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Add SegaCD platform and remove SegaCD specific game Id.
svn-id: r20015
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b49ebb5be0
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@ -181,6 +181,7 @@ const PlatformDescription g_platforms[] = {
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{"pc", "dos", "DOS", kPlatformPC},
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{"windows", "win", "Windows", kPlatformWindows},
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{"acorn", "acorn", "Acorn", kPlatformAcorn},
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{"segacd", "segacd", "SegaCD", kPlatformSegaCD},
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{0, 0, "Default", kPlatformUnknown}
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};
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@ -141,9 +141,9 @@ enum Platform {
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kPlatformNES = 6,
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kPlatformC64 = 7,
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kPlatformLinux = 8,
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kPlatformAcorn = 9
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kPlatformAcorn = 9,
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kPlatformSegaCD = 10
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/*
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kPlatformSEGA,
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kPlatformPCEngine
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*/
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};
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@ -20,9 +20,12 @@
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*/
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#include "common/stdafx.h"
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#include "common/str.h"
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#include "common/util.h"
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#include "scumm/help.h"
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#include "scumm/scumm.h"
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#include "common/str.h"
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namespace Scumm {
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@ -40,7 +43,6 @@ int ScummHelp::numPages(byte gameId) {
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case GID_LOOM256:
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case GID_MONKEY_EGA:
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case GID_MONKEY_VGA:
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case GID_MONKEY_SEGA:
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case GID_MONKEY:
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case GID_MONKEY2:
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case GID_INDY4:
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@ -64,8 +66,8 @@ int ScummHelp::numPages(byte gameId) {
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#define ADD_TEXT(d) ADD_BIND("",d)
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#define ADD_LINE ADD_BIND("","")
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void ScummHelp::updateStrings(byte gameId, byte version, int page,
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String &title, String *&key, String *&dsc) {
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void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platform,
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int page, String &title, String *&key, String *&dsc) {
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key = new String[HELP_NUM_LINES];
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dsc = new String[HELP_NUM_LINES];
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int i = 0;
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@ -206,7 +208,6 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page,
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ADD_BIND("f", "turn oFf");
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break;
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case GID_MONKEY:
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case GID_MONKEY_SEGA:
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case GID_MONKEY2:
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case GID_INDY4:
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case GID_TENTACLE:
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@ -219,7 +220,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, int page,
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ADD_BIND("u", "Use");
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ADD_BIND("s", "puSh");
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ADD_BIND("y", "pull (Yank)");
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if (gameId == GID_MONKEY_SEGA) {
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if (platform == Common::kPlatformSegaCD) {
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// FIXME look at scripts to figure all options out...
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// keys 1->4 seem to do something as well
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ADD_BIND("6", "Highlight prev dialogue");
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@ -649,8 +649,8 @@ static const ScummGameSettings multiple_versions_md5_settings[] = {
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{"e17db1ddf91b39ca6bbc8ad3ed19e883", "The Secret of Monkey Island (FM-TOWNS Jp)", GID_MONKEY, 5, 0, /*MDT_PCSPK |*/ MDT_ADLIB,
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GF_USE_KEY | GF_AUDIOTRACKS, Common::kPlatformFMTowns},
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{"c13225cb1bbd3bc9fe578301696d8021", "The Secret of Monkey Island (SegaCD)", GID_MONKEY_SEGA, 5, 0, MDT_NONE,
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GF_USE_KEY | GF_AUDIOTRACKS, Common::kPlatformPC},
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{"c13225cb1bbd3bc9fe578301696d8021", "The Secret of Monkey Island (SegaCD)", GID_MONKEY, 5, 0, MDT_NONE,
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GF_USE_KEY | GF_AUDIOTRACKS, Common::kPlatformSegaCD},
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{"3de99ef0523f8ca7958faa3afccd035a", "Spy Fox 1: Dry Cereal (Updated)", GID_HEGAME, 6, 100, MDT_NONE,
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GF_USE_KEY | GF_NEW_COSTUMES, Common::kPlatformWindows},
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@ -1813,9 +1813,6 @@ int ScummEngine::init(GameDetector &detector) {
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VAR(85) = 1;
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}
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if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
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_scummVars[74] = 1225;
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if (_imuse) {
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_imuse->setBase(res.address[rtSound]);
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}
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@ -206,7 +206,6 @@ enum ScummGameId {
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GID_CMI,
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GID_MANIAC,
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GID_ZAK,
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GID_MONKEY_SEGA,
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GID_HEGAME, // Generic name for all HE games with default behaviour
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GID_PUTTDEMO,
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GID_FBEAR,
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@ -281,7 +281,7 @@ void Sound::playSound(int soundID) {
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// I'll add some code to test that theory for now.
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// Check if the resource has already been demangled
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if ((_vm->_gameId == GID_MONKEY_SEGA) && (ptr[0] != 1)) {
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if ((_vm->_platform == Common::kPlatformSegaCD) && (ptr[0] != 1)) {
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for (int i = 0; i < size; i++) {
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ptr[i] ^= 0x16;
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if (ptr[i] >= 0x7F) {
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@ -551,7 +551,7 @@ void ScummEngine_v5::initScummVars() {
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VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
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}
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if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA)
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if (_gameId == GID_MONKEY)
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_scummVars[74] = 1225;
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}
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@ -78,7 +78,7 @@ static const StringMap platformMap[] = {
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{ "FM-TOWNS", "kPlatformFMTowns" },
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{ "Mac", "kPlatformMacintosh" },
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{ "NES", "kPlatformNES" },
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{ "SEGA", "kPlatformUnknown" },
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{ "SEGA", "kPlatformSegaCD" },
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{ "Windows", "kPlatformWindows" },
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{ "All?", "kPlatformUnknown" },
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