svn-id: r13697
This commit is contained in:
Paweł Kołodziejski 2004-05-01 09:07:31 +00:00
parent a8453637f8
commit ae9f6dd86a
3 changed files with 182 additions and 466 deletions

View File

@ -20,331 +20,224 @@
* $Header$
*
*/
/*
Description:
Game detection, general game parameters
Notes:
*/
// Game detection, general game parameters
#include "reinherit.h"
#include "yslib.h"
#include "common/file.h"
/*
* Uses the following modules:
\*--------------------------------------------------------------------------*/
#include "rscfile_mod.h"
#include "cvar_mod.h"
#include "ite_introproc_mod.h"
#include "interface_mod.h"
/*
* Begin module component
\*--------------------------------------------------------------------------*/
#include "game_mod.h"
#include "game.h"
namespace Saga {
/*--------------------------------------------------------------------------*\
* Inherit the Earth - Demo version
\*--------------------------------------------------------------------------*/
// Inherit the Earth - Demo version
R_GAME_FILEDESC ITEDEMO_GameFiles[] = {
{"ITE.RSC", R_GAME_RESOURCEFILE}
,
{"ITE.DMO", R_GAME_DEMOFILE}
,
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
,
{"ITE.RSC", R_GAME_RESOURCEFILE},
{"ITE.DMO", R_GAME_DEMOFILE},
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
};
R_GAME_FONTDESC ITEDEMO_GameFonts[] = {
{R_GAME_FONT_SMALL, 0}
,
{R_GAME_FONT_SMALL, 0},
{R_GAME_FONT_MEDIUM, 1}
};
R_GAME_SOUNDINFO ITEDEMO_GameSound = {
R_GAME_SOUND_VOC, 0, 0, 0
};
/*--------------------------------------------------------------------------*\
* Inherit the Earth - Diskette version
\*--------------------------------------------------------------------------*/
// Inherit the Earth - Diskette version
R_GAME_FILEDESC ITEDISK_GameFiles[] = {
{"ITE.RSC", R_GAME_RESOURCEFILE}
,
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
,
{"ITE.RSC", R_GAME_RESOURCEFILE} ,
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE} ,
{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
};
R_GAME_FONTDESC ITEDISK_GameFonts[] = {
{R_GAME_FONT_MEDIUM, 0}
,
{R_GAME_FONT_LARGE, 1}
,
{R_GAME_FONT_MEDIUM, 0} ,
{R_GAME_FONT_LARGE, 1} ,
{R_GAME_FONT_SMALL, 2}
};
R_GAME_RESOURCEDESC ITE_Resources = {
ITE_SCENE_LUT, /* Scene lookup table RN */
ITE_SCRIPT_LUT, /* Script lookup table RN */
ITE_SCENE_LUT, // Scene lookup table RN
ITE_SCRIPT_LUT, // Script lookup table RN
ITE_COMMAND_PANEL,
ITE_DIALOGUE_PANEL
};
R_GAME_SOUNDINFO ITE_GameSound = {
R_GAME_SOUND_VOC, 0, 0, 0
};
/*--------------------------------------------------------------------------*\
* Inherit the Earth - CD Enhanced version
\*--------------------------------------------------------------------------*/
// Inherit the Earth - CD Enhanced version
R_GAME_FILEDESC ITECD_GameFiles[] = {
{"ITE.RSC", R_GAME_RESOURCEFILE}
,
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE}
,
{"SOUNDS.RSC", R_GAME_SOUNDFILE}
,
{"ITE.RSC", R_GAME_RESOURCEFILE},
{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
{"SOUNDS.RSC", R_GAME_SOUNDFILE},
{"VOICES.RSC", R_GAME_VOICEFILE}
};
R_GAME_FONTDESC ITECD_GameFonts[] = {
{R_GAME_FONT_MEDIUM, 0}
,
{R_GAME_FONT_LARGE, 1}
,
{R_GAME_FONT_MEDIUM, 0},
{R_GAME_FONT_LARGE, 1},
{R_GAME_FONT_SMALL, 2}
};
R_GAME_SOUNDINFO ITECD_GameSound = {
R_GAME_SOUND_PCM,
22050,
16,
0
};
/*--------------------------------------------------------------------------*\
* I Have No Mouth and I Must Scream - Demo version
\*--------------------------------------------------------------------------*/
// I Have No Mouth and I Must Scream - Demo version
R_GAME_FILEDESC IHNMDEMO_GameFiles[] = {
{"SCREAM.RES", R_GAME_RESOURCEFILE}
,
{"SCRIPTS.RES", R_GAME_SCRIPTFILE}
,
{"SFX.RES", R_GAME_SOUNDFILE}
,
{"SCREAM.RES", R_GAME_RESOURCEFILE},
{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
{"SFX.RES", R_GAME_SOUNDFILE},
{"VOICESD.RES", R_GAME_VOICEFILE}
};
/*--------------------------------------------------------------------------*\
* I Have No Mouth and I Must Scream - Retail CD version
\*--------------------------------------------------------------------------*/
// I Have No Mouth and I Must Scream - Retail CD version
R_GAME_FILEDESC IHNMCD_GameFiles[] = {
{"MUSICFM.RES", R_GAME_MUSICFILE}
,
{"MUSICGM.RES", R_GAME_MUSICFILE}
,
{"SCREAM.RES", R_GAME_RESOURCEFILE}
,
{"SCRIPTS.RES", R_GAME_SCRIPTFILE}
,
{"SFX.RES", R_GAME_SOUNDFILE}
,
{"VOICES1.RES", R_GAME_VOICEFILE}
,
{"VOICES2.RES", R_GAME_VOICEFILE}
,
{"VOICES3.RES", R_GAME_VOICEFILE}
,
{"VOICES4.RES", R_GAME_VOICEFILE}
,
{"VOICES5.RES", R_GAME_VOICEFILE}
,
{"VOICES6.RES", R_GAME_VOICEFILE}
,
{"MUSICFM.RES", R_GAME_MUSICFILE},
{"MUSICGM.RES", R_GAME_MUSICFILE},
{"SCREAM.RES", R_GAME_RESOURCEFILE},
{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
{"SFX.RES", R_GAME_SOUNDFILE},
{"VOICES1.RES", R_GAME_VOICEFILE},
{"VOICES2.RES", R_GAME_VOICEFILE},
{"VOICES3.RES", R_GAME_VOICEFILE},
{"VOICES4.RES", R_GAME_VOICEFILE},
{"VOICES5.RES", R_GAME_VOICEFILE},
{"VOICES6.RES", R_GAME_VOICEFILE},
{"VOICESS.RES", R_GAME_VOICEFILE}
};
R_GAME_FONTDESC IHNMCD_GameFonts[] = {
{R_GAME_FONT_MEDIUM, 2}
,
{R_GAME_FONT_LARGE, 3}
,
{R_GAME_FONT_SMALL, 4}
,
{R_GAME_FONT_SMALL2, 5}
,
{R_GAME_FONT_MEDIUM2, 6}
,
{R_GAME_FONT_LARGE2, 7}
,
{R_GAME_FONT_MEDIUM, 2},
{R_GAME_FONT_LARGE, 3},
{R_GAME_FONT_SMALL, 4},
{R_GAME_FONT_SMALL2, 5},
{R_GAME_FONT_MEDIUM2, 6},
{R_GAME_FONT_LARGE2, 7},
{R_GAME_FONT_LARGE3, 8}
};
R_GAME_RESOURCEDESC IHNM_Resources = {
IHNM_SCENE_LUT, /* Scene lookup table RN */
IHNM_SCRIPT_LUT, /* Script lookup table RN */
IHNM_SCENE_LUT, // Scene lookup table RN
IHNM_SCRIPT_LUT, // Script lookup table RN
IHNM_COMMAND_PANEL,
IHNM_DIALOGUE_PANEL
};
R_GAME_SOUNDINFO IHNM_GameSound = {
R_GAME_SOUND_WAV, 0, 0, 0
};
R_GAMEDESC GameDescs[] = {
/* Inherit the earth - Demo version
* \*------------------------------------------------------------- */
// Inherit the earth - Demo version
{
R_GAMETYPE_ITE,
R_GAME_ITE_DEMO, /* Game id */
"Inherit the Earth - Demo version", /* Game title */
320, 200, /* Logical resolution */
137, /* Scene viewport height */
R_GAMETYPE_ITE,
R_GAME_ITE_DEMO, // Game id
"Inherit the Earth - Demo version", // Game title
320, 200, // Logical resolution
137, // Scene viewport height
ITE_DEFAULT_SCENE, // Starting scene number
&ITE_Resources,
ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
ITEDEMO_GameFiles,
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
Verify_ITEDEMO, // Game verification func
0 // Game supported flag
},
ITE_DEFAULT_SCENE, /* Starting scene number */
&ITE_Resources,
ARRAYSIZE(ITEDEMO_GameFiles), /* Game datafiles */
ITEDEMO_GameFiles,
ARRAYSIZE(ITEDEMO_GameFonts),
ITEDEMO_GameFonts,
&ITEDEMO_GameSound,
Verify_ITEDEMO, /* Game verification func */
0 /* Game supported flag */
}
,
/* Inherit the earth - Disk version
* \*------------------------------------------------------------- */
// Inherit the earth - Disk version
{
R_GAMETYPE_ITE,
R_GAME_ITE_DISK,
"Inherit the Earth - Disk version",
320, 200,
137,
R_GAMETYPE_ITE,
R_GAME_ITE_DISK,
"Inherit the Earth - Disk version",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
Verify_ITEDISK,
},
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEDISK_GameFiles),
ITEDISK_GameFiles,
ARRAYSIZE(ITEDISK_GameFonts),
ITEDISK_GameFonts,
&ITE_GameSound,
Verify_ITEDISK,
1}
,
/* Inherit the earth - CD version
* \*------------------------------------------------------------- */
// Inherit the earth - CD version
{
R_GAMETYPE_ITE,
R_GAME_ITE_CD,
"Inherit the Earth - CD version",
320, 200,
137,
R_GAMETYPE_ITE,
R_GAME_ITE_CD,
"Inherit the Earth - CD version",
320, 200,
137,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
NULL,
1},
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITECD_GameFiles),
ITECD_GameFiles,
ARRAYSIZE(ITECD_GameFonts),
ITECD_GameFonts,
&ITECD_GameSound,
NULL,
1}
,
/* I Have No Mouth And I Must Scream - Demo version
* \*------------------------------------------------------------- */
// I Have No Mouth And I Must Scream - Demo version
{
R_GAMETYPE_IHNM,
R_GAME_IHNM_DEMO,
"I Have No Mouth - Demo version",
640, 480,
304,
R_GAMETYPE_IHNM,
R_GAME_IHNM_DEMO,
"I Have No Mouth - Demo version",
640, 480,
304,
0,
&IHNM_Resources,
ARRAYSIZE(IHNMDEMO_GameFiles),
IHNMDEMO_GameFiles,
0,
NULL,
&IHNM_GameSound,
NULL,
0} ,
0,
&IHNM_Resources,
ARRAYSIZE(IHNMDEMO_GameFiles),
IHNMDEMO_GameFiles,
0,
NULL,
&IHNM_GameSound,
NULL,
0}
,
/* I Have No Mouth And I Must Scream - CD version
* \*------------------------------------------------------------- */
// I Have No Mouth And I Must Scream - CD version
{
R_GAMETYPE_IHNM,
R_GAME_IHNM_CD,
"I Have No Mouth - CD version",
640, 480,
304,
R_GAMETYPE_IHNM,
R_GAME_IHNM_CD,
"I Have No Mouth - CD version",
640, 480,
304,
1,
1,
&IHNM_Resources,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
ARRAYSIZE(IHNMCD_GameFonts),
IHNMCD_GameFonts,
&IHNM_GameSound,
&IHNM_GameSound,
NULL,
1}
NULL,
1}
};
static R_GAMEMODULE GameModule;
@ -358,93 +251,71 @@ void GAME_setGameDirectory(const char *gamedir) {
strcpy(GameModule.data_dir, ".");
}
int GAME_Register(void)
{
int GAME_Register() {
return R_SUCCESS;
/* Register "gamedir" cfg cvar
* \*----------------------------------------- */
// Register "gamedir" cfg cvar
strncpy(GameModule.game_dir, "./", R_MAXPATH);
if (CVAR_Register_S(GameModule.game_dir,
"gamedir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
return R_FAILURE;
}
/* Register "datadir" cfg cvar
* \*----------------------------------------- */
// Register "datadir" cfg cvar
strncpy(GameModule.data_dir, "./", R_MAXPATH);
if (CVAR_Register_S(GameModule.data_dir,
"datadir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
return R_FAILURE;
}
/* Register "g_language" cfg cvar
* \*----------------------------------------- */
// Register "g_language" cfg cvar
strncpy(GameModule.game_dir, "us", R_MAXPATH);
if (CVAR_Register_S(GameModule.game_language,
"g_language",
NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
if (CVAR_Register_S(GameModule.game_language, "g_language",
NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
return R_FAILURE;
}
/* Register "g_skipintro" cfg cvar
* \*----------------------------------------- */
if (CVAR_Register_I(&GameModule.g_skipintro,
"g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
// Register "g_skipintro" cfg cvar
if (CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
return R_FAILURE;
}
return R_SUCCESS;
}
int GAME_Init(void)
{
int GAME_Init() {
uint16 game_n;
char *game_dir;
game_dir = GameModule.game_dir;
if (DetectGame(game_dir, &game_n) != R_SUCCESS) {
GameModule.err_str = "No valid games were found in the "
"specified directory.";
GameModule.err_str = "No valid games were found in the specified directory.";
return R_FAILURE;
}
if (!GameDescs[game_n].gd_supported) {
GameModule.err_str = "This game is not currently supported.";
return R_FAILURE;
}
if (LoadGame(game_dir, game_n) != R_SUCCESS) {
GameModule.err_str = "Error loading game resource files.";
return R_FAILURE;
}
/* Load dialogue file
* \*------------------------------------------------------------- */
// Load dialogue file
LoadLanguage();
return R_SUCCESS;
}
int LoadLanguage(void)
{
int LoadLanguage() {
char lang_file[R_MAXPATH];
// char lang_path[R_MAXPATH];
// char lang_path[R_MAXPATH];
uint16 game_n;
File test_file;
@ -452,151 +323,112 @@ int LoadLanguage(void)
game_n = GameModule.game_number;
if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) {
snprintf(lang_file, R_MAXPATH,
"%s%s.%s",
R_GAME_ITE_LANG_PREFIX,
GameModule.game_language, R_GAME_LANG_EXT);
snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT);
if (!test_file.open(lang_file)) {
R_printf(R_STDOUT,
"Couldn't open language file %s. "
"Using default (US English)\n", lang_file);
R_printf(R_STDOUT, "Couldn't open language file %s. Using default (US English)\n", lang_file);
return R_SUCCESS;
}
test_file.close();
if (INTERFACE_RegisterLang() != R_SUCCESS) {
R_printf(R_STDERR,
"Error registering interface language cvars.");
R_printf(R_STDERR, "Error registering interface language cvars.");
return R_FAILURE;
}
if (ITE_IntroRegisterLang() != R_SUCCESS) {
R_printf(R_STDERR,
"Error registering intro sequence language cvars.");
R_printf(R_STDERR, "Error registering intro sequence language cvars.");
return R_FAILURE;
}
R_printf(R_STDOUT, "Using language file %s.\n", lang_file);
// FIXME
//CFG_Read(lang_path);
} else {
R_printf(R_STDOUT,
"Language support for this game not implemented.\n");
R_printf(R_STDOUT, "Language support for this game not implemented.\n");
}
return R_SUCCESS;
}
int GAME_GetErrN(void)
{
int GAME_GetErrN() {
return 0;
}
const char *GAME_GetErrS(void)
{
return GameModule.err_str == NULL
? "No error description." : GameModule.err_str;
const char *GAME_GetErrS() {
return GameModule.err_str == NULL ? "No error description." : GameModule.err_str;
}
int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param)
{
int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) {
R_RSCFILE_CONTEXT *found_ctxt = NULL;
uint16 i;
YS_IGNORE_PARAM(param);
if (ctxt_p == NULL) {
return R_FAILURE;
}
for (i = 0; i < GameModule.gfile_n; i++) {
if (GameModule.gfile_data[i].file_types & r_type) {
found_ctxt = GameModule.gfile_data[i].file_ctxt;
}
}
if (found_ctxt != NULL) {
*ctxt_p = found_ctxt;
} else {
*ctxt_p = NULL;
}
return R_SUCCESS;
}
int DetectGame(const char *game_dir, uint16 * game_n_p)
{
int DetectGame(const char *game_dir, uint16 *game_n_p) {
uint16 game_count = ARRAYSIZE(GameDescs);
uint16 game_n;
uint16 file_count;
uint16 file_n;
File test_file;
int file_missing = 0;
int found_game = 0;
if ((game_dir == NULL) || (game_n_p == NULL)) {
return R_FAILURE;
}
for (game_n = 0; (game_n < game_count) && !found_game; game_n++) {
file_count = GameDescs[game_n].gd_filect;
file_missing = 0;
/* Try to open all files for this game */
// Try to open all files for this game
for (file_n = 0; file_n < file_count; file_n++) {
if (!test_file.open(GameDescs[game_n].gd_filedescs[file_n].gf_fname)) {
file_missing = 1;
break;
}
test_file.close();
}
/* Try the next game, couldn't find all files for the current
* game */
// Try the next game, couldn't find all files for the current
// game
if (file_missing) {
continue;
}
/* If there's a verification function for this game, use it,
* otherwise assume we've found the game if all files are found. */
// If there's a verification function for this game, use it,
// otherwise assume we've found the game if all files are found.
found_game = 1;
if (GameDescs[game_n].gd_verifyf != NULL &&
GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) {
if (GameDescs[game_n].gd_verifyf != NULL && GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) {
found_game = 0;
}
if (found_game) {
R_printf(R_STDOUT,
"Found game: %s\n", GameDescs[game_n].gd_title);
R_printf(R_STDOUT, "Found game: %s\n", GameDescs[game_n].gd_title);
*game_n_p = game_n;
return R_SUCCESS;
}
}
@ -604,73 +436,53 @@ int DetectGame(const char *game_dir, uint16 * game_n_p)
return R_FAILURE;
}
int LoadGame(const char *game_dir, uint16 game_n)
{
int LoadGame(const char *game_dir, uint16 game_n) {
R_RSCFILE_CONTEXT *load_ctxt;
uint16 game_count = ARRAYSIZE(GameDescs);
const char *game_fname;
uint16 game_filect;
uint16 i;
if ((game_dir == NULL) || (game_n >= game_count)) {
return R_FAILURE;
}
game_filect = GameDescs[game_n].gd_filect;
GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect *
sizeof *GameModule.gfile_data);
GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
if (GameModule.gfile_data == NULL) {
return R_MEM;
}
GameModule.gfile_n = game_filect;
/* Load game resource files
* \*------------------------------------------------------------- */
// Load game resource files
for (i = 0; i < game_filect; i++) {
load_ctxt = RSC_CreateContext();
game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname;
if (RSC_OpenContext(load_ctxt, game_fname) != R_SUCCESS) {
return R_FAILURE;
}
R_printf(R_STDOUT, "Opened resource file: %s\n", game_fname);
GameModule.gfile_data[i].file_ctxt = load_ctxt;
GameModule.gfile_data[i].file_types =
GameDescs[game_n].gd_filedescs[i].gf_type;
GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type;
GameModule.gfile_data[i].file_flags = 0;
}
/* Load game font data
* \*------------------------------------------------------------- */
// Load game font data
GameModule.gd_fontct = GameDescs[game_n].gd_fontct;
GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs;
/* Finish initialization
* \*------------------------------------------------------------- */
// Finish initialization
GameModule.game_number = game_n;
GameModule.gamedesc = &GameDescs[game_n];
GameModule.game_init = 1;
return R_SUCCESS;
}
int GAME_GetResourceInfo(R_GAME_RESOURCEDESC * rsc_desc)
{
int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *rsc_desc) {
assert(rsc_desc != NULL);
*rsc_desc = *GameModule.gamedesc->gd_resource_desc;
@ -678,8 +490,7 @@ int GAME_GetResourceInfo(R_GAME_RESOURCEDESC * rsc_desc)
return R_SUCCESS;
}
int GAME_GetSoundInfo(R_GAME_SOUNDINFO * snd_info)
{
int GAME_GetSoundInfo(R_GAME_SOUNDINFO *snd_info) {
assert(snd_info != NULL);
*snd_info = *GameModule.gamedesc->gd_soundinfo;
@ -687,9 +498,7 @@ int GAME_GetSoundInfo(R_GAME_SOUNDINFO * snd_info)
return R_SUCCESS;
}
int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO * disp_info)
{
int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *disp_info) {
int game_n;
assert(disp_info != NULL);
@ -707,9 +516,7 @@ int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO * disp_info)
return R_SUCCESS;
}
int GAME_GetFontInfo(R_GAME_FONTDESC ** gf_desc, int *font_n)
{
int GAME_GetFontInfo(R_GAME_FONTDESC **gf_desc, int *font_n) {
assert((gf_desc != NULL) && (font_n != NULL));
*gf_desc = GameModule.gd_fontdescs;
@ -718,69 +525,51 @@ int GAME_GetFontInfo(R_GAME_FONTDESC ** gf_desc, int *font_n)
return R_SUCCESS;
}
int GAME_GetSceneInfo(R_GAME_SCENEDESC * gs_desc)
{
int GAME_GetSceneInfo(R_GAME_SCENEDESC *gs_desc) {
assert(gs_desc != NULL);
gs_desc->first_scene = GameModule.gamedesc->gd_startscene;
gs_desc->scene_lut_rn =
GameModule.gamedesc->gd_resource_desc->scene_lut_rn;
gs_desc->scene_lut_rn = GameModule.gamedesc->gd_resource_desc->scene_lut_rn;
return R_SUCCESS;
}
int GAME_GetGame(void)
{
int GAME_GetGame() {
return GameModule.gamedesc->gd_game_id;
}
int GAME_GetGameType(void)
{
int GAME_GetGameType() {
return GameModule.gamedesc->gd_game_type;
}
int Verify_ITEDEMO(const char *game_dir)
{
int Verify_ITEDEMO(const char *game_dir) {
YS_IGNORE_PARAM(game_dir);
return R_SUCCESS;
}
int Verify_ITEDISK(const char *game_dir)
{
int Verify_ITEDISK(const char *game_dir) {
R_RSCFILE_CONTEXT *test_ctx;
uint32 script_lut_len;
uint32 script_lut_rn;
int verified = 0;
test_ctx = RSC_CreateContext();
if (RSC_OpenContext(test_ctx, "ITE.RSC") != R_SUCCESS) {
return R_FAILURE;
}
script_lut_rn =
GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn;
script_lut_rn = GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn;
if (RSC_GetResourceSize(test_ctx,
script_lut_rn, &script_lut_len) != R_SUCCESS) {
RSC_DestroyContext(test_ctx);
return R_FAILURE;
}
RSC_DestroyContext(test_ctx);
if (script_lut_len % R_SCR_LUT_ENTRYLEN_ITEDISK == 0) {
verified = 1;
}
@ -791,25 +580,19 @@ int Verify_ITEDISK(const char *game_dir)
return R_SUCCESS;
}
int Verify_ITECD(const char *game_dir)
{
int Verify_ITECD(const char *game_dir) {
YS_IGNORE_PARAM(game_dir);
return R_SUCCESS;
}
int Verify_IHNMDEMO(const char *game_dir)
{
int Verify_IHNMDEMO(const char *game_dir) {
YS_IGNORE_PARAM(game_dir);
return R_SUCCESS;
}
int Verify_IHNMCD(const char *game_dir)
{
int Verify_IHNMCD(const char *game_dir) {
YS_IGNORE_PARAM(game_dir);
return R_SUCCESS;

View File

@ -20,13 +20,8 @@
* $Header$
*
*/
/*
Description:
Game detection, general game parameters
Notes:
*/
// Game detection, general game parameters
#ifndef SAGA_GAME_H_
#define SAGA_GAME_H_
@ -39,88 +34,60 @@ namespace Saga {
#define R_GAME_ITE_LANG_PREFIX "ite_"
#define R_GAME_LANG_EXT "lng"
/* Script lookup table entry sizes for game verification */
// Script lookup table entry sizes for game verification
#define R_SCR_LUT_ENTRYLEN_ITECD 22
#define R_SCR_LUT_ENTRYLEN_ITEDISK 16
typedef int (*R_GAME_VERIFYFUNC) (const char *);
struct R_GAME_FILEDESC {
const char *gf_fname;
uint16 gf_type;
};
struct R_GAMEDESC {
int gd_game_type;
int gd_game_id;
const char *gd_title;
int gd_logical_w;
int gd_logical_h;
int gd_scene_h;
int gd_startscene;
R_GAME_RESOURCEDESC *gd_resource_desc;
int gd_filect;
R_GAME_FILEDESC *gd_filedescs;
int gd_fontct;
R_GAME_FONTDESC *gd_fontdescs;
R_GAME_SOUNDINFO *gd_soundinfo;
R_GAME_VERIFYFUNC gd_verifyf;
int gd_supported;
};
struct R_GAME_FILEDATA {
R_RSCFILE_CONTEXT *file_ctxt;
uint16 file_types;
uint16 file_flags;
};
struct R_GAMEMODULE {
int game_init;
int game_number;
R_GAMEDESC *gamedesc;
int g_skipintro;
char game_dir[R_MAXPATH];
char data_dir[R_MAXPATH];
char game_language[R_GAME_LANGSTR_LIMIT];
uint16 gfile_n;
R_GAME_FILEDATA *gfile_data;
uint16 gd_fontct;
R_GAME_FONTDESC *gd_fontdescs;
int err_n;
const char *err_str;
};
int LoadLanguage(void);
int LoadLanguage();
int DetectGame(const char *game_dir, uint16 * game_n_p);
int LoadGame(const char *game_dir, uint16 game_n_p);
int Verify_ITEDEMO(const char *game_dir);
int Verify_ITEDISK(const char *game_dir);
int Verify_ITECD(const char *game_dir);
@ -129,5 +96,4 @@ int Verify_IHNMCD(const char *game_dit);
} // End of namespace Saga
#endif /* R_GAME_H_ */
/* end "r_game.h" */
#endif

View File

@ -20,13 +20,8 @@
* $Header$
*
*/
/*
Description:
Game detection, general game parameters - module header
Notes:
*/
// Game detection, general game parameters - module header
#ifndef SAGA_GAME_MOD_H__
#define SAGA_GAME_MOD_H__
@ -34,13 +29,11 @@
namespace Saga {
enum R_GAME_BASETYPES {
R_GAMETYPE_ITE,
R_GAMETYPE_IHNM
};
enum R_GAME_IDS {
R_GAME_ITE_DEMO = 0,
R_GAME_ITE_DISK = 1,
R_GAME_ITE_CD = 2,
@ -49,7 +42,6 @@ enum R_GAME_IDS {
};
enum R_GAME_FILETYPES {
R_GAME_RESOURCEFILE = 0x01,
R_GAME_SCRIPTFILE = 0x02,
R_GAME_SOUNDFILE = 0x04,
@ -59,14 +51,12 @@ enum R_GAME_FILETYPES {
};
enum R_GAME_SOUNDINFO_TYPES {
R_GAME_SOUND_PCM = 0,
R_GAME_SOUND_VOC,
R_GAME_SOUND_WAV
};
enum R_GAME_FONT_IDS {
R_GAME_FONT_SMALL = 0,
R_GAME_FONT_MEDIUM,
R_GAME_FONT_LARGE,
@ -77,72 +67,49 @@ enum R_GAME_FONT_IDS {
};
struct R_GAME_DISPLAYINFO {
int logical_w;
int logical_h;
int scene_h;
};
struct R_GAME_SOUNDINFO {
int res_type;
long freq;
int sample_size;
int stereo;
};
struct R_GAME_FONTDESC {
uint16 font_id;
uint32 font_rn;
};
struct R_GAME_SCENEDESC {
uint32 scene_lut_rn;
uint32 first_scene;
};
struct R_GAME_RESOURCEDESC {
uint32 scene_lut_rn;
uint32 script_lut_rn;
uint32 command_panel_rn;
uint32 dialogue_panel_rn;
};
int GAME_Register(void);
int GAME_Init(void);
int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param);
int GAME_Register();
int GAME_Init();
int GAME_GetFileContext(R_RSCFILE_CONTEXT **ctxt_p, uint16 r_type, int param);
int GAME_GetFontInfo(R_GAME_FONTDESC **, int *);
int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *);
int GAME_GetSoundInfo(R_GAME_SOUNDINFO *);
int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);
int GAME_GetSceneInfo(R_GAME_SCENEDESC *);
int GAME_GetGame(void);
int GAME_GetGameType(void);
int GAME_GetErrN(void);
int GAME_GetGame();
int GAME_GetGameType();
int GAME_GetErrN();
void GAME_setGameDirectory(const char *gamedir);
const char *GAME_GetErrS(void);
const char *GAME_GetErrS();
} // End of namespace Saga
#endif /* R_GAME_MOD_H__ */
/* end "r_game_mod.h" */
#endif