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XEEN: Fix checking if a specific monster is dead
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@ -1226,7 +1226,7 @@ bool Scripts::cmdIfMapFlag(ParamsIterator ¶ms) {
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} else {
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MazeMonster &monster = map._mobData._monsters[monsterNum];
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if ((uint)monster._position.x < 32 && (uint)monster._position.y > 32)
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if ((uint)monster._position.x < 32 && (uint)monster._position.y < 32)
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return true;
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}
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