HDB: Fix getRandomNumber() usage

This commit is contained in:
Eugene Sandulenko 2019-07-13 17:46:01 +02:00
parent 8c19637727
commit ac9a62da03

View File

@ -354,10 +354,10 @@ void Gfx::turnOnSnow() {
int i;
_snowInfo.active = true;
for (i = 0; i < MAX_SNOW; i++) {
_snowInfo.x[i] = g_hdb->_rnd->getRandomNumber(kScreenWidth);
_snowInfo.y[i] = g_hdb->_rnd->getRandomNumber(kScreenHeight);
_snowInfo.yv[i] = g_hdb->_rnd->getRandomNumber(3) + 1;
_snowInfo.xvindex[i] = g_hdb->_rnd->getRandomNumber(MAX_SNOW_XV);
_snowInfo.x[i] = g_hdb->_rnd->getRandomNumber(kScreenWidth - 1);
_snowInfo.y[i] = g_hdb->_rnd->getRandomNumber(kScreenHeight - 1);
_snowInfo.yv[i] = g_hdb->_rnd->getRandomNumber(2) + 1;
_snowInfo.xvindex[i] = g_hdb->_rnd->getRandomNumber(MAX_SNOW_XV - 1);
}
}
@ -585,9 +585,9 @@ void Gfx::setSky(int skyIndex) {
void Gfx::setup3DStars() {
for (int i = 0; i < kNum3DStars; i++) {
_stars3D[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth);
_stars3D[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight);
_stars3D[i].speed = g_hdb->_rnd->getRandomNumber(256);
_stars3D[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth - 1);
_stars3D[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight - 1);
_stars3D[i].speed = g_hdb->_rnd->getRandomNumber(255);
_stars3D[i].speed >>= 1;
_stars3D[i].color = _stars3D[i].speed / 64;
}
@ -595,8 +595,8 @@ void Gfx::setup3DStars() {
void Gfx::setup3DStarsLeft() {
for (int i = 0; i < kNum3DStars; i++) {
_stars3DSlow[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth);
_stars3DSlow[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight);
_stars3DSlow[i].x = g_hdb->_rnd->getRandomNumber(kScreenWidth - 1);
_stars3DSlow[i].y = g_hdb->_rnd->getRandomNumber(kScreenHeight - 1);
_stars3DSlow[i].speed = ((double) (1 + g_hdb->_rnd->getRandomNumber(4))) / 6.0;
_stars3DSlow[i].color = (int) (_stars3DSlow[i].speed * 4.00);
}