCursorFlashTick;
@ -448,8 +425,8 @@ private:
void eraseCursor(TextEditor &editor);
/**
* Toggles the text cursor for the given editor to be
* either drawn or erased.
* Toggles the text cursor for the given editor to be either drawn or
* erased.
*/
void flashCursor(TextEditor &editor);
@ -457,9 +434,8 @@ private:
#pragma mark Scrollable window control
public:
/**
* Creates a new scrollable window and returns the ID
* for the new window, which is used by game scripts to
* interact with scrollable windows.
* Creates a new scrollable window and returns the ID for the new window,
* which is used by game scripts to interact with scrollable windows.
*/
reg_t makeScrollWindow(const Common::Rect &gameRect, const Common::Point &position, const reg_t plane, const uint8 defaultForeColor, const uint8 defaultBackColor, const GuiResourceId defaultFontId, const TextAlign defaultAlignment, const int16 defaultBorderColor, const uint16 maxNumEntries);
@ -477,8 +453,7 @@ private:
typedef Common::HashMap<uint16, ScrollWindow *> ScrollWindowMap;
/**
* Monotonically increasing ID used to identify
* ScrollWindow instances.
* Monotonically increasing ID used to identify ScrollWindow instances.
*/
uint16 _nextScrollWindowId;
@ -497,8 +472,7 @@ public:
private:
/**
* Convenience function for creating and showing a
* message box.
* Convenience function for creating and showing a message box.
*/
int16 showMessageBox(const Common::String &message, const char *const okLabel, const char *const altLabel, const int16 okValue, const int16 altValue);
};