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SCUMM: always enable line wrap on hebrew
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@ -641,7 +641,7 @@ void SmushPlayer::handleTextResource(uint32 subType, int32 subSize, Common::Seek
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// bit 7 - skip ^ codes (COMI) 0x80 (should be irrelevant for Smush, we strip these commands anyway)
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// bit 8 - no vertical fix (COMI) 0x100 (COMI handles this in the printing method, but I haven't seen a case where it is used)
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if (flags & 4) {
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if ((flags & 4) || _vm->_language == Common::HE_ISR) {
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// COMI has to do it all a bit different, of course. SCUMM7 games immediately render the text from here and actually use the clipping data
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// provided by the text resource. COMI does not render directly, but enqueues a blast string (which is then drawn through the usual main
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// loop routines). During that process the rect data will get dumped and replaced with the following default values. It's hard to tell
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