Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area

svn-id: r42521
This commit is contained in:
Paul Gilbert 2009-07-16 02:27:26 +00:00
parent c9ebf96d65
commit aeb2aa6630

View File

@ -116,12 +116,21 @@ static uint32 hMasterScript;
const byte fragment1[] = {(byte)OP_ZERO, (byte) OP_GSTORE | OPSIZE16, 206, 0};
const int fragment1_size = 4;
const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
const int fragment2_size = 2;
const WorkaroundEntry workaroundList[] = {
// Global 206 in DW1-SCN is whether Rincewind is trying to take the book back to the present.
// In the GRA version, it was global 373, and was reset when he is returned to the past, but
// was forgotten in the SCN version, so this ensures the flag is properly reset
{TINSEL_V1, true, 427942095, 1, fragment1_size, fragment1},
// In DW1-GRA, Rincewind exiting the Inn is blocked by the luggage. Whilst you can then move
// into walkable areas, saving and restoring the game, it will error if you try to move.
// This fragment turns off NPC blocking for the Outside Inn room so that the luggage won't block
{TINSEL_V1, false, 444622076, 0, fragment2_size, fragment2},
{TINSEL_V0, false, 0, 0, 0, NULL}
};