From ae4cb96f3940ae36947dad953ef22b535a3a6813 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 2 Sep 2004 22:47:10 +0000 Subject: [PATCH] Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue in the ship-to-ship combat svn-id: r14867 --- scumm/script_v8.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index f68dfe344ae..ae7e7507cea 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1281,8 +1281,7 @@ void ScummEngine_v8::o8_kernelSetFunctions() { a->animateLimb(args[3], args[4]); break; case 24: // clearTextQueue - // TODO - clearTextQueue. Maybe this should just call removeBlastTexts() ? - warning("o8_kernelSetFunctions: clearTextQueue()"); + removeBlastTexts(); break; case 25: { // saveGameReadName char *address = (char*)getStringAddress(args[2]);