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synced 2024-12-03 15:41:41 +00:00
GRAPHICS: Allow arbitrary input sizes for thumbnail scaling.
Instead of a fixed 1/2 or 1/4 scaling we do a two step scaling now: 1) Scale image to width < 160*2 && height < [100,120]*2 with 1/4 or 1/2 nearest-neighbor. 2) Use a bilinear scaler to scale aspect preserving to 160x[100,120] This fixes bug #3614568 "GRAPHICS: Odd thumbnail sizes crash".
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@ -89,10 +89,4 @@ extern bool createThumbnailFromScreen(Graphics::Surface *surf);
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*/
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extern bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette);
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/**
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* Downscale screenshot to thumbnale size.
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*
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*/
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extern bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in);
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#endif
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@ -42,8 +42,10 @@ uint16 quadBlockInterpolate(const uint8 *src, uint32 srcPitch) {
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template<int bitFormat>
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void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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assert(width % 2 == 0);
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assert(height % 2 == 0);
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// Make sure the width and height is a multiple of 2.
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width &= ~1;
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height &= ~1;
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for (int y = 0; y < height; y += 2) {
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for (int x = 0; x < width; x += 2, dstPtr += 2) {
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*((uint16 *)dstPtr) = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch);
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@ -55,8 +57,10 @@ void createThumbnail_2(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32
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template<int bitFormat>
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void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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assert(width % 4 == 0);
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assert(height % 4 == 0);
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// Make sure the width and height is a multiple of 4
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width &= ~3;
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height &= ~3;
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for (int y = 0; y < height; y += 4) {
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for (int x = 0; x < width; x += 4, dstPtr += 2) {
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uint16 upleft = quadBlockInterpolate<bitFormat>(src + 2 * x, srcPitch);
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@ -71,17 +75,88 @@ void createThumbnail_4(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32
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}
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}
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static void createThumbnail(const uint8 *src, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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// only 1/2 and 1/4 downscale supported
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if (width != 320 && width != 640)
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return;
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static void scaleThumbnail(Graphics::Surface &in, Graphics::Surface &out) {
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while (in.w / out.w >= 4 || in.h / out.h >= 4) {
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createThumbnail_4<565>((const uint8 *)in.pixels, in.pitch, (uint8 *)in.pixels, in.pitch, in.w, in.h);
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in.w /= 4;
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in.h /= 4;
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}
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int downScaleMode = (width == 320) ? 2 : 4;
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while (in.w / out.w >= 2 || in.h / out.h >= 2) {
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createThumbnail_2<565>((const uint8 *)in.pixels, in.pitch, (uint8 *)in.pixels, in.pitch, in.w, in.h);
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in.w /= 2;
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in.h /= 2;
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}
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if (downScaleMode == 2) {
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createThumbnail_2<565>(src, srcPitch, dstPtr, dstPitch, width, height);
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} else if (downScaleMode == 4) {
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createThumbnail_4<565>(src, srcPitch, dstPtr, dstPitch, width, height);
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if ((in.w == out.w && in.h < out.h) || (in.w < out.w && in.h == out.h)) {
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// In this case we simply center the input surface in the output
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uint8 *dst = (uint8 *)out.getBasePtr((out.w - in.w) / 2, (out.h - in.h) / 2);
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const uint8 *src = (const uint8 *)in.getBasePtr(0, 0);
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for (int y = 0; y < in.h; ++y) {
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memcpy(dst, src, in.w * in.format.bytesPerPixel);
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src += in.pitch;
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dst += out.pitch;
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}
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} else {
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// Assure the aspect of the scaled image still matches the original.
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int targetWidth = out.w, targetHeight = out.h;
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const float inputAspect = (float)in.w / in.h;
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const float outputAspect = (float)out.w / out.h;
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if (inputAspect > outputAspect) {
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targetHeight = int(targetWidth / inputAspect);
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} else if (inputAspect < outputAspect) {
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targetWidth = int(targetHeight * inputAspect);
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}
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// Make sure we are still in the bounds of the output
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assert(targetWidth <= out.w);
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assert(targetHeight <= out.h);
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// Center the image on the output surface
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byte *dst = (byte *)out.getBasePtr((out.w - targetWidth) / 2, (out.h - targetHeight) / 2);
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const uint dstLineIncrease = out.pitch - targetWidth * out.format.bytesPerPixel;
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const float scaleFactorX = (float)targetWidth / in.w;
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const float scaleFactorY = (float)targetHeight / in.h;
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for (int y = 0; y < targetHeight; ++y) {
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const float yFrac = (y / scaleFactorY);
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const int y1 = (int)yFrac;
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const int y2 = (y1 + 1 < in.h) ? (y1 + 1) : (in.h - 1);
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for (int x = 0; x < targetWidth; ++x) {
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const float xFrac = (x / scaleFactorX);
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const int x1 = (int)xFrac;
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const int x2 = (x1 + 1 < in.w) ? (x1 + 1) : (in.w - 1);
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// Look up colors at the points
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uint8 p1R, p1G, p1B;
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Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y1)), p1R, p1G, p1B);
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uint8 p2R, p2G, p2B;
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Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y1)), p2R, p2G, p2B);
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uint8 p3R, p3G, p3B;
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Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x1, y2)), p3R, p3G, p3B);
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uint8 p4R, p4G, p4B;
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Graphics::colorToRGB<Graphics::ColorMasks<565> >(READ_UINT16(in.getBasePtr(x2, y2)), p4R, p4G, p4B);
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const float xDiff = xFrac - x1;
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const float yDiff = yFrac - y1;
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uint8 pR = ((1 - yDiff) * ((1 - xDiff) * p1R + xDiff * p2R) + yDiff * ((1 - xDiff) * p3R + xDiff * p4R));
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uint8 pG = ((1 - yDiff) * ((1 - xDiff) * p1G + xDiff * p2G) + yDiff * ((1 - xDiff) * p3G + xDiff * p4G));
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uint8 pB = ((1 - yDiff) * ((1 - xDiff) * p1B + xDiff * p2B) + yDiff * ((1 - xDiff) * p3B + xDiff * p4B));
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WRITE_UINT16(dst, Graphics::RGBToColor<Graphics::ColorMasks<565> >(pR, pG, pB));
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dst += 2;
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}
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// Move to the next line
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dst = (byte *)dst + dstLineIncrease;
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}
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}
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}
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@ -134,75 +209,17 @@ static bool grabScreen565(Graphics::Surface *surf) {
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return true;
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}
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bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
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uint16 width = in.w;
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uint16 inHeight = in.h;
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if (width < 320) {
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// Special case to handle MM NES (uses a screen width of 256)
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width = 320;
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// center MM NES screen
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Graphics::Surface newscreen;
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newscreen.create(width, in.h, in.format);
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uint8 *dst = (uint8 *)newscreen.getBasePtr((320 - in.w) / 2, 0);
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const uint8 *src = (const uint8 *)in.getBasePtr(0, 0);
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uint16 height = in.h;
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while (height--) {
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memcpy(dst, src, in.pitch);
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dst += newscreen.pitch;
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src += in.pitch;
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}
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in.free();
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in = newscreen;
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} else if (width == 720) {
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// Special case to handle Hercules mode
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//
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// NOTE: This code is pretty SCUMM specific.
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// For other games this code might cut off
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// not only the menu, but also other graphics.
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width = 640;
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inHeight = 400;
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// cut off menu and so on..
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Graphics::Surface newscreen;
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newscreen.create(width, 400, in.format);
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uint8 *dst = (uint8 *)newscreen.getBasePtr(0, (400 - 240) / 2);
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const uint8 *src = (const uint8 *)in.getBasePtr(41, 28);
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for (int y = 0; y < 240; ++y) {
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memcpy(dst, src, 640 * in.format.bytesPerPixel);
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dst += newscreen.pitch;
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src += in.pitch;
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}
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in.free();
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in = newscreen;
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} else if (width == 640 && inHeight == 440) {
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// Special case to handle KQ6 Windows: resize the screen to 640x480,
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// adding a black band in the bottom.
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inHeight = 480;
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Graphics::Surface newscreen;
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newscreen.create(width, 480, in.format);
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memcpy(newscreen.getBasePtr(0, 0), in.getBasePtr(0, 0), width * 440 * in.format.bytesPerPixel);
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in.free();
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in = newscreen;
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static bool createThumbnail(Graphics::Surface &out, Graphics::Surface &in) {
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int height;
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if ((in.w == 320 && in.h == 200) || (in.w == 640 && in.h == 400)) {
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height = kThumbnailHeight1;
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} else {
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height = kThumbnailHeight2;
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}
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uint16 newHeight = !(inHeight % 240) ? kThumbnailHeight2 : kThumbnailHeight1;
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out.create(kThumbnailWidth, newHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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createThumbnail((const uint8 *)in.pixels, width * sizeof(uint16), (uint8 *)out.pixels, out.pitch, width, inHeight);
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out.create(kThumbnailWidth, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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scaleThumbnail(in, out);
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in.free();
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return true;
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}
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