BLADERUNNER: Fixed Hysteria Iall door & rotating floor

This commit is contained in:
Peter Kohaut 2018-03-08 23:12:53 +01:00
parent 9e6883bb22
commit ae95bcf31f
3 changed files with 12 additions and 11 deletions

View File

@ -588,7 +588,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(41) - 1) {
_animationFrame++;
}
return true;
break;
case 59:
*animation = 48;
_animationFrame++;

View File

@ -148,8 +148,8 @@ void SceneScriptNR05::SceneFrameAdvanced(int frame) {
if (frame == 86) {
Sound_Play(353, 62, 70, 70, 50);
}
sub_402A48(48);
sub_402A48(0);
rotateActorOnGround(kActorHysteriaPatron2);
rotateActorOnGround(kActorMcCoy);
if (Actor_Query_Goal_Number(kActorEarlyQ) == 224) {
Actor_Set_Goal_Number(kActorEarlyQ, 225);
if (Player_Query_Current_Scene() == 58) {
@ -157,7 +157,7 @@ void SceneScriptNR05::SceneFrameAdvanced(int frame) {
}
}
if (frame > 77 && frame <= 134) {
sub_401F74(frame - 13);
rotateActorOnTable(frame - 13);
if (frame == 134 && !Game_Flag_Query(537)) {
Actor_Set_Goal_Number(kActorMcCoy, 200);
}
@ -167,7 +167,6 @@ void SceneScriptNR05::SceneFrameAdvanced(int frame) {
//return false;
return;
}
}
void SceneScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
@ -193,7 +192,7 @@ void SceneScriptNR05::PlayerWalkedOut() {
void SceneScriptNR05::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR05::sub_401F74(int frame) {
void SceneScriptNR05::rotateActorOnTable(int frame) {
float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2;
float invertedAngle = M_PI - angle;
if (!Game_Flag_Query(537)) {
@ -329,14 +328,16 @@ void SceneScriptNR05::sub_4022DC() {
}
}
void SceneScriptNR05::sub_402A48(int actorId) {
void SceneScriptNR05::rotateActorOnGround(int actorId) {
int animationMode = Actor_Query_Animation_Mode(actorId);
if (animationMode == 1 || animationMode == 2 || animationMode == 7 || animationMode == 8) {
if (animationMode == kAnimationModeWalk || animationMode == kAnimationModeRun || animationMode == kAnimationModeCombatWalk || animationMode == kAnimationModeCombatRun) {
return;
}
float x, y, z;
Actor_Query_XYZ(actorId, &x, &y, &z);
if ((x - -542.0f) * (x - -542.0f) + (z - -195.0f) * (z - -195.0f) < 8464.0f) {
x -= -542.0f;
z -= -195.0f;
if (x * x + z * z < 92.0f * 92.0f) {
float s = sin(M_PI / 128.0f);
float c = cos(M_PI / 128.0f);
float newX = x * c - z * s + -542.0f;

View File

@ -313,10 +313,10 @@ DECLARE_SCRIPT(NR04)
END_SCRIPT
DECLARE_SCRIPT(NR05)
void sub_401F74(int frame);
void rotateActorOnTable(int frame);
void sub_4020B4();
void sub_4022DC();
void sub_402A48(int actorId);
void rotateActorOnGround(int actorId);
void sub_402B9C();
END_SCRIPT