SCUMM: always enable line wrap on hebrew

This commit is contained in:
BLooperZ 2021-02-21 21:15:13 +02:00 committed by Eugene Sandulenko
parent 13b501825e
commit ad58230915

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@ -641,7 +641,7 @@ void SmushPlayer::handleTextResource(uint32 subType, int32 subSize, Common::Seek
// bit 7 - skip ^ codes (COMI) 0x80 (should be irrelevant for Smush, we strip these commands anyway)
// bit 8 - no vertical fix (COMI) 0x100 (COMI handles this in the printing method, but I haven't seen a case where it is used)
if (flags & 4) {
if ((flags & 4) || _vm->_language == Common::HE_ISR) {
// COMI has to do it all a bit different, of course. SCUMM7 games immediately render the text from here and actually use the clipping data
// provided by the text resource. COMI does not render directly, but enqueues a blast string (which is then drawn through the usual main
// loop routines). During that process the rect data will get dumped and replaced with the following default values. It's hard to tell