TINYGL: Fix memory leak

This commit is contained in:
Cameron Cawley 2023-02-03 16:48:27 +00:00
parent 4b2e3e6726
commit ad6dab7bfd
5 changed files with 4 additions and 15 deletions

View File

@ -33,7 +33,6 @@ TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) {
_width = surface->w;
_height = surface->h;
_format = surface->format;
_id = 0;
_internalFormat = 0;
_sourceFormat = 0;
@ -43,7 +42,6 @@ TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) {
}
TinyGLTexture::~TinyGLTexture() {
tglDeleteTextures(1, &_id);
tglDeleteBlitImage(_blitImage);
}

View File

@ -40,7 +40,6 @@ public:
void update(const Graphics::Surface *surface) override;
void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
TGLuint _id;
TGLuint _internalFormat;
TGLuint _sourceFormat;

View File

@ -37,15 +37,11 @@ void GLContext::initSharedState() {
GLSharedState *s = &shared_state;
s->lists = (GLList **)gl_zalloc(sizeof(GLList *) * MAX_DISPLAY_LISTS);
s->texture_hash_table = (GLTexture **)gl_zalloc(sizeof(GLTexture *) * TEXTURE_HASH_TABLE_SIZE);
alloc_texture(0);
}
void GLContext::endSharedState() {
GLSharedState *s = &shared_state;
uint h = 0;
free_texture(h);
for (int i = 0; i < MAX_DISPLAY_LISTS; i++) {
// TODO
}
@ -146,7 +142,7 @@ void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat
// textures
texture_2d_enabled = false;
current_texture = alloc_texture(0);
current_texture = default_texture = alloc_texture(0);
maxTextureName = 0;
texture_mag_filter = TGL_LINEAR;
texture_min_filter = TGL_NEAREST_MIPMAP_LINEAR;
@ -291,6 +287,7 @@ void GLContext::deinit() {
specbuf_cleanup();
for (int i = 0; i < 3; i++)
gl_free(matrix_stack[i]);
free_texture(default_texture);
endSharedState();
gl_free(vertex);
delete fb;

View File

@ -45,10 +45,6 @@ GLTexture *GLContext::find_texture(uint h) {
return nullptr;
}
void GLContext::free_texture(uint h) {
free_texture(find_texture(h));
}
void GLContext::free_texture(GLTexture *t) {
GLTexture **ht;
GLImage *im;
@ -269,7 +265,7 @@ void GLContext::gl_DeleteTextures(TGLsizei n, const TGLuint *textures) {
TinyGL::GLTexture *t = find_texture(textures[i]);
if (t) {
if (t == current_texture) {
current_texture = find_texture(0);
current_texture = default_texture;
}
t->disposed = true;
}

View File

@ -294,7 +294,7 @@ struct GLContext {
int current_color_material_type;
// textures
GLTexture *current_texture;
GLTexture *current_texture, *default_texture;
uint maxTextureName;
bool texture_2d_enabled;
int texture_mag_filter;
@ -477,7 +477,6 @@ public:
GLTexture *alloc_texture(uint h);
GLTexture *find_texture(uint h);
void free_texture(uint h);
void free_texture(GLTexture *t);
void gl_GenTextures(TGLsizei n, TGLuint *textures);
void gl_DeleteTextures(TGLsizei n, const TGLuint *textures);