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Game script fix for bug #2525010 - in the GRA version, the luggage blocked Rincewind's exit from the Inn, leaving him in a non-walkable area
svn-id: r42521
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@ -116,12 +116,21 @@ static uint32 hMasterScript;
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const byte fragment1[] = {(byte)OP_ZERO, (byte) OP_GSTORE | OPSIZE16, 206, 0};
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const int fragment1_size = 4;
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const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
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const int fragment2_size = 2;
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const WorkaroundEntry workaroundList[] = {
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// Global 206 in DW1-SCN is whether Rincewind is trying to take the book back to the present.
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// In the GRA version, it was global 373, and was reset when he is returned to the past, but
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// was forgotten in the SCN version, so this ensures the flag is properly reset
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{TINSEL_V1, true, 427942095, 1, fragment1_size, fragment1},
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// In DW1-GRA, Rincewind exiting the Inn is blocked by the luggage. Whilst you can then move
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// into walkable areas, saving and restoring the game, it will error if you try to move.
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// This fragment turns off NPC blocking for the Outside Inn room so that the luggage won't block
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{TINSEL_V1, false, 444622076, 0, fragment2_size, fragment2},
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{TINSEL_V0, false, 0, 0, 0, NULL}
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};
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