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HDB: Add _arrowPaths data
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70888532f8
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@ -670,6 +670,7 @@ AI::AI() {
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_ents = new Common::Array<AIEntity *>;
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_floats = new Common::Array<AIEntity *>;
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_animTargets = new Common::Array<AnimTarget *>;
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_arrowPaths = new Common::Array<ArrowPath *>;
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// REMOVE: Remove for final. Used here due to lack of a MENU
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_numGems = _numGooCups = _numMonkeystones = _numInventory = 0;
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@ -682,6 +683,7 @@ AI::~AI() {
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delete _ents;
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delete _floats;
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delete _animTargets;
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delete _arrowPaths;
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}
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bool AI::init() {
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@ -832,6 +834,12 @@ void AI::restartSystem() {
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// Clear the Entity List
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_ents->clear();
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// Clear Anim Targets List
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_animTargets->clear();
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// Clear ArrowPath List
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_arrowPaths->clear();
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// Clear Cinematic System
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_cineActive = _cameraLock = _playerLock = _cineAborted = false;
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@ -583,6 +583,14 @@ struct AutoAction {
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AutoAction() : x(0), y(0), activated(false), luaFuncInit(""), luaFuncUse(""), entityName("") {}
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};
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struct ArrowPath {
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uint16 type;
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AIDir dir;
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uint16 tileX, tileY;
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ArrowPath() : type(0), dir(DIR_NONE), tileX(0), tileY(0) {}
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};
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struct CineCommand {
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CineType cmdType;
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double x, y;
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@ -937,6 +945,8 @@ public:
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AutoAction _autoActions[kMaxAutoActions];
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Common::Array<ArrowPath *> *_arrowPaths;
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// Virtual Player
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AIEntity _dummyPlayer;
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