mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-24 19:45:07 +00:00
ILLUSIONS: Add sound effects
- Fix priority bugs in Duckman - Add more script and sequence opcodes
This commit is contained in:
parent
9885a050f2
commit
ad2c0aaf3d
@ -433,7 +433,19 @@ uint32 Control::getPriority() {
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positionY = CLIP<int16>(positionY, -5000, 5000);
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return p + 50 * ((objectId & 0x3F) + ((10000 * priority + positionY + 5000) << 6));;
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return p + 50 * ((objectId & 0x3F) + ((10000 * priority + positionY + 5000) << 6));
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}
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uint32 Control::getOverlapPriority() {
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if (_vm->getGameId() == kGameIdBBDOU)
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return getPriority();
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return _priority;
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}
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uint32 Control::getDrawPriority() {
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if (_vm->getGameId() == kGameIdBBDOU)
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return getPriority();
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return (_actor->_position.y + 32768) | (_priority << 16);
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}
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Common::Point Control::calcPosition(Common::Point posDelta) {
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@ -1008,7 +1020,7 @@ void Controls::placeBackgroundObject(BackgroundObject *backgroundObject) {
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control->_priority = backgroundObject->_priority;
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control->readPointsConfig(backgroundObject->_pointsConfig);
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control->activateObject();
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_controls.push_back(control);
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_controls.push_front(control);
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_vm->_dict->setObjectControl(control->_objectId, control);
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}
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@ -1069,7 +1081,7 @@ void Controls::placeActor(uint32 actorTypeId, Common::Point placePt, uint32 sequ
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actor->_pathCtrY = 140;
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_controls.push_back(control);
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_controls.push_front(control);
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_vm->_dict->setObjectControl(objectId, control);
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if (_vm->getGameId() == kGameIdDuckman) {
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@ -1112,7 +1124,7 @@ void Controls::placeSequenceLessActor(uint32 objectId, Common::Point placePt, Wi
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actor->_namedPoints = 0;
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actor->_pathCtrY = 140;
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_controls.push_back(control);
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_controls.push_front(control);
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_vm->_dict->setObjectControl(objectId, control);
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control->appearActor();
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}
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@ -1129,7 +1141,7 @@ void Controls::placeActorLessObject(uint32 objectId, Common::Point feetPt, Commo
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control->_position.y = 0;
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control->_actorTypeId = 0;
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control->_actor = 0;
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_controls.push_back(control);
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_controls.push_front(control);
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_vm->_dict->setObjectControl(objectId, control);
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}
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@ -1161,7 +1173,7 @@ void Controls::placeDialogItem(uint16 objectNum, uint32 actorTypeId, uint32 sequ
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actor->_position2 = placePt;
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actor->_scale = actorType->_scale;
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actor->_color = actorType->_color;
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_controls.push_back(control);
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_controls.push_front(control);
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control->appearActor();
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control->startSequenceActor(sequenceId, 2, 0);
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control->setActorIndex(1);
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@ -1272,7 +1284,7 @@ bool Controls::getOverlappedObject(Control *control, Common::Point pt, Control *
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Common::Rect collisionRect;
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testControl->getCollisionRect(collisionRect);
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if (!collisionRect.isEmpty() && collisionRect.contains(pt)) {
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uint32 testPriority = testControl->getPriority();
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uint32 testPriority = testControl->getOverlapPriority();
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if ((!foundControl || foundPriority < testPriority) &&
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testPriority >= minPriorityExt) {
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foundControl = testControl;
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@ -177,6 +177,8 @@ public:
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void clearNotifyThreadId1();
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void clearNotifyThreadId2();
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void setPriority(int16 priority);
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uint32 getOverlapPriority();
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uint32 getDrawPriority();
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uint32 getPriority();
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Common::Point calcPosition(Common::Point posDelta);
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uint32 getSubActorParent();
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@ -61,7 +61,7 @@ void BackgroundResourceLoader::load(Resource *resource) {
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_vm->_camera->set(backgroundItem->_bgRes->_bgInfos[index - 1]._panPoint, backgroundItem->_bgRes->_bgInfos[index - 1]._surfInfo._dimensions);
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if (backgroundItem->_bgRes->_palettesCount > 0) {
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Palette *palette = &backgroundItem->_bgRes->_palettes[backgroundItem->_bgRes->_paletteIndex - 1];
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Palette *palette = backgroundItem->_bgRes->getPalette(backgroundItem->_bgRes->_paletteIndex - 1);
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_vm->_screen->setPalette(palette->_palette, 1, palette->_count);
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}
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@ -298,7 +298,7 @@ void BackgroundResource::load(byte *data, uint32 dataSize) {
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_priorityLayers = new PriorityLayer[_priorityLayersCount];
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stream.seek(0x34);
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uint32 priorityLayersOffs = stream.readUint32LE();
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debug(0, "_priorityLayersCount: %d", _priorityLayersCount);
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debug("_priorityLayersCount: %d", _priorityLayersCount);
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for (uint i = 0; i < _priorityLayersCount; ++i) {
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stream.seek(priorityLayersOffs + i * 12);
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_priorityLayers[i].load(data, stream);
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@ -411,6 +411,10 @@ PathWalkRects *BackgroundResource::getPathWalkRects(uint index) {
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return &_pathWalkRects[index];
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}
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Palette *BackgroundResource::getPalette(uint index) {
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return &_palettes[index];
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}
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bool BackgroundResource::findNamedPoint(uint32 namedPointId, Common::Point &pt) {
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return _namedPoints.findNamedPoint(namedPointId, pt);
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}
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@ -144,6 +144,7 @@ public:
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RegionLayer *getRegionLayer(uint index);
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PathWalkPoints *getPathWalkPoints(uint index);
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PathWalkRects *getPathWalkRects(uint index);
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Palette *getPalette(uint index);
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bool findNamedPoint(uint32 namedPointId, Common::Point &pt);
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public:
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@ -182,7 +182,7 @@ int IllusionsEngine::updateGraphics(uint flags) {
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}
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*/
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if (actor->_surfInfo._dimensions._width && actor->_surfInfo._dimensions._height) {
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uint32 priority = control->getPriority();
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uint32 priority = control->getDrawPriority();
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_screen->_drawQueue->insertSprite(&actor->_drawFlags, actor->_surface,
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actor->_surfInfo._dimensions, drawPosition, control->_position,
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priority, actor->_scale, actor->_spriteFlags);
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@ -191,7 +191,8 @@ int IllusionsEngine::updateGraphics(uint flags) {
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}
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if (_screenText->_surface) {
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int16 priority = getPriorityFromBase(99);
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// TODO Make nicer
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uint32 priority = getGameId() == kGameIdDuckman ? getPriorityFromBase(19) : getPriorityFromBase(99);
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_screen->_drawQueue->insertTextSurface(_screenText->_surface, _screenText->_dimensions,
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_screenText->_position, priority);
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}
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@ -79,7 +79,7 @@ Common::Error IllusionsEngine_Duckman::run() {
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// Init search paths
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx");
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx", 0, 2);
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SearchMan.addSubDirectoryMatching(gameDataDir, "video");
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SearchMan.addSubDirectoryMatching(gameDataDir, "voice");
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SearchMan.addSubDirectoryMatching(gameDataDir, "x");// DEBUG until gam reader is done
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@ -128,6 +128,9 @@ Common::Error IllusionsEngine_Duckman::run() {
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_fieldA = 0;
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_fieldE = 240;
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_propertyTimersActive = false;
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_propertyTimersPaused = false;
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_globalSceneId = 0x00010003;
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initInventory();
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@ -144,6 +147,7 @@ Common::Error IllusionsEngine_Duckman::run() {
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startScriptThread(0x00020004, 0);
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_doScriptThreadInit = true;
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#if 0
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//DEBUG
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_scriptResource->_properties.set(0x000E003A, true);
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_scriptResource->_properties.set(0x000E0020, true);
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@ -152,6 +156,7 @@ Common::Error IllusionsEngine_Duckman::run() {
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_scriptResource->_properties.set(0x000E0009, true);
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_scriptResource->_properties.set(0x000E003D, true);
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_scriptResource->_properties.set(0x000E0024, true);
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#endif
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while (!shouldQuit()) {
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runUpdateFunctions();
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@ -165,7 +170,7 @@ Common::Error IllusionsEngine_Duckman::run() {
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delete _fader;
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delete _soundMan;
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delete _soundMan;
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delete _updateFunctions;
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delete _threads;
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delete _talkItems;
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@ -359,7 +364,7 @@ Common::Point IllusionsEngine_Duckman::getNamedPointPosition(uint32 namedPointId
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}
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uint32 IllusionsEngine_Duckman::getPriorityFromBase(int16 priority) {
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return 32000000 * priority;
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return priority << 16;
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}
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uint32 IllusionsEngine_Duckman::getCurrentScene() {
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@ -954,7 +959,7 @@ uint32 IllusionsEngine_Duckman::runTriggerCause(uint32 verbId, uint32 objectId2,
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}
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uint32 tempThreadId = newTempThreadId();
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debug(2, "Starting cause thread %08X", tempThreadId);
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debug("Starting cause thread %08X with triggerThreadId %08X", tempThreadId, triggerThreadId);
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CauseThread_Duckman *causeThread = new CauseThread_Duckman(this, tempThreadId, 0, 0,
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triggerThreadId);
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_threads->startThread(causeThread);
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@ -1211,6 +1216,93 @@ DMInventorySlot *IllusionsEngine_Duckman::findClosestInventorySlot(Common::Point
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return minInventorySlot;
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}
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void IllusionsEngine_Duckman::addPropertyTimer(uint32 propertyId) {
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PropertyTimer *propertyTimer;
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if (findPropertyTimer(propertyId, propertyTimer) || findPropertyTimer(0, propertyTimer)) {
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propertyTimer->_propertyId = propertyId;
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propertyTimer->_startTime = 0;
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propertyTimer->_duration = 0;
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propertyTimer->_endTime = 0;
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}
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}
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void IllusionsEngine_Duckman::setPropertyTimer(uint32 propertyId, uint32 duration) {
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PropertyTimer *propertyTimer;
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if (findPropertyTimer(propertyId, propertyTimer)) {
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propertyTimer->_startTime = getCurrentTime();
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propertyTimer->_duration = duration;
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propertyTimer->_endTime = duration + propertyTimer->_startTime;
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}
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_scriptResource->_properties.set(propertyId, false);
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if (!_propertyTimersActive) {
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_updateFunctions->add(29, getCurrentScene(), new Common::Functor1Mem<uint, int, IllusionsEngine_Duckman>
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(this, &IllusionsEngine_Duckman::updatePropertyTimers));
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_propertyTimersActive = true;
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}
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}
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void IllusionsEngine_Duckman::removePropertyTimer(uint32 propertyId) {
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PropertyTimer *propertyTimer;
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if (findPropertyTimer(propertyId, propertyTimer))
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propertyTimer->_propertyId = 0;
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_scriptResource->_properties.set(propertyId, true);
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}
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bool IllusionsEngine_Duckman::findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer) {
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for (uint i = 0; i < kPropertyTimersCount; ++i)
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if (_propertyTimers[i]._propertyId == propertyId) {
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propertyTimer = &_propertyTimers[i];
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return true;
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}
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return false;
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}
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int IllusionsEngine_Duckman::updatePropertyTimers(uint flags) {
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int result = 1;
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uint32 currTime = getCurrentTime();
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if (_pauseCtr <= 0) {
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if (_propertyTimersPaused) {
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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PropertyTimer &propertyTimer = _propertyTimers[i];
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propertyTimer._startTime = currTime;
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propertyTimer._endTime = currTime + propertyTimer._duration;
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}
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_propertyTimersPaused = false;
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}
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if (flags & 1) {
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_propertyTimersActive = false;
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_propertyTimersPaused = false;
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result = 2;
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} else {
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bool timersActive = false;
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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PropertyTimer &propertyTimer = _propertyTimers[i];
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if (propertyTimer._propertyId) {
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timersActive = true;
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if (!_scriptResource->_properties.get(propertyTimer._propertyId) &&
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isTimerExpired(propertyTimer._startTime, propertyTimer._endTime))
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_scriptResource->_properties.set(propertyTimer._propertyId, true);
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}
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}
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if (!timersActive) {
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_propertyTimersActive = false;
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_propertyTimersPaused = false;
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result = 2;
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}
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}
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} else {
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if (!_propertyTimersPaused) {
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for (uint i = 0; i < kPropertyTimersCount; ++i) {
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PropertyTimer &propertyTimer = _propertyTimers[i];
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propertyTimer._duration -= getDurationElapsed(propertyTimer._startTime, propertyTimer._endTime);
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}
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_propertyTimersPaused = true;
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}
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result = 1;
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}
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return result;
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}
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// Special code
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typedef Common::Functor1Mem<OpCall&, void, IllusionsEngine_Duckman> SpecialCodeFunctionDM;
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@ -1224,6 +1316,9 @@ void IllusionsEngine_Duckman::initSpecialCode() {
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SPECIAL(0x00160005, spcOpenInventory);
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SPECIAL(0x00160007, spcPutBackInventoryItem);
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SPECIAL(0x00160008, spcClearInventorySlot);
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SPECIAL(0x0016000A, spcAddPropertyTimer);
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SPECIAL(0x0016000B, spcSetPropertyTimer);
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SPECIAL(0x0016000C, spcRemovePropertyTimer);
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SPECIAL(0x00160010, spcCenterNewspaper);
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SPECIAL(0x00160014, spcUpdateObject272Sequence);
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SPECIAL(0x0016001C, spcSetCursorInventoryMode);
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@ -1307,7 +1402,6 @@ static const ScreenShakeEffect *kShakerEffects[] = {
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void IllusionsEngine_Duckman::spcStartScreenShaker(OpCall &opCall) {
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ARG_BYTE(effect);
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debug("### effect: %d", effect);
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const ScreenShakeEffect *shakerEffect = kShakerEffects[effect];
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startScreenShaker(shakerEffect->_pointsCount, shakerEffect->_duration, shakerEffect->_points, opCall._threadId);
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}
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@ -1356,6 +1450,25 @@ void IllusionsEngine_Duckman::spcClearInventorySlot(OpCall &opCall) {
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notifyThreadId(opCall._threadId);
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}
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void IllusionsEngine_Duckman::spcAddPropertyTimer(OpCall &opCall) {
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ARG_UINT32(propertyId);
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addPropertyTimer(propertyId);
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notifyThreadId(opCall._threadId);
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}
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void IllusionsEngine_Duckman::spcSetPropertyTimer(OpCall &opCall) {
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ARG_INT16(propertyNum);
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ARG_INT16(duration);
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setPropertyTimer(propertyNum | 0xE0000, duration);
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notifyThreadId(opCall._threadId);
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}
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void IllusionsEngine_Duckman::spcRemovePropertyTimer(OpCall &opCall) {
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ARG_UINT32(propertyId);
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removePropertyTimer(propertyId);
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notifyThreadId(opCall._threadId);
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}
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void IllusionsEngine_Duckman::spcCenterNewspaper(OpCall &opCall) {
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Control *control = getObjectControl(0x40017);
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control->_flags |= 8;
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@ -91,6 +91,16 @@ struct ScreenShaker {
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const ScreenShakerPoint *_points;
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};
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struct PropertyTimer {
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uint32 _propertyId;
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uint32 _startTime;
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uint32 _duration;
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uint32 _endTime;
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PropertyTimer() : _propertyId(0) {}
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};
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const uint kPropertyTimersCount = 6;
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struct OpCall;
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typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
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@ -125,6 +135,10 @@ public:
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ScreenShaker *_screenShaker;
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PropertyTimer _propertyTimers[kPropertyTimersCount];
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bool _propertyTimersActive;
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bool _propertyTimersPaused;
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uint _chinesePuzzleIndex;
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byte _chinesePuzzleAnswers[3];
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@ -220,6 +234,12 @@ public:
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DMInventoryItem *findInventoryItem(uint32 objectId);
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DMInventorySlot *findClosestInventorySlot(Common::Point pos);
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void addPropertyTimer(uint32 propertyId);
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void setPropertyTimer(uint32 propertyId, uint32 duration);
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void removePropertyTimer(uint32 propertyId);
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bool findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer);
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int updatePropertyTimers(uint flags);
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// Special code
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void initSpecialCode();
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void runSpecialCode(uint32 specialCodeId, OpCall &opCall);
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@ -230,6 +250,9 @@ public:
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void spcOpenInventory(OpCall &opCall);
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void spcPutBackInventoryItem(OpCall &opCall);
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void spcClearInventorySlot(OpCall &opCall);
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void spcAddPropertyTimer(OpCall &opCall);
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void spcSetPropertyTimer(OpCall &opCall);
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void spcRemovePropertyTimer(OpCall &opCall);
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void spcCenterNewspaper(OpCall &opCall);
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void spcSetCursorInventoryMode(OpCall &opCall);
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void spcUpdateObject272Sequence(OpCall &opCall);
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@ -55,6 +55,7 @@ void ScriptOpcodes_Duckman::initOpcodes() {
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// First clear everything
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for (uint i = 0; i < 256; ++i)
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_opcodes[i] = 0;
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OPCODE(1, opNop);
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OPCODE(2, opSuspend);
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OPCODE(3, opYield);
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OPCODE(4, opTerminate);
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@ -169,6 +170,9 @@ void ScriptOpcodes_Duckman::freeOpcodes() {
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// Opcodes
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void ScriptOpcodes_Duckman::opNop(ScriptThread *scriptThread, OpCall &opCall) {
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}
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void ScriptOpcodes_Duckman::opSuspend(ScriptThread *scriptThread, OpCall &opCall) {
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opCall._result = kTSSuspend;
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}
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@ -242,7 +246,7 @@ void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &o
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_vm->enterScene(sceneId, 0);
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}
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//static uint dsceneId = 0, dthreadId = 0;
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static uint dsceneId = 0, dthreadId = 0;
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//static uint dsceneId = 0x00010008, dthreadId = 0x00020029;//Beginning in Jac
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//static uint dsceneId = 0x0001000A, dthreadId = 0x00020043;//Home front
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//static uint dsceneId = 0x0001000E, dthreadId = 0x0002007C;
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@ -251,13 +255,13 @@ void ScriptOpcodes_Duckman::opEnterScene18(ScriptThread *scriptThread, OpCall &o
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//static uint dsceneId = 0x00010021, dthreadId = 0x00020113;
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//static uint dsceneId = 0x00010022, dthreadId = 0x00020114;
|
||||
//static uint dsceneId = 0x0001002D, dthreadId = 0x00020141;
|
||||
static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
|
||||
//static uint dsceneId = 0x00010033, dthreadId = 0x000201A4;//Chinese
|
||||
//static uint dsceneId = 0x00010036, dthreadId = 0x000201B5;
|
||||
//static uint dsceneId = 0x00010039, dthreadId = 0x00020089;//Map
|
||||
//static uint dsceneId = 0x0001003D, dthreadId = 0x000201E0;
|
||||
//static uint dsceneId = 0x0001004B, dthreadId = 0x0002029B;
|
||||
//static uint dsceneId = 0x0001005B, dthreadId = 0x00020341;
|
||||
|
||||
//static uint dsceneId = 0x00010010, dthreadId = 0x0002008A;
|
||||
|
||||
void ScriptOpcodes_Duckman::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) {
|
||||
ARG_SKIP(2);
|
||||
|
@ -42,6 +42,7 @@ protected:
|
||||
|
||||
// Opcodes
|
||||
|
||||
void opNop(ScriptThread *scriptThread, OpCall &opCall);
|
||||
void opSuspend(ScriptThread *scriptThread, OpCall &opCall);
|
||||
void opYield(ScriptThread *scriptThread, OpCall &opCall);
|
||||
void opTerminate(ScriptThread *scriptThread, OpCall &opCall);
|
||||
|
@ -158,12 +158,13 @@ void TriggerObject::load(byte *dataStart, Common::SeekableReadStream &stream) {
|
||||
|
||||
bool TriggerObject::findTriggerCause(uint32 verbId, uint32 objectId2, uint32 &codeOffs) {
|
||||
if ((verbId & 0xFFFF0000) == 0) {
|
||||
for (uint i = 0; i < _causesCount; ++i)
|
||||
for (uint i = 0; i < _causesCount; ++i) {
|
||||
if ((verbId == 7 && ((_causes[i]._verbId == 7 && _causes[i]._objectId2 == objectId2) || _causes[i]._verbId == 8)) ||
|
||||
verbId == _causes[i]._verbId) {
|
||||
(verbId != 7 && verbId == _causes[i]._verbId)) {
|
||||
codeOffs = _causes[i]._codeOffs;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (uint i = 0; i < _causesCount; ++i)
|
||||
if (_causes[i]._verbId == verbId && _causes[i]._objectId2 == objectId2) {
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "illusions/screen.h"
|
||||
#include "illusions/scriptman.h"
|
||||
#include "illusions/scriptopcodes.h"
|
||||
#include "illusions/sound.h"
|
||||
|
||||
namespace Illusions {
|
||||
|
||||
@ -90,6 +91,7 @@ void SequenceOpcodes::initOpcodes() {
|
||||
OPCODE(40, opSetPriorityLayer);
|
||||
OPCODE(41, opDisableAutoRegionLayer);
|
||||
OPCODE(42, opSetRegionLayer);
|
||||
OPCODE(48, opSetPalette);
|
||||
OPCODE(49, opShiftPalette);
|
||||
OPCODE(50, opPlaySound);
|
||||
OPCODE(51, opStopSound);
|
||||
@ -344,6 +346,14 @@ void SequenceOpcodes::opSetRegionLayer(Control *control, OpCall &opCall) {
|
||||
control->_actor->_regionLayer = bgRes->getRegionLayer(regionLayerIndex - 1);
|
||||
}
|
||||
|
||||
void SequenceOpcodes::opSetPalette(Control *control, OpCall &opCall) {
|
||||
ARG_INT16(paletteIndex);
|
||||
ARG_BYTE(fromIndex);
|
||||
BackgroundResource *bgRes = _vm->_backgroundItems->getActiveBgResource();
|
||||
Palette *palette = bgRes->getPalette(paletteIndex - 1);
|
||||
_vm->_screen->setPalette(palette->_palette, fromIndex, palette->_count);
|
||||
}
|
||||
|
||||
void SequenceOpcodes::opShiftPalette(Control *control, OpCall &opCall) {
|
||||
ARG_INT16(fromIndex);
|
||||
ARG_INT16(toIndex);
|
||||
@ -359,12 +369,12 @@ void SequenceOpcodes::opPlaySound(Control *control, OpCall &opCall) {
|
||||
volume = 255;
|
||||
if (!(flags & 2))
|
||||
pan = _vm->convertPanXCoord(control->_actor->_position.x);
|
||||
// TODO _vm->startSound(soundEffectId, volume, pan);
|
||||
_vm->_soundMan->playSound(soundEffectId, volume, pan);
|
||||
}
|
||||
|
||||
void SequenceOpcodes::opStopSound(Control *control, OpCall &opCall) {
|
||||
ARG_UINT32(soundEffectId);
|
||||
// TODO _vm->stopSound(soundEffectId);
|
||||
_vm->_soundMan->stopSound(soundEffectId);
|
||||
}
|
||||
|
||||
void SequenceOpcodes::opStartScriptThread(Control *control, OpCall &opCall) {
|
||||
|
@ -78,6 +78,7 @@ protected:
|
||||
void opSetPriorityLayer(Control *control, OpCall &opCall);
|
||||
void opDisableAutoRegionLayer(Control *control, OpCall &opCall);
|
||||
void opSetRegionLayer(Control *control, OpCall &opCall);
|
||||
void opSetPalette(Control *control, OpCall &opCall);
|
||||
void opShiftPalette(Control *control, OpCall &opCall);
|
||||
void opPlaySound(Control *control, OpCall &opCall);
|
||||
void opStopSound(Control *control, OpCall &opCall);
|
||||
|
@ -27,8 +27,8 @@ namespace Illusions {
|
||||
|
||||
// MusicPlayer
|
||||
|
||||
MusicPlayer::MusicPlayer(Audio::Mixer *mixer)
|
||||
: _mixer(mixer), _musicId(0), _flags(0) {
|
||||
MusicPlayer::MusicPlayer()
|
||||
: _musicId(0), _flags(0) {
|
||||
_flags = 1; // TODO?
|
||||
}
|
||||
|
||||
@ -52,15 +52,15 @@ void MusicPlayer::play(uint32 musicId, bool looping, int16 volume, int16 pan) {
|
||||
Common::File *fd = new Common::File();
|
||||
fd->open(filename);
|
||||
Audio::AudioStream *audioStream = Audio::makeLoopingAudioStream(Audio::makeWAVStream(fd, DisposeAfterUse::YES), looping ? 0 : 1);
|
||||
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
|
||||
g_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, audioStream, -1, volume, pan);
|
||||
}
|
||||
}
|
||||
|
||||
void MusicPlayer::stop() {
|
||||
debug("MusicPlayer::stop()");
|
||||
if ((_flags & 1) && (_flags & 2)) {
|
||||
if (_mixer->isSoundHandleActive(_soundHandle))
|
||||
_mixer->stopHandle(_soundHandle);
|
||||
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
|
||||
g_system->getMixer()->stopHandle(_soundHandle);
|
||||
_flags &= ~2;
|
||||
_flags &= ~4;
|
||||
_flags &= ~8;
|
||||
@ -69,13 +69,12 @@ void MusicPlayer::stop() {
|
||||
}
|
||||
|
||||
bool MusicPlayer::isPlaying() {
|
||||
return (_flags & 1) && (_flags & 2) && _mixer->isSoundHandleActive(_soundHandle);
|
||||
return (_flags & 1) && (_flags & 2) && g_system->getMixer()->isSoundHandleActive(_soundHandle);
|
||||
}
|
||||
|
||||
// VoicePlayer
|
||||
|
||||
VoicePlayer::VoicePlayer(Audio::Mixer *mixer)
|
||||
: _mixer(mixer) {
|
||||
VoicePlayer::VoicePlayer() {
|
||||
}
|
||||
|
||||
VoicePlayer::~VoicePlayer() {
|
||||
@ -102,19 +101,19 @@ void VoicePlayer::start(int16 volume, int16 pan) {
|
||||
Common::File *fd = new Common::File();
|
||||
fd->open(filename);
|
||||
Audio::AudioStream *audioStream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
|
||||
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
|
||||
g_system->getMixer()->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, audioStream, -1, volume, pan);
|
||||
_voiceStatus = 4;
|
||||
}
|
||||
|
||||
void VoicePlayer::stop() {
|
||||
if (_mixer->isSoundHandleActive(_soundHandle))
|
||||
_mixer->stopHandle(_soundHandle);
|
||||
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
|
||||
g_system->getMixer()->stopHandle(_soundHandle);
|
||||
_voiceStatus = 1;
|
||||
_voiceName.clear();
|
||||
}
|
||||
|
||||
bool VoicePlayer::isPlaying() {
|
||||
return _mixer->isSoundHandleActive(_soundHandle);
|
||||
return g_system->getMixer()->isSoundHandleActive(_soundHandle);
|
||||
}
|
||||
|
||||
bool VoicePlayer::isEnabled() {
|
||||
@ -126,17 +125,62 @@ bool VoicePlayer::isCued() {
|
||||
return _voiceStatus == 2;
|
||||
}
|
||||
|
||||
// Sound
|
||||
|
||||
Sound::Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping)
|
||||
: _stream(0), _soundEffectId(soundEffectId), _soundGroupId(soundGroupId), _looping(looping) {
|
||||
load();
|
||||
}
|
||||
|
||||
Sound::~Sound() {
|
||||
unload();
|
||||
}
|
||||
|
||||
void Sound::load() {
|
||||
Common::String filename = Common::String::format("%08x/%08x.wav", _soundGroupId, _soundEffectId);
|
||||
Common::File *fd = new Common::File();
|
||||
if (!fd->open(filename)) {
|
||||
delete fd;
|
||||
error("SoundMan::loadSound() Could not load %s", filename.c_str());
|
||||
}
|
||||
_stream = Audio::makeWAVStream(fd, DisposeAfterUse::YES);
|
||||
}
|
||||
|
||||
void Sound::unload() {
|
||||
stop();
|
||||
delete _stream;
|
||||
_stream = 0;
|
||||
}
|
||||
|
||||
void Sound::play(int16 volume, int16 pan) {
|
||||
stop();
|
||||
_stream->rewind();
|
||||
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(_stream, _looping ? 0 : 1, DisposeAfterUse::NO);
|
||||
g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream,
|
||||
-1, volume, pan, DisposeAfterUse::YES);
|
||||
}
|
||||
|
||||
void Sound::stop() {
|
||||
if (g_system->getMixer()->isSoundHandleActive(_soundHandle))
|
||||
g_system->getMixer()->stopHandle(_soundHandle);
|
||||
}
|
||||
|
||||
bool Sound::isPlaying() {
|
||||
return g_system->getMixer()->isSoundHandleActive(_soundHandle);
|
||||
}
|
||||
|
||||
// SoundMan
|
||||
|
||||
SoundMan::SoundMan(IllusionsEngine *vm)
|
||||
: _vm(vm), _musicNotifyThreadId(0) {
|
||||
_musicPlayer = new MusicPlayer(_vm->_mixer);
|
||||
_voicePlayer = new VoicePlayer(_vm->_mixer);
|
||||
_musicPlayer = new MusicPlayer();
|
||||
_voicePlayer = new VoicePlayer();
|
||||
}
|
||||
|
||||
SoundMan::~SoundMan() {
|
||||
delete _musicPlayer;
|
||||
delete _voicePlayer;
|
||||
unloadSounds(0);
|
||||
}
|
||||
|
||||
void SoundMan::update() {
|
||||
@ -183,4 +227,38 @@ bool SoundMan::isVoiceCued() {
|
||||
return _voicePlayer->isCued();
|
||||
}
|
||||
|
||||
void SoundMan::loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping) {
|
||||
Sound *soundEffect = new Sound(soundEffectId, soundGroupId, looping);
|
||||
_sounds.push_front(soundEffect);
|
||||
}
|
||||
|
||||
void SoundMan::playSound(uint32 soundEffectId, int16 volume, int16 pan) {
|
||||
Sound *soundEffect = getSound(soundEffectId);
|
||||
soundEffect->play(volume, pan);
|
||||
}
|
||||
|
||||
void SoundMan::stopSound(uint32 soundEffectId) {
|
||||
Sound *soundEffect = getSound(soundEffectId);
|
||||
soundEffect->stop();
|
||||
}
|
||||
|
||||
void SoundMan::unloadSounds(uint32 soundGroupId) {
|
||||
SoundListIterator it = _sounds.begin();
|
||||
while (it != _sounds.end()) {
|
||||
Sound *soundEffect = *it;
|
||||
if (soundGroupId == 0 || soundEffect->_soundGroupId == soundGroupId) {
|
||||
delete soundEffect;
|
||||
it = _sounds.erase(it);
|
||||
} else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
Sound *SoundMan::getSound(uint32 soundEffectId) {
|
||||
for (SoundListIterator it = _sounds.begin(); it != _sounds.end(); ++it)
|
||||
if ((*it)->_soundEffectId == soundEffectId)
|
||||
return *it;
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // End of namespace Illusions
|
||||
|
@ -35,13 +35,12 @@ class IllusionsEngine;
|
||||
|
||||
class MusicPlayer {
|
||||
public:
|
||||
MusicPlayer(Audio::Mixer *mixer);
|
||||
MusicPlayer();
|
||||
~MusicPlayer();
|
||||
void play(uint32 musicId, bool looping, int16 volume, int16 pan);
|
||||
void stop();
|
||||
bool isPlaying();
|
||||
protected:
|
||||
Audio::Mixer *_mixer;
|
||||
Audio::SoundHandle _soundHandle;
|
||||
uint32 _musicId;
|
||||
uint _flags;
|
||||
@ -49,7 +48,7 @@ protected:
|
||||
|
||||
class VoicePlayer {
|
||||
public:
|
||||
VoicePlayer(Audio::Mixer *mixer);
|
||||
VoicePlayer();
|
||||
~VoicePlayer();
|
||||
bool cue(const char *voiceName);
|
||||
void stopCueing();
|
||||
@ -59,12 +58,29 @@ public:
|
||||
bool isEnabled();
|
||||
bool isCued();
|
||||
protected:
|
||||
Audio::Mixer *_mixer;
|
||||
Audio::SoundHandle _soundHandle;
|
||||
Common::String _voiceName;
|
||||
uint _voiceStatus;
|
||||
};
|
||||
|
||||
class Sound {
|
||||
public:
|
||||
Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
|
||||
~Sound();
|
||||
void load();
|
||||
void unload();
|
||||
void play(int16 volume, int16 pan);
|
||||
void stop();
|
||||
bool isPlaying();
|
||||
public:
|
||||
uint32 _soundEffectId;
|
||||
uint32 _soundGroupId;
|
||||
protected:
|
||||
Audio::RewindableAudioStream *_stream;
|
||||
Audio::SoundHandle _soundHandle;
|
||||
bool _looping;
|
||||
};
|
||||
|
||||
class SoundMan {
|
||||
public:
|
||||
SoundMan(IllusionsEngine *vm);
|
||||
@ -82,11 +98,20 @@ public:
|
||||
bool isVoiceEnabled();
|
||||
bool isVoiceCued();
|
||||
|
||||
void loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
|
||||
void playSound(uint32 soundEffectId, int16 volume, int16 pan);
|
||||
void stopSound(uint32 soundEffectId);
|
||||
void unloadSounds(uint32 soundGroupId);
|
||||
|
||||
protected:
|
||||
typedef Common::List<Sound*> SoundList;
|
||||
typedef SoundList::iterator SoundListIterator;
|
||||
IllusionsEngine *_vm;
|
||||
uint32 _musicNotifyThreadId;
|
||||
MusicPlayer *_musicPlayer;
|
||||
VoicePlayer *_voicePlayer;
|
||||
SoundList _sounds;
|
||||
Sound *getSound(uint32 soundEffectId);
|
||||
};
|
||||
|
||||
} // End of namespace Illusions
|
||||
|
@ -22,6 +22,7 @@
|
||||
|
||||
#include "illusions/illusions.h"
|
||||
#include "illusions/soundresource.h"
|
||||
#include "illusions/sound.h"
|
||||
|
||||
namespace Illusions {
|
||||
|
||||
@ -30,20 +31,68 @@ namespace Illusions {
|
||||
void SoundGroupResourceLoader::load(Resource *resource) {
|
||||
debug("SoundGroupResourceLoader::load() Loading sound group %08X...", resource->_resId);
|
||||
|
||||
// TODO
|
||||
// Load all sounds in sfx/{SoundGroupId}/
|
||||
SoundGroupResource *soundGroupResource = new SoundGroupResource();
|
||||
soundGroupResource->load(resource->_data, resource->_dataSize);
|
||||
resource->_refId = soundGroupResource;
|
||||
|
||||
for (uint i = 0; i < soundGroupResource->_soundEffectsCount; ++i) {
|
||||
SoundEffect *soundEffect = &soundGroupResource->_soundEffects[i];
|
||||
_vm->_soundMan->loadSound(soundEffect->_soundEffectId, resource->_resId, soundEffect->_looping);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SoundGroupResourceLoader::unload(Resource *resource) {
|
||||
_vm->_soundMan->unloadSounds(resource->_resId);
|
||||
delete (SoundGroupResource*)resource->_refId;
|
||||
}
|
||||
|
||||
void SoundGroupResourceLoader::buildFilename(Resource *resource) {
|
||||
resource->_filename = Common::String::format("%08X.fnt", resource->_resId);
|
||||
resource->_filename = Common::String::format("%08X.sg", resource->_resId);
|
||||
}
|
||||
|
||||
bool SoundGroupResourceLoader::isFlag(int flag) {
|
||||
return false;
|
||||
return
|
||||
flag == kRlfLoadFile ||
|
||||
flag == kRlfFreeDataAfterUse;
|
||||
}
|
||||
|
||||
// SoundEffect
|
||||
|
||||
void SoundEffect::load(Common::SeekableReadStream &stream) {
|
||||
_soundEffectId = stream.readUint32LE();
|
||||
_looping = stream.readUint16LE() != 0;
|
||||
_field6 = stream.readUint16LE();
|
||||
_volume = stream.readUint16LE();
|
||||
_frequency = stream.readUint16LE();
|
||||
stream.skip(32 + 4); // Skip name
|
||||
debug("SoundEffect::load() _soundEffectId: %08X, _looping: %d, _field6: %d, _volume: %d, _frequency: %d",
|
||||
_soundEffectId, _looping, _field6, _volume, _frequency);
|
||||
}
|
||||
|
||||
// SoundGroupResource
|
||||
|
||||
SoundGroupResource::SoundGroupResource()
|
||||
: _soundEffects(0) {
|
||||
}
|
||||
|
||||
SoundGroupResource::~SoundGroupResource() {
|
||||
delete[] _soundEffects;
|
||||
}
|
||||
|
||||
void SoundGroupResource::load(byte *data, uint32 dataSize) {
|
||||
Common::MemoryReadStream stream(data, dataSize, DisposeAfterUse::NO);
|
||||
|
||||
stream.skip(4);
|
||||
_soundEffectsCount = stream.readUint16LE();
|
||||
stream.skip(2);
|
||||
uint32 soundEffectsOffs = stream.readUint32LE();
|
||||
debug("_soundEffectsCount: %d; soundEffectsOffs: %08X", _soundEffectsCount, soundEffectsOffs);
|
||||
_soundEffects = new SoundEffect[_soundEffectsCount];
|
||||
stream.seek(soundEffectsOffs);
|
||||
for (uint i = 0; i < _soundEffectsCount; ++i)
|
||||
_soundEffects[i].load(stream);
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Illusions
|
||||
|
@ -42,6 +42,25 @@ protected:
|
||||
IllusionsEngine *_vm;
|
||||
};
|
||||
|
||||
struct SoundEffect {
|
||||
uint32 _soundEffectId;
|
||||
bool _looping;
|
||||
int16 _field6;
|
||||
int16 _volume;
|
||||
int16 _frequency;
|
||||
void load(Common::SeekableReadStream &stream);
|
||||
};
|
||||
|
||||
class SoundGroupResource {
|
||||
public:
|
||||
SoundGroupResource();
|
||||
~SoundGroupResource();
|
||||
void load(byte *data, uint32 dataSize);
|
||||
public:
|
||||
uint _soundEffectsCount;
|
||||
SoundEffect *_soundEffects;
|
||||
};
|
||||
|
||||
} // End of namespace Illusions
|
||||
|
||||
#endif // ILLUSIONS_SOUNDRESOURCE_H
|
||||
|
Loading…
x
Reference in New Issue
Block a user