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removing some annoying warnings
svn-id: r6203
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7e254e6410
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@ -398,7 +398,6 @@ CharsetRendererNut::CharsetRendererNut(Scumm *vm)
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for (int i = 0; i < 4; i++) {
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char fontname[256];
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sprintf(fontname, "font%d.nut", i);
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warning("Loading charset %s\n", fontname);
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_fr[i] = new NutRenderer(_vm);
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if (!(_fr[i]->loadFont(fontname, _vm->getGameDataPath()))) {
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delete _fr[i];
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@ -908,9 +908,7 @@ void Scumm_v8::o8_resourceRoutines()
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break;
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case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap
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{
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// FIXME
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int room = getObjectRoom(resid);
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warning("o8_resourceRoutines: SO_HEAP_LOAD_OBJECT %d/%d", resid, room);
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loadFlObject(resid, room);
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}
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break;
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@ -1473,7 +1471,6 @@ void Scumm_v8::o6_kernelGetFunctions()
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break;
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case 0xE0: // readRegistryValue
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{
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printf("readRegistryValue(%d)\n", args[1]);
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int array = args[1];
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// FIXME - hack: for some reasons the wrong variable ID arrives here, compared to the
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// scripts. Probably a wrong push/pop somewhere. For now override to correct value.
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