Update SAGA items. Now we have several things implemented :).

svn-id: r16627
This commit is contained in:
Eugene Sandulenko 2005-01-23 21:57:57 +00:00
parent 212306044d
commit ac30ac9dbd

8
TODO
View File

@ -327,8 +327,6 @@ SAGA
of turning and walking faced to screen
* In many places RSC_LoadResource() is called but memory is not freed afterwards,
i.e. there is a huge leak
* Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are
expected big differences between IHNM and ITE.
* Optimize screen output. Now we blit whole screen for each frame.
* When using the original XMIDI music resources, some songs play at the wrong
speed. The worst example I've heard of this is the "Elk Fanfare" during the
@ -338,15 +336,11 @@ SAGA
* In the dog's castle at guards' room (scene_change 177 ang go down) subtitles
aren't shown. In floppy version there is complete silence both textual and
audial.
* Sound in old Win demo is all wrong -- eithere there is some unique sound format
* Sound in old Win demo is all wrong -- either there is some unique sound format
or I didn't guess it correctly
* Implementation of threads memory is wrong. See TriggerNScript() and base_address()
in original.
* Converses ignore kReplyOnce now due to deficient threads memory implementation.
* Up and down keys ('u' and 'd') in converse panel do not work properly
- plans -
* Implement unimplemented/proofread unchecked opcodes
* Remove use of floating point, especially doubles.
* Implement Verbs (h00ligan)
* Implement ShowSaveReminder(), that is that diskette