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SCUMM: make FM-Towns save files compatible between DS and other platforms
(only applies to new save files)
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@ -1286,17 +1286,35 @@ void ScummEngine::saveOrLoad(Serializer *s) {
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//
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// Save/load palette data
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//
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if (_16BitPalette && !(_game.platform == Common::kPlatformFMTowns && s->isLoading() && s->getVersion() < VER(82))) {
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// Don't save 16 bit palette in FM-Towns and PCE games, since it gets regenerated afterwards anyway.
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if (_16BitPalette && !(_game.platform == Common::kPlatformFMTowns && s->getVersion() < VER(82)) && !((_game.platform == Common::kPlatformFMTowns || _game.platform == Common::kPlatformPCEngine) && s->getVersion() > VER(87))) {
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s->saveLoadArrayOf(_16BitPalette, 512, sizeof(_16BitPalette[0]), sleUint16);
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}
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#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
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// FM-Towns specific (extra palette data, color cycle data, etc.)
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// In earlier save game versions (below 87) the FM-Towns specific data would get saved (and loaded) even in non FM-Towns games.
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// This would cause an unnecessary save file incompatibility between DS (which uses the DISABLE_TOWNS_DUAL_LAYER_MODE setting)
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// and other ports.
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if ((_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(87)) || (s->getVersion() >= VER(82) && s->getVersion() < VER(87))) {
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// In version 88 and later the save files from FM-Towns targets are compatible between DS and other platforms, too.
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#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
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byte hasTownsData = 0;
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if (_game.platform == Common::kPlatformFMTowns && s->getVersion() > VER(87))
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s->saveLoadArrayOf(&hasTownsData, 1, sizeof(byte), sleByte);
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if (hasTownsData) {
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// Skip FM-Towns specific data
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for (int i = 69 * sizeof(uint8) + 11 * sizeof(Common::Rect); i; i--)
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s->loadByte();
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}
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#else
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byte hasTownsData = ((_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(87)) || (s->getVersion() >= VER(82) && s->getVersion() < VER(87))) ? 1 : 0;
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if (_game.platform == Common::kPlatformFMTowns && s->getVersion() > VER(87))
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s->saveLoadArrayOf(&hasTownsData, 1, sizeof(byte), sleByte);
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if (hasTownsData) {
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const SaveLoadEntry townsFields[] = {
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MKLINE(Common::Rect, left, sleInt16, VER(82)),
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MKLINE(Common::Rect, top, sleInt16, VER(82)),
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@ -1319,6 +1337,8 @@ void ScummEngine::saveOrLoad(Serializer *s) {
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s->saveLoadArrayOf(&_curStringRect, 1, sizeof(_curStringRect), townsFields);
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s->saveLoadArrayOf(_townsCharsetColorMap, 16, sizeof(_townsCharsetColorMap[0]), sleUint8);
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s->saveLoadEntries(this, townsExtraEntries);
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} else if (_game.platform == Common::kPlatformFMTowns && s->getVersion() >= VER(82)) {
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warning("Save file is missing FM-Towns specific graphic data (game was apparently saved on another platform)");
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}
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#endif
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@ -47,7 +47,7 @@ namespace Scumm {
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* only saves/loads those which are valid for the version of the savegame
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* which is being loaded/saved currently.
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*/
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#define CURRENT_VER 87
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#define CURRENT_VER 88
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/**
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* An auxillary macro, used to specify savegame versions. We use this instead
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