HDB: Add _arrowPaths data

This commit is contained in:
Nipun Garg 2019-06-25 00:33:19 +05:30 committed by Eugene Sandulenko
parent 70888532f8
commit ace7d27546
2 changed files with 18 additions and 0 deletions

View File

@ -670,6 +670,7 @@ AI::AI() {
_ents = new Common::Array<AIEntity *>;
_floats = new Common::Array<AIEntity *>;
_animTargets = new Common::Array<AnimTarget *>;
_arrowPaths = new Common::Array<ArrowPath *>;
// REMOVE: Remove for final. Used here due to lack of a MENU
_numGems = _numGooCups = _numMonkeystones = _numInventory = 0;
@ -682,6 +683,7 @@ AI::~AI() {
delete _ents;
delete _floats;
delete _animTargets;
delete _arrowPaths;
}
bool AI::init() {
@ -832,6 +834,12 @@ void AI::restartSystem() {
// Clear the Entity List
_ents->clear();
// Clear Anim Targets List
_animTargets->clear();
// Clear ArrowPath List
_arrowPaths->clear();
// Clear Cinematic System
_cineActive = _cameraLock = _playerLock = _cineAborted = false;

View File

@ -583,6 +583,14 @@ struct AutoAction {
AutoAction() : x(0), y(0), activated(false), luaFuncInit(""), luaFuncUse(""), entityName("") {}
};
struct ArrowPath {
uint16 type;
AIDir dir;
uint16 tileX, tileY;
ArrowPath() : type(0), dir(DIR_NONE), tileX(0), tileY(0) {}
};
struct CineCommand {
CineType cmdType;
double x, y;
@ -937,6 +945,8 @@ public:
AutoAction _autoActions[kMaxAutoActions];
Common::Array<ArrowPath *> *_arrowPaths;
// Virtual Player
AIEntity _dummyPlayer;