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Update SAGA items. Now we have several things implemented :).
svn-id: r16627
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8
TODO
8
TODO
@ -327,8 +327,6 @@ SAGA
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of turning and walking faced to screen
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* In many places RSC_LoadResource() is called but memory is not freed afterwards,
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i.e. there is a huge leak
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* Structure INTERFACE_DESC should be put into GAME_DISPLAYINFO, as there are
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expected big differences between IHNM and ITE.
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* Optimize screen output. Now we blit whole screen for each frame.
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* When using the original XMIDI music resources, some songs play at the wrong
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speed. The worst example I've heard of this is the "Elk Fanfare" during the
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@ -338,15 +336,11 @@ SAGA
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* In the dog's castle at guards' room (scene_change 177 ang go down) subtitles
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aren't shown. In floppy version there is complete silence both textual and
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audial.
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* Sound in old Win demo is all wrong -- eithere there is some unique sound format
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* Sound in old Win demo is all wrong -- either there is some unique sound format
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or I didn't guess it correctly
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* Implementation of threads memory is wrong. See TriggerNScript() and base_address()
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in original.
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* Converses ignore kReplyOnce now due to deficient threads memory implementation.
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* Up and down keys ('u' and 'd') in converse panel do not work properly
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- plans -
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* Implement unimplemented/proofread unchecked opcodes
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* Remove use of floating point, especially doubles.
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* Implement Verbs (h00ligan)
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* Implement ShowSaveReminder(), that is that diskette
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