SCI/new music code:

- Reverted the code to use local copies of certain sound object selectors, like what was done before
- Simplified and fixed the SCI1.1 digital sound effect playing code
- Removed some duplicate code
- Renamed some sound commands

svn-id: r46487
This commit is contained in:
Filippos Karapetis 2009-12-22 20:44:03 +00:00
parent 1682b302a8
commit ac28e8165f
4 changed files with 146 additions and 128 deletions

View File

@ -42,7 +42,7 @@ static int f_compare(const void *arg1, const void *arg2) {
}
SciMusic::SciMusic() {
_segMan = ((SciEngine *)g_engine)->getEngineState()->_segMan; // HACK
}
SciMusic::~SciMusic() {
@ -322,41 +322,13 @@ void SciMusic::soundInitSnd(MusicEntry *pSnd) {
Audio::Mixer::FLAG_UNSIGNED, 0, 0);
pSnd->hCurrentAud = Audio::SoundHandle();
} else {
// In SCI1.1 games, sound effects are started from here. If we can find
// a relevant audio resource, play it, otherwise switch to synthesized
// effects. If the resource exists, play it using map 65535 (sound
// effects map)
int16 songNumber = GET_SEL32V(_segMan, pSnd->soundObj, number);
EngineState *s = ((SciEngine *)g_engine)->getEngineState(); // HACK
AudioPlayer *audio = s->_audio;
ResourceManager* resMan = s->resMan;
if (resMan->testResource(ResourceId(kResourceTypeAudio, songNumber)) &&
getSciVersion() >= SCI_VERSION_1_1) {
// Found a relevant audio resource, play it
audio->stopAudio();
if (pSnd->pStreamAud)
delete pSnd->pStreamAud;
int sampleLen;
pSnd->pStreamAud = audio->getAudioStream(songNumber, 65535, &sampleLen);
pSnd->hCurrentAud = Audio::SoundHandle();
PUT_SEL32V(_segMan, pSnd->soundObj, signal, 0);
// FIXME: the scripts are signalled that the sound has stopped before it has
// actually stopped, observable in the ship flight sequence in the first scene
// of SQ4CD, right after the intro
soundPlay(pSnd);
} else {
// play MIDI track
if (pSnd->pMidiParser == NULL) {
pSnd->pMidiParser = new MidiParser_SCI();
pSnd->pMidiParser->setMidiDriver(_pMidiDrv);
pSnd->pMidiParser->setTimerRate(_dwTempo);
}
pSnd->pMidiParser->loadMusic(pTrack, pSnd);
// play MIDI track
if (pSnd->pMidiParser == NULL) {
pSnd->pMidiParser = new MidiParser_SCI();
pSnd->pMidiParser->setMidiDriver(_pMidiDrv);
pSnd->pMidiParser->setTimerRate(_dwTempo);
}
pSnd->pMidiParser->loadMusic(pTrack, pSnd);
}
}
@ -378,8 +350,13 @@ void SciMusic::onTimer() {
} else if (_playList[i]->pStreamAud) {
if (!_pMixer->isSoundHandleActive(_playList[i]->hCurrentAud)) {
_playList[i]->ticker = 0xFFFF;
PUT_SEL32V(_segMan, _playList[i]->soundObj, signal, 0xFFFF);
_playList[i]->signal = 0xFFFF;
_playList[i]->status = kStopped;
// Signal the engine scripts that the sound is done playing
// FIXME: is there any other place this can be triggered properly?
SegManager *segMan = ((SciEngine *)g_engine)->getEngineState()->_segMan;
PUT_SEL32V(segMan, _playList[i]->soundObj, signal, SIGNAL_OFFSET);
} else {
_playList[i]->ticker = (uint16)(_pMixer->getSoundElapsedTime(
_playList[i]->hCurrentAud) * 0.06);
@ -394,18 +371,12 @@ void SciMusic::doFade(MusicEntry *pSnd) {
pSnd->FadeTicker--;
else {
pSnd->FadeTicker = pSnd->FadeTickerStep;
// Get volume for sound
int16 sndVol = GET_SEL32V(_segMan, pSnd->soundObj, vol);
if (sndVol + pSnd->FadeStep > pSnd->FadeTo) {
sndVol = pSnd->FadeTo;
if (pSnd->volume + pSnd->FadeStep > pSnd->FadeTo) {
pSnd->volume = pSnd->FadeTo;
pSnd->FadeStep = 0;
} else
sndVol += pSnd->FadeStep;
PUT_SEL32V(_segMan, pSnd->soundObj, vol, sndVol);
pSnd->pMidiParser->setVolume(sndVol);
pSnd->volume += pSnd->FadeStep;
pSnd->pMidiParser->setVolume(pSnd->volume);
}
}
@ -421,14 +392,11 @@ void SciMusic::soundPlay(MusicEntry *pSnd) {
sortPlayList();
}
// Get volume for sound
int16 sndVol = GET_SEL32V(_segMan, pSnd->soundObj, vol);
if (pSnd->pStreamAud && !_pMixer->isSoundHandleActive(pSnd->hCurrentAud)) {
_pMixer->playInputStream(Audio::Mixer::kSFXSoundType, &pSnd->hCurrentAud,
pSnd->pStreamAud, -1, sndVol, 0, false);
pSnd->pStreamAud, -1, pSnd->volume, 0, false);
} else if (pSnd->pMidiParser) {
pSnd->pMidiParser->setVolume(sndVol);
pSnd->pMidiParser->setVolume(pSnd->volume);
if (pSnd->status == kStopped)
pSnd->pMidiParser->jumpToTick(0);
}
@ -517,8 +485,6 @@ MidiParser_SCI::MidiParser_SCI() :
// values of ppqn and tempo are found experimentally and may be wrong
_ppqn = 1;
setTempo(16667);
_segMan = ((SciEngine *)g_engine)->getEngineState()->_segMan; // HACK
}
//---------------------------------------------
MidiParser_SCI::~MidiParser_SCI() {
@ -529,7 +495,7 @@ bool MidiParser_SCI::loadMusic(SoundResource::tagTrack *ptrack, MusicEntry *psnd
unloadMusic();
_pTrack = ptrack;
_pSnd = psnd;
setVolume(GET_SEL32V(_segMan, _pSnd->soundObj, vol));
setVolume(psnd->volume);
midiMixChannels();
_num_tracks = 1;
@ -567,11 +533,10 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = 0;
if (info.channel() == 0xF) {// SCI special case
if (info.basic.param1 != 0x7F) {
PUT_SEL32V(_segMan, _pSnd->soundObj, signal, info.basic.param1);
} else {
if (info.basic.param1 != 0x7F)
_pSnd->signal = info.basic.param1;
else
_loopTick = _position._play_tick;
}
}
break;
case 0xD:
@ -583,10 +548,8 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
info.basic.param1 = *(_position._play_pos++);
info.basic.param2 = *(_position._play_pos++);
if (info.channel() == 0xF) {// SCI special
if (info.basic.param1 == 0x60) {
int dataInc = GET_SEL32V(_segMan, _pSnd->soundObj, dataInc);
PUT_SEL32V(_segMan, _pSnd->soundObj, dataInc, dataInc++);
}
if (info.basic.param1 == 0x60)
_pSnd->dataInc++;
// BF 50 x - set reverb to x
// BF 60 x - dataInc++
// BF 52 x - bHold=x
@ -640,13 +603,12 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
info.ext.data = _position._play_pos;
_position._play_pos += info.length;
if (info.ext.type == 0x2F) {// end of track reached
uint16 loop = GET_SEL32V(_segMan, _pSnd->soundObj, loop);
if (loop == 0xFFFF) {
if (_pSnd->loop) {
jumpToTick(_loopTick);
PUT_SEL32V(_segMan, _pSnd->soundObj, loop, loop--);
_pSnd->loop--;
} else {
_pSnd->status = kStopped;
PUT_SEL32V(_segMan, _pSnd->soundObj, signal, 0xFFFF);
_pSnd->signal = 0xFFFF;
}
}
break;

View File

@ -55,8 +55,6 @@ namespace Sci {
typedef uint16 SCIHANDLE;
typedef uint16 HEAPHANDLE;
class SegManager;
enum kTrackType {
kTrackAdlib = 0,
kTrackGameBlaster = 9,
@ -72,18 +70,24 @@ enum kSndStatus {
class MidiParser_SCI;
struct MusicEntry {
SoundResource *soundRes;
reg_t soundObj;
int16 prio; // stored for faster sound sorting
MidiParser_SCI *pMidiParser;
// Variables used for music fading
SoundResource *soundRes;
uint16 resnum;
uint16 dataInc;
uint16 ticker;
uint16 signal;
byte prio;
byte loop;
byte volume;
byte FadeTo;
short FadeStep;
uint32 FadeTicker;
uint32 FadeTickerStep;
MidiParser_SCI *pMidiParser;
Audio::AudioStream* pStreamAud;
Audio::SoundHandle hCurrentAud;
kSndStatus status;
@ -146,7 +150,6 @@ protected:
bool _bMultiMidi; // use adlib's digital track if midi track don't have one
private:
static void miditimerCallback(void *p);
SegManager *_segMan;
};
class MidiParser_SCI : public MidiParser {
@ -175,9 +178,6 @@ protected:
MusicEntry *_pSnd;
uint32 _loopTick;
byte _volume;
private:
SegManager *_segMan;
};
} // end of namespace

View File

@ -156,10 +156,10 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
SOUNDCOMMAND(cmdDisposeHandle);
SOUNDCOMMAND(cmdMuteSound);
SOUNDCOMMAND(cmdStopHandle);
SOUNDCOMMAND(cmdSuspendHandle);
SOUNDCOMMAND(cmdPauseHandle);
SOUNDCOMMAND(cmdResumeHandle);
SOUNDCOMMAND(cmdVolume);
SOUNDCOMMAND(cmdUpdateVolumePriority);
SOUNDCOMMAND(cmdUpdateHandle);
SOUNDCOMMAND(cmdFadeHandle);
SOUNDCOMMAND(cmdGetPolyphony);
SOUNDCOMMAND(cmdGetPlayNext);
@ -174,7 +174,7 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
SOUNDCOMMAND(cmdDisposeHandle);
SOUNDCOMMAND(cmdPlayHandle);
SOUNDCOMMAND(cmdStopHandle);
SOUNDCOMMAND(cmdSuspendHandle);
SOUNDCOMMAND(cmdPauseHandle);
SOUNDCOMMAND(cmdFadeHandle);
SOUNDCOMMAND(cmdUpdateCues);
SOUNDCOMMAND(cmdSendMidi);
@ -192,7 +192,7 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
SOUNDCOMMAND(cmdDisposeHandle);
SOUNDCOMMAND(cmdPlayHandle);
SOUNDCOMMAND(cmdStopHandle);
SOUNDCOMMAND(cmdSuspendHandle);
SOUNDCOMMAND(cmdPauseHandle);
SOUNDCOMMAND(cmdFadeHandle);
SOUNDCOMMAND(cmdHoldHandle);
SOUNDCOMMAND(cmdDummy);
@ -202,7 +202,7 @@ SoundCommandParser::SoundCommandParser(ResourceManager *resMan, SegManager *segM
SOUNDCOMMAND(cmdUpdateCues);
SOUNDCOMMAND(cmdSendMidi);
SOUNDCOMMAND(cmdReverb);
SOUNDCOMMAND(cmdUpdateVolumePriority);
SOUNDCOMMAND(cmdUpdateHandle);
break;
default:
warning("Sound command parser: unknown DoSound type %d", doSoundVersion);
@ -242,7 +242,10 @@ reg_t SoundCommandParser::parseCommand(int argc, reg_t *argv, reg_t acc) {
}
void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1;
if (!obj.segment)
return;
int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : 0;
#ifdef USE_OLD_MUSIC_FUNCTIONS
@ -283,10 +286,15 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
MusicEntry *newSound = new MusicEntry();
newSound->soundRes = 0;
if (_resMan->testResource(ResourceId(kResourceTypeSound, number)))
newSound->resnum = number;
if (number && _resMan->testResource(ResourceId(kResourceTypeSound, number)))
newSound->soundRes = new SoundResource(number, _resMan);
newSound->soundObj = obj;
newSound->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0;
newSound->prio = GET_SEL32V(_segMan, obj, pri) & 0xFF;
newSound->volume = GET_SEL32V(_segMan, obj, vol) & 0xFF;
newSound->signal = 0;
newSound->dataInc = 0;
newSound->pStreamAud = 0;
newSound->pMidiParser = 0;
newSound->ticker = 0;
@ -297,8 +305,20 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) {
newSound->status = kStopped;
_music->_playList.push_back(newSound);
if (newSound->soundRes)
_music->soundInitSnd(newSound);
// In SCI1.1 games, sound effects are started from here. If we can find
// a relevant audio resource, play it, otherwise switch to synthesized
// effects. If the resource exists, play it using map 65535 (sound
// effects map)
if (_resMan->testResource(ResourceId(kResourceTypeAudio, number)) && getSciVersion() >= SCI_VERSION_1_1) {
// Found a relevant audio resource, play it
int sampleLen;
newSound->pStreamAud = _audio->getAudioStream(number, 65535, &sampleLen);
newSound->hCurrentAud = Audio::SoundHandle();
} else {
if (newSound->soundRes)
_music->soundInitSnd(newSound);
}
#endif
}
@ -375,18 +395,28 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) {
#else
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
//int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1;
PUT_SEL32V(_segMan, obj, handle, 0x1234);
PUT_SEL32V(_segMan, obj, signal, 0);
PUT_SEL32V(_segMan, obj, min, 0);
PUT_SEL32V(_segMan, obj, sec, 0);
PUT_SEL32V(_segMan, obj, frame, 0);
int slot = _music->findListSlot(obj);
if (slot < 0) {
warning("cmdPlayHandle: Slot not found");
return;
}
_music->_playList[slot]->prio = GET_SEL32V(_segMan, obj, priority) & 0xFF;
int number = obj.segment ? GET_SEL32V(_segMan, obj, number) : -1;
if (_music->_playList[slot]->resnum != number) { // another sound loaded into struct
cmdDisposeHandle(obj, value);
cmdInitHandle(obj, value);
}
PUT_SEL32V(_segMan, obj, handle, 0x1234);
PUT_SEL32V(_segMan, obj, signal, 0);
PUT_SEL32V(_segMan, obj, min, 0);
PUT_SEL32V(_segMan, obj, sec, 0);
PUT_SEL32V(_segMan, obj, frame, 0);
_music->_playList[slot]->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0;
_music->_playList[slot]->prio = GET_SEL32V(_segMan, obj, priority);
_music->_playList[slot]->volume = GET_SEL32V(_segMan, obj, vol);
_music->soundPlay(_music->_playList[slot]);
}
#endif
@ -455,13 +485,14 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) {
PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET);
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
PUT_SEL32V(_segMan, obj, dataInc, 0);
_music->_playList[slot]->dataInc = 0;
_music->_playList[slot]->signal = SIGNAL_OFFSET;
_music->soundStop(_music->_playList[slot]);
}
#endif
}
void SoundCommandParser::cmdSuspendHandle(reg_t obj, int16 value) {
void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) {
if (!obj.segment)
return;
@ -473,7 +504,7 @@ void SoundCommandParser::cmdSuspendHandle(reg_t obj, int16 value) {
#else
int slot = _music->findListSlot(obj);
if (slot < 0) {
warning("cmdSuspendHandle: Slot not found");
warning("cmdPauseHandle: Slot not found");
return;
}
@ -487,6 +518,8 @@ void SoundCommandParser::cmdSuspendHandle(reg_t obj, int16 value) {
}
void SoundCommandParser::cmdResumeHandle(reg_t obj, int16 value) {
// SCI0 only command
if (!obj.segment)
return;
@ -596,14 +629,32 @@ void SoundCommandParser::cmdGetPolyphony(reg_t obj, int16 value) {
}
void SoundCommandParser::cmdUpdateHandle(reg_t obj, int16 value) {
#ifndef USE_OLD_MUSIC_FUNCTIONS
if (!obj.segment)
return;
#ifdef USE_OLD_MUSIC_FUNCTIONS
SongHandle handle = FROBNICATE_HANDLE(obj);
if (!_hasNodePtr && obj.segment) {
_state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
script_set_priority(_resMan, _segMan, _state, obj, GET_SEL32V(_segMan, obj, pri));
}
#else
int slot = _music->findListSlot(obj);
if (slot < 0) {
warning("cmdUpdateHandle: Slot not found");
return;
}
_music->_playList[slot]->prio = GET_SEL32V(_segMan, obj, priority) & 0xFF;
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
_music->_playList[slot]->loop = (GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0);
uint32 objVol = GET_SEL32V(_segMan, obj, vol);
if (objVol != _music->_playList[slot]->volume)
_music->soundSetVolume(_music->_playList[slot], objVol);
uint32 objPrio = GET_SEL32V(_segMan, obj, vol);
if (objPrio != _music->_playList[slot]->prio)
_music->soundSetPriority(_music->_playList[slot], objPrio);
}
#endif
}
@ -690,16 +741,18 @@ void SoundCommandParser::cmdUpdateCues(reg_t obj, int16 value) {
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
uint16 signal = GET_SEL32V(_segMan, obj, signal);
int16 dataInc = GET_SEL32V(_segMan, obj, dataInc);
switch (signal) {
case 0:
PUT_SEL32V(_segMan, obj, signal, dataInc + 127);
if (_music->_playList[slot]->dataInc != GET_SEL32V(_segMan, obj, dataInc)) {
PUT_SEL32V(_segMan, obj, dataInc, _music->_playList[slot]->dataInc);
PUT_SEL32V(_segMan, obj, signal, _music->_playList[slot]->dataInc + 127);
}
break;
case 0xFFFF:
cmdStopHandle(obj, value);
break;
default:
PUT_SEL32V(_segMan, obj, signal, _music->_playList[slot]->signal);
break;
}
@ -743,21 +796,30 @@ void SoundCommandParser::cmdGetPlayNext(reg_t obj, int16 value) {
}
void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) {
if (!obj.segment)
return;
#ifndef USE_OLD_MUSIC_FUNCTIONS
int slot = _music->findListSlot(obj);
if (slot < 0) {
warning("cmdUpdateVolumePriority: Slot not found");
warning("cmdSetHandleVolume: Slot not found");
return;
}
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
_music->soundSetVolume(_music->_playList[slot], value);
PUT_SEL32V(_segMan, obj, vol, value);
if (_music->_playList[slot]->volume != value) {
_music->_playList[slot]->volume = value;
_music->soundSetVolume(_music->_playList[slot], value);
PUT_SEL32V(_segMan, obj, vol, value);
}
}
#endif
}
void SoundCommandParser::cmdSetHandlePriority(reg_t obj, int16 value) {
if (!obj.segment)
return;
#ifdef USE_OLD_MUSIC_FUNCTIONS
script_set_priority(_resMan, _segMan, _state, obj, value);
#else
@ -779,11 +841,26 @@ void SoundCommandParser::cmdSetHandlePriority(reg_t obj, int16 value) {
}
void SoundCommandParser::cmdSetHandleLoop(reg_t obj, int16 value) {
if (!obj.segment)
return;
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
PUT_SEL32V(_segMan, obj, loop, value == -1 ? 0xFFFF : 1);
#ifdef USE_OLD_MUSIC_FUNCTIONS
SongHandle handle = FROBNICATE_HANDLE(obj);
_state->sfx_song_set_loops(handle, value);
SongHandle handle = FROBNICATE_HANDLE(obj);
_state->sfx_song_set_loops(handle, value);
#else
int slot = _music->findListSlot(obj);
if (slot < 0) {
warning("cmdSetHandleLoop: Slot not found");
return;
}
if (value == -1) {
_music->_playList[slot]->loop = 1;
PUT_SEL32V(_segMan, obj, loop, 0xFFFF);
} else {
_music->_playList[slot]->loop = 0;
PUT_SEL32V(_segMan, obj, loop, 1);
}
#endif
}
}
@ -793,25 +870,4 @@ void SoundCommandParser::cmdSuspendSound(reg_t obj, int16 value) {
warning("STUB: cmdSuspendSound");
}
void SoundCommandParser::cmdUpdateVolumePriority(reg_t obj, int16 value) {
#ifdef USE_OLD_MUSIC_FUNCTIONS
SongHandle handle = FROBNICATE_HANDLE(obj);
if (!_hasNodePtr && obj.segment) {
_state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop));
script_set_priority(_resMan, _segMan, _state, obj, GET_SEL32V(_segMan, obj, pri));
}
#else
int slot = _music->findListSlot(obj);
if (slot < 0) {
warning("cmdUpdateVolumePriority: Slot not found");
return;
}
if (!GET_SEL32(_segMan, obj, nodePtr).isNull()) {
_music->soundSetVolume(_music->_playList[slot], GET_SEL32V(_segMan, obj, vol));
_music->soundSetPriority(_music->_playList[slot], GET_SEL32V(_segMan, obj, priority));
}
#endif
}
} // End of namespace Sci

View File

@ -74,7 +74,7 @@ private:
void cmdPlayHandle(reg_t obj, int16 value);
void cmdDummy(reg_t obj, int16 value);
void cmdMuteSound(reg_t obj, int16 value);
void cmdSuspendHandle(reg_t obj, int16 value);
void cmdPauseHandle(reg_t obj, int16 value);
void cmdResumeHandle(reg_t obj, int16 value);
void cmdStopHandle(reg_t obj, int16 value);
void cmdDisposeHandle(reg_t obj, int16 value);