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DRAGONS: Make MSVC happier with minigames
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b07bce9c33
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@ -56,7 +56,7 @@ void Minigame1::run() {
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uint16 auStack1008 [200];
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DragonINI *originalFlickerIniID;
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uint16 local_25c;
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uint16 local_25a;
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uint16 local_25a = 0;
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uint16 catFieldE_scaleMaybe;
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uint16 hitCounter;
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uint16 local_254;
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@ -66,12 +66,12 @@ void Minigame1::run() {
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uint16 local_242;
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uint16 local_240;
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uint16 local_23e;
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short local_23c;
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short local_23c = 0;
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short local_23a;
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short local_238;
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short gameState;
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uint16 local_234;
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short local_232;
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uint16 local_234 = 0;
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short local_232 = 0;
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uint16 local_22e;
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uint16 local_22c;
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Actor *targetActorIdTbl [5];
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@ -52,8 +52,8 @@ void Minigame5::run() {
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DragonINI*local_78;
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//uint16 local_76;
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uint16 local_74;
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uint16 local_72;
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uint16 bombScale;
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uint16 local_72 = 0;
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uint16 bombScale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
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Actor *bombActor;
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Actor *flickerActor;
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Actor *pusherActor;
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@ -61,10 +61,10 @@ void Minigame5::run() {
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uint16 local_66;
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Actor *wheelsActor;
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uint16 local_62;
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uint16 local_60;
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uint16 local_5e;
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short local_5c;
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short local_5a;
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uint16 local_60 = 0;
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uint16 local_5e = 0;
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short local_5c = 0;
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short local_5a = 0;
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uint16 currentState;
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short local_50;
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Actor *local_4e;
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