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SCUMM: Changed tabs to spaces
I know the default tab width for ScummVM is supposed to be 4, but I can't be bothered to change it in my editor (where it's 8) and I assume I'm not alone in that. So I've changed the tabs here so that the hex code and script text should line up nicely regardless of your editor settings.
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@ -1687,22 +1687,22 @@ void ScummEngine::applyWorkaroundIfNeeded(ResType type, int idx) {
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byte *unpatchedScript = getResourceAddress(type, idx);
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const byte patch[] = {
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0x48, 0x00, 0x40, 0x00, 0x00, 0x13, 0x00, // if (Local[0] == 0) {
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0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
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0x0a, 0x82, 0xff, // startScript(130,[]);
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0x80, // breakHere();
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0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
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0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
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// }
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0x48, 0x00, 0x40, 0x3f, 0xe1, 0x1d, 0x00, // if (Local[0] == -7873) [
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0x1a, 0x32, 0x00, 0x3f, 0x01, // VAR_MAINMENU_KEY = 319;
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0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
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0x0a, 0x82, 0xff, // startScript(130,[]);
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0x80, // breakHere();
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0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
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0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
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0x1a, 0x00, 0x40, 0x00, 0x00 // Local[0] = 0;
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// }
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0x48, 0x00, 0x40, 0x00, 0x00, 0x13, 0x00, // if (Local[0] == 0) {
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0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
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0x0a, 0x82, 0xff, // startScript(130,[]);
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0x80, // breakHere();
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0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
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0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
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// }
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0x48, 0x00, 0x40, 0x3f, 0xe1, 0x1d, 0x00, // if (Local[0] == -7873) [
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0x1a, 0x32, 0x00, 0x3f, 0x01, // VAR_MAINMENU_KEY = 319;
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0x33, 0x03, 0x00, 0x00, 0xc8, 0x00, // SetScreen(0,200);
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0x0a, 0x82, 0xff, // startScript(130,[]);
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0x80, // breakHere();
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0x68, 0x00, 0x00, 0x82, // VAR_RESULT = isScriptRunning(130);
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0x28, 0x00, 0x00, 0xf6, 0xff, // unless (!VAR_RESULT) goto 0955;
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0x1a, 0x00, 0x40, 0x00, 0x00 // Local[0] = 0;
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// }
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};
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byte *patchedScript = new byte[6780];
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