diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp index 89871cc7c08..d070f54ff45 100644 --- a/engines/scumm/imuse/imuse.cpp +++ b/engines/scumm/imuse/imuse.cpp @@ -595,7 +595,9 @@ bool IMuseInternal::startSound_internal (int sound) { if (!player) return false; - // HACK: This is to work around a problem at the Dino Bungie Memorial. + // WORKAROUND: This is to work around a problem at the Dino Bungie + // Memorial. + // // There are three pieces of music involved here: // // 80 - Main theme (looping) @@ -618,7 +620,7 @@ bool IMuseInternal::startSound_internal (int sound) { // workaround is to clear the trigger if the player listens to Rex or // Wally before tune 81 has finished on its own. - if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false)) + if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false)) ImClearTrigger(81, 1); player->clear();