added timer code

This commit is contained in:
Pawel Kolodziejski 2003-12-12 21:38:12 +00:00
parent 03abd1bb4c
commit adbb36cf8b
7 changed files with 253 additions and 39 deletions

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@ -26,6 +26,7 @@
#include "registry.h"
#include "engine.h"
#include "sound.h"
#include "timer.h"
#include "mixer/mixer.h"
#ifndef _MSC_VER
#include <unistd.h>
@ -54,6 +55,7 @@ static void saveRegistry() {
#endif
extern SoundMixer *g_mixer;
extern Timer *g_timer;
int main(int argc, char *argv[]) {
char GLDriver[1024];
@ -106,6 +108,7 @@ int main(int argc, char *argv[]) {
}
g_mixer = new SoundMixer();
g_timer = new Timer();
Mixer::instance()->start();
lua_open();
@ -158,7 +161,33 @@ int main(int argc, char *argv[]) {
#endif
Engine::instance()->mainLoop();
delete g_timer;
delete g_mixer;
return 0;
}
StackLock::StackLock(MutexRef mutex)
: _mutex(mutex) {
lock_mutex(_mutex);
}
StackLock::~StackLock() {
unlock_mutex(_mutex);
}
MutexRef create_mutex() {
return (MutexRef) SDL_CreateMutex();
}
void lock_mutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *) mutex);
}
void unlock_mutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *) mutex);
}
void delete_mutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}

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@ -25,31 +25,6 @@
SoundMixer *g_mixer = NULL;
StackLock::StackLock(MutexRef mutex)
: _mutex(mutex) {
lock_mutex(_mutex);
}
StackLock::~StackLock() {
unlock_mutex(_mutex);
}
MutexRef create_mutex() {
return (MutexRef) SDL_CreateMutex();
}
void lock_mutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *) mutex);
}
void unlock_mutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *) mutex);
}
void delete_mutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}
/**
* Channels used by the sound mixer.
*/

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@ -23,21 +23,7 @@
#include <SDL.h>
typedef uint32 PlayingSoundHandle;
typedef struct Mutex *MutexRef;
typedef void (*SoundProc)(void *param, byte *buf, int len);
typedef int (*TimerProc)(int interval);
class StackLock {
MutexRef _mutex;
public:
StackLock(MutexRef mutex);
~StackLock();
};
MutexRef create_mutex();
void lock_mutex(MutexRef mutex);
void unlock_mutex(MutexRef mutex);
void delete_mutex(MutexRef mutex);
class Channel;

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@ -248,6 +248,12 @@
<File
RelativePath="textsplit.h">
</File>
<File
RelativePath="timer.cpp">
</File>
<File
RelativePath="timer.h">
</File>
<File
RelativePath="vima.cpp">
</File>

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@ -19,6 +19,20 @@
#define _STDAFX_H
typedef struct Mutex *MutexRef;
class StackLock {
MutexRef _mutex;
public:
StackLock(MutexRef mutex);
~StackLock();
};
MutexRef create_mutex();
void lock_mutex(MutexRef mutex);
void unlock_mutex(MutexRef mutex);
void delete_mutex(MutexRef mutex);
#if defined(WIN32)
#ifdef _MSC_VER

130
timer.cpp Normal file
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@ -0,0 +1,130 @@
// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "stdafx.h"
#include "bits.h"
#include "timer.h"
#include "debug.h"
#include <SDL.h>
Timer *g_timer = NULL;
Timer::Timer() :
_mutex(0),
_timerHandler(0),
_lastTime(0) {
create_mutex();
g_timer = this;
for (int i = 0; i < MAX_TIMERS; i++) {
_timerSlots[i].procedure = NULL;
_timerSlots[i].interval = 0;
_timerSlots[i].counter = 0;
}
_thisTime = SDL_GetTicks();
// Set the timer last, after everything has been initialised
SDL_SetTimer(10, (SDL_TimerCallback) timer_handler);
}
Timer::~Timer() {
SDL_SetTimer(0, NULL);
{
StackLock lock(_mutex);
for (int i = 0; i < MAX_TIMERS; i++) {
_timerSlots[i].procedure = NULL;
_timerSlots[i].interval = 0;
_timerSlots[i].counter = 0;
}
}
// FIXME: There is still a potential race condition here, depending on how
// the system backend implements set_timer: If timers are done using
// threads, and if set_timer does *not* gurantee that after it terminates
// that timer thread is not run anymore, we are fine. However, if the timer
// is still running in parallel to this destructor, then it might be that
// it is still waiting for the _mutex. So, again depending on the backend,
// we might end up unlocking the mutex then immediately deleting it, while
// the timer thread is about to lock it.
delete_mutex(_mutex);
}
int Timer::timer_handler(int t) {
if (g_timer)
return g_timer->handler(t);
return 0;
}
int Timer::handler(int t) {
StackLock lock(_mutex);
uint32 interval, l;
_lastTime = _thisTime;
_thisTime = SDL_GetTicks();
interval = 1000 * (_thisTime - _lastTime);
for (l = 0; l < MAX_TIMERS; l++) {
if (_timerSlots[l].procedure && _timerSlots[l].interval > 0) {
_timerSlots[l].counter -= interval;
while (_timerSlots[l].counter <= 0) {
// A small paranoia check which catches the case where
// a timer removes itself (which it never should do).
assert(_timerSlots[l].procedure && _timerSlots[l].interval > 0);
_timerSlots[l].counter += _timerSlots[l].interval;
_timerSlots[l].procedure(_timerSlots[l].refCon);
}
}
}
return t;
}
bool Timer::installTimerProc(TimerProc procedure, int32 interval, void *refCon) {
assert(interval > 0);
StackLock lock(_mutex);
for (int l = 0; l < MAX_TIMERS; l++) {
if (!_timerSlots[l].procedure) {
_timerSlots[l].procedure = procedure;
_timerSlots[l].interval = interval;
_timerSlots[l].counter = interval;
_timerSlots[l].refCon = refCon;
return true;
}
}
warning("Couldn't find free timer slot!");
return false;
}
void Timer::removeTimerProc(TimerProc procedure) {
StackLock lock(_mutex);
for (int l = 0; l < MAX_TIMERS; l++) {
if (_timerSlots[l].procedure == procedure) {
_timerSlots[l].procedure = 0;
_timerSlots[l].interval = 0;
_timerSlots[l].counter = 0;
_timerSlots[l].refCon = 0;
}
}
}

74
timer.h Normal file
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@ -0,0 +1,74 @@
// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef COMMON_TIMER_H
#define COMMON_TIMER_H
#include "stdafx.h"
#include "bits.h"
#define MAX_TIMERS 3
typedef void (*TimerProc)(void *refCon);
class Timer {
private:
MutexRef _mutex;
void *_timerHandler;
int32 _thisTime;
int32 _lastTime;
struct TimerSlots {
TimerProc procedure;
int32 interval;
int32 counter;
void *refCon;
} _timerSlots[MAX_TIMERS];
public:
Timer();
~Timer();
/**
* Install a new timer callback. It will from now be called every interval microseconds.
* The timer may be invoked from a separate thread. Hence any timer code should be
* written following the same safety guidelines as any other threaded code.
*
* @note Although the interval is specified in microseconds, the actual timer resolution
* may be lower. In particular, with the SDL backend the timer resolution is 10ms.
* @param proc the callback
* @param interval the interval in which the timer shall be invoked (in microseconds)
* @param refCon an arbitrary void pointer; will be passed to the timer callback
* @return true if the timer was installed successfully, false otherwise
*/
bool installTimerProc(TimerProc proc, int32 interval, void *refCon);
/**
* Remove the given timer callback. It will not be invoked anymore.
*/
void removeTimerProc(TimerProc proc);
protected:
static int timer_handler(int t);
int handler(int t);
};
extern Timer *g_timer;
#endif