removing some annoying warnings

svn-id: r6203
This commit is contained in:
Max Horn 2002-12-27 15:41:43 +00:00
parent 7e254e6410
commit ad06190dd9
2 changed files with 0 additions and 4 deletions

View File

@ -398,7 +398,6 @@ CharsetRendererNut::CharsetRendererNut(Scumm *vm)
for (int i = 0; i < 4; i++) {
char fontname[256];
sprintf(fontname, "font%d.nut", i);
warning("Loading charset %s\n", fontname);
_fr[i] = new NutRenderer(_vm);
if (!(_fr[i]->loadFont(fontname, _vm->getGameDataPath()))) {
delete _fr[i];

View File

@ -908,9 +908,7 @@ void Scumm_v8::o8_resourceRoutines()
break;
case 0x3E: // SO_HEAP_LOAD_OBJECT Load object to heap
{
// FIXME
int room = getObjectRoom(resid);
warning("o8_resourceRoutines: SO_HEAP_LOAD_OBJECT %d/%d", resid, room);
loadFlObject(resid, room);
}
break;
@ -1473,7 +1471,6 @@ void Scumm_v8::o6_kernelGetFunctions()
break;
case 0xE0: // readRegistryValue
{
printf("readRegistryValue(%d)\n", args[1]);
int array = args[1];
// FIXME - hack: for some reasons the wrong variable ID arrives here, compared to the
// scripts. Probably a wrong push/pop somewhere. For now override to correct value.