XEEN: Fix checking if a specific monster is dead

This commit is contained in:
Paul Gilbert 2018-04-08 11:23:18 -04:00
parent d9fd699050
commit ae6c2612a2

View File

@ -1226,7 +1226,7 @@ bool Scripts::cmdIfMapFlag(ParamsIterator &params) {
} else {
MazeMonster &monster = map._mobData._monsters[monsterNum];
if ((uint)monster._position.x < 32 && (uint)monster._position.y > 32)
if ((uint)monster._position.x < 32 && (uint)monster._position.y < 32)
return true;
}