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CGE: Simplify error() calls
This also silences a few GCC warnings.
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@ -1357,7 +1357,7 @@ void CGEEngine::loadSprite(const char *fname, int ref, int cav, int col = 0, int
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continue;
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if ((i = takeEnum(Comd, strtok(line, " =\t"))) < 0)
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error("%s [%s]", NumStr("Bad line ######", lcnt), (const char *)fname);
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error("Bad line %d [%s]", lcnt, fname);
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switch (i) {
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@ -1365,7 +1365,7 @@ void CGEEngine::loadSprite(const char *fname, int ref, int cav, int col = 0, int
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break;
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case 1 : // Type
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if ((type = takeEnum(Type, strtok(NULL, " \t,;/"))) < 0)
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error("%s [%s]", NumStr("Bad line ######", lcnt), (const char *)fname);
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error("Bad line %d [%s]", lcnt, fname);
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break;
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case 2 : // Phase
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++ shpcnt;
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@ -1533,7 +1533,7 @@ void CGEEngine::loadScript(const char *fname) {
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_sprite->_flags._back = true;
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}
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if (! ok)
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error("%s [%s]", NumStr("Bad INI line ######", lcnt), fname);
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error("Bad INI line %d [%s]", lcnt, fname);
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}
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#define GAME_FRAME_DELAY (1000 / 50)
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@ -558,7 +558,7 @@ Sprite *Sprite::expand() {
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else {
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Snail::Com *c = &nea[neacnt++];
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if ((c->_com = (SNCOM)takeEnum(Snail::_comTxt, strtok(NULL, " \t,;/"))) < 0)
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error("%s [%s]", (const char*)NumStr("Bad NEAR in ######", lcnt), (const char*)fname);
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error("Bad NEAR in %d [%s]", lcnt, fname);
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c->_ref = atoi(strtok(NULL, " \t,;/"));
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c->_val = atoi(strtok(NULL, " \t,;/"));
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c->_ptr = NULL;
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@ -574,7 +574,7 @@ Sprite *Sprite::expand() {
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else {
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Snail::Com *c = &tak[takcnt++];
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if ((c->_com = (SNCOM)takeEnum(Snail::_comTxt, strtok(NULL, " \t,;/"))) < 0)
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error("%s [%s]", NumStr("Bad NEAR in ######", lcnt), (const char *)fname);
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error("Bad NEAR in %d [%s]", lcnt, fname);
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c->_ref = atoi(strtok(NULL, " \t,;/"));
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c->_val = atoi(strtok(NULL, " \t,;/"));
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c->_ptr = NULL;
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