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FULLPIPE: Rename engine to NGI (files)
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@ -1,80 +0,0 @@
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MODULE := engines/fullpipe
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MODULE_OBJS = \
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anihandler.o \
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behavior.o \
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console.o \
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floaters.o \
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fullpipe.o \
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gameloader.o \
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gfx.o \
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init.o \
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input.o \
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interaction.o \
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inventory.o \
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lift.o \
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messagehandlers.o \
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messages.o \
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metaengine.o \
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modal.o \
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motion.o \
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ngiarchive.o \
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scene.o \
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scenes.o \
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sound.o \
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stateloader.o \
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statesaver.o \
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statics.o \
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utils.o \
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scenes/sceneIntro.o \
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scenes/sceneIntroDemo.o \
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scenes/scene01.o \
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scenes/scene02.o \
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scenes/scene03.o \
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scenes/scene04.o \
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scenes/scene05.o \
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scenes/scene06.o \
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scenes/scene07.o \
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scenes/scene08.o \
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scenes/scene09.o \
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scenes/scene10.o \
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scenes/scene11.o \
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scenes/scene12.o \
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scenes/scene13.o \
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scenes/scene14.o \
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scenes/scene15.o \
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scenes/scene16.o \
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scenes/scene17.o \
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scenes/scene18and19.o \
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scenes/scene20.o \
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scenes/scene21.o \
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scenes/scene22.o \
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scenes/scene23.o \
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scenes/scene24.o \
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scenes/scene25.o \
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scenes/scene26.o \
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scenes/scene27.o \
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scenes/scene28.o \
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scenes/scene29.o \
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scenes/scene30.o \
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scenes/scene31.o \
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scenes/scene32.o \
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scenes/scene33.o \
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scenes/scene34.o \
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scenes/scene35.o \
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scenes/scene36.o \
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scenes/scene37.o \
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scenes/scene38.o \
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scenes/sceneFinal.o \
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scenes/sceneDbg.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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@ -20,12 +20,12 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/messages.h"
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#include "ngi/utils.h"
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#include "ngi/statics.h"
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#include "ngi/motion.h"
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#include "ngi/messages.h"
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namespace Fullpipe {
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@ -20,12 +20,12 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/messages.h"
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#include "ngi/objects.h"
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#include "ngi/behavior.h"
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#include "ngi/statics.h"
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#include "ngi/messages.h"
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namespace Fullpipe {
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@ -1,3 +1,3 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine fullpipe "Full Pipe" yes "" "" "16bit highres"
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add_engine ngi "Nikita Game Interface" yes "" "" "16bit highres"
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@ -20,11 +20,11 @@
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*
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*/
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#include "fullpipe/console.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/scene.h"
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#include "ngi/console.h"
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#include "ngi/constants.h"
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#include "ngi/fullpipe.h"
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#include "ngi/gameloader.h"
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#include "ngi/scene.h"
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namespace Fullpipe {
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@ -27,6 +27,7 @@
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static const PlainGameDescriptor fullpipeGames[] = {
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{"ngi", "Nikita Game Interface game"},
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{"fullpipe", "Full Pipe"},
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{0, 0}
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};
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@ -112,11 +113,11 @@ public:
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}
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const char *getEngineId() const override {
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return "fullpipe";
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return "ngi";
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}
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const char *getName() const override {
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return "Full Pipe";
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return "Nikita Game Interface";
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}
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const char *getOriginalCopyright() const override {
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@ -124,4 +125,4 @@ public:
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}
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};
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REGISTER_PLUGIN_STATIC(FULLPIPE_DETECTION, PLUGIN_TYPE_METAENGINE, FullpipeMetaEngineStatic);
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REGISTER_PLUGIN_STATIC(NGI_DETECTION, PLUGIN_TYPE_METAENGINE, FullpipeMetaEngineStatic);
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@ -20,15 +20,15 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/objectnames.h"
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#include "ngi/fullpipe.h"
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#include "ngi/floaters.h"
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#include "ngi/utils.h"
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#include "ngi/objects.h"
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#include "ngi/motion.h"
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#include "ngi/statics.h"
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#include "ngi/scene.h"
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#include "ngi/constants.h"
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#include "ngi/objectnames.h"
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namespace Fullpipe {
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@ -30,18 +30,18 @@
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#include "engines/util.h"
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#include "graphics/surface.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/input.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/console.h"
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#include "fullpipe/constants.h"
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#include "ngi/fullpipe.h"
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#include "ngi/gameloader.h"
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#include "ngi/messages.h"
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#include "ngi/behavior.h"
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#include "ngi/modal.h"
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#include "ngi/input.h"
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#include "ngi/motion.h"
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#include "ngi/statics.h"
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#include "ngi/scenes.h"
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#include "ngi/floaters.h"
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#include "ngi/console.h"
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#include "ngi/constants.h"
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namespace Fullpipe {
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@ -51,7 +51,7 @@ Vars *g_vars = nullptr;
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FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) :
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Engine(syst),
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_gameDescription(gameDesc),
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_rnd("fullpipe"),
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_rnd("ngi"),
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_gameProject(nullptr),
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_modalObject(nullptr),
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_currSoundList1(),
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@ -247,7 +247,7 @@ Common::Error FullpipeEngine::saveGameState(int slot, const Common::String &desc
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}
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Common::String FullpipeEngine::getSaveStateName(int slot) const {
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return Common::String::format("fullpipe.s%02d", slot);
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return Common::String::format("%s.s%02d", getGameId(), slot);
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}
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Common::Error FullpipeEngine::run() {
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@ -34,7 +34,7 @@
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#include "graphics/surface.h"
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#include "engines/engine.h"
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#include "fullpipe/console.h"
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#include "ngi/console.h"
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struct ADGameDescription;
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@ -133,6 +133,7 @@ public:
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uint32 getFeatures() const;
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bool isDemo();
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Common::Language getLanguage() const;
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const char *getGameId() const;
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Common::RandomSource _rnd;
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@ -20,18 +20,18 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "ngi/gameloader.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "ngi/interaction.h"
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#include "ngi/behavior.h"
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namespace Fullpipe {
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "ngi/gameloader.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/floaters.h"
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#include "ngi/interaction.h"
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#include "ngi/behavior.h"
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#include "ngi/floaters.h"
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namespace Fullpipe {
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@ -20,18 +20,18 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "ngi/gameloader.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "ngi/interaction.h"
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#include "ngi/behavior.h"
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namespace Fullpipe {
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/gfx.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/behavior.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/utils.h"
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#include "ngi/gfx.h"
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#include "ngi/messages.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "ngi/scene.h"
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#include "ngi/interaction.h"
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#include "ngi/gameloader.h"
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#include "ngi/behavior.h"
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#include "audio/mixer.h"
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@ -20,19 +20,19 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/behavior.h"
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#include "ngi/gameloader.h"
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#include "ngi/objects.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/statics.h"
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#include "ngi/scene.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/messages.h"
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#include "ngi/floaters.h"
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#include "ngi/behavior.h"
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namespace Fullpipe {
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gfx.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/interaction.h"
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#include "ngi/objects.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/gfx.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "ngi/scene.h"
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#include "ngi/messages.h"
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#include "ngi/gameloader.h"
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#include "ngi/behavior.h"
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#include "ngi/interaction.h"
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namespace Fullpipe {
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/behavior.h"
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#include "ngi/objects.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/scene.h"
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#include "ngi/statics.h"
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#include "ngi/messages.h"
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#include "ngi/behavior.h"
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namespace Fullpipe {
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@ -20,20 +20,20 @@
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "ngi/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/floaters.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/interaction.h"
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||||
#include "fullpipe/modal.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/floaters.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/modal.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/floaters.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,19 +20,19 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/input.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,19 +20,19 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
#include "common/math.h"
|
||||
|
@ -20,19 +20,19 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,19 +20,19 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
#define DBG 0
|
||||
|
@ -20,19 +20,19 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
#define DEBUG 0
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,19 +20,19 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,20 +20,20 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,18 +20,18 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
|
||||
namespace Fullpipe {
|
@ -20,17 +20,17 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/input.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "ngi/interaction.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,20 +20,20 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
#include "fullpipe/modal.h"
|
||||
#include "ngi/modal.h"
|
||||
|
||||
#include "audio/mixer.h"
|
||||
|
@ -20,14 +20,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/modal.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/modal.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,14 +20,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/modal.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/modal.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,17 +20,17 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/floaters.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/input.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/floaters.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -26,9 +26,9 @@
|
||||
#include "common/ptr.h"
|
||||
#include "engines/savestate.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/inventory.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/inventory.h"
|
||||
#include "ngi/messages.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,14 +20,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/gfx.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/gfx.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/gameloader.h"
|
||||
|
||||
#include "common/memstream.h"
|
||||
#include "graphics/transparent_surface.h"
|
@ -20,14 +20,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/input.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,16 +20,16 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "fullpipe/gfx.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/input.h"
|
||||
#include "ngi/gfx.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,12 +20,12 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/motion.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef FULLPIPE_INTERACTION_H
|
||||
#define FULLPIPE_INTERACTION_H
|
||||
|
||||
#include "fullpipe/utils.h"
|
||||
#include "ngi/utils.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,13 +20,13 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/utils.h"
|
||||
#include "fullpipe/inventory.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "ngi/utils.h"
|
||||
#include "ngi/inventory.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/input.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,17 +20,17 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,16 +20,16 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/input.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,13 +20,13 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/modal.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/modal.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -23,11 +23,11 @@
|
||||
#ifndef FULLPIPE_MESSAGEQUEUE_H
|
||||
#define FULLPIPE_MESSAGEQUEUE_H
|
||||
|
||||
#include "fullpipe/utils.h"
|
||||
#include "fullpipe/inventory.h"
|
||||
#include "fullpipe/gfx.h"
|
||||
#include "fullpipe/sound.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "ngi/utils.h"
|
||||
#include "ngi/inventory.h"
|
||||
#include "ngi/gfx.h"
|
||||
#include "ngi/sound.h"
|
||||
#include "ngi/scene.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -27,8 +27,8 @@
|
||||
|
||||
#include "graphics/surface.h"
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
#include "ngi/gameloader.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
||||
@ -44,12 +44,16 @@ Common::Language FullpipeEngine::getLanguage() const {
|
||||
return _gameDescription->language;
|
||||
}
|
||||
|
||||
const char *FullpipeEngine::getGameId() const {
|
||||
return _gameDescription->gameId;
|
||||
}
|
||||
|
||||
} // End of namspace Fullpipe
|
||||
|
||||
class FullpipeMetaEngine : public AdvancedMetaEngine {
|
||||
public:
|
||||
const char *getName() const override {
|
||||
return "fullpipe";
|
||||
return "ngi";
|
||||
}
|
||||
|
||||
bool hasFeature(MetaEngineFeature f) const override;
|
||||
@ -152,8 +156,8 @@ bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const AD
|
||||
return desc != 0;
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
|
||||
REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
|
||||
#if PLUGIN_ENABLED_DYNAMIC(NGI)
|
||||
REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
|
||||
REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
|
||||
#endif
|
@ -20,16 +20,16 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/modal.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/modal.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "engines/savestate.h"
|
||||
|
80
engines/ngi/module.mk
Normal file
80
engines/ngi/module.mk
Normal file
@ -0,0 +1,80 @@
|
||||
MODULE := engines/ngi
|
||||
|
||||
MODULE_OBJS = \
|
||||
anihandler.o \
|
||||
behavior.o \
|
||||
console.o \
|
||||
floaters.o \
|
||||
fullpipe.o \
|
||||
gameloader.o \
|
||||
gfx.o \
|
||||
init.o \
|
||||
input.o \
|
||||
interaction.o \
|
||||
inventory.o \
|
||||
lift.o \
|
||||
messagehandlers.o \
|
||||
messages.o \
|
||||
metaengine.o \
|
||||
modal.o \
|
||||
motion.o \
|
||||
ngiarchive.o \
|
||||
scene.o \
|
||||
scenes.o \
|
||||
sound.o \
|
||||
stateloader.o \
|
||||
statesaver.o \
|
||||
statics.o \
|
||||
utils.o \
|
||||
fullpipe/sceneIntro.o \
|
||||
fullpipe/sceneIntroDemo.o \
|
||||
fullpipe/scene01.o \
|
||||
fullpipe/scene02.o \
|
||||
fullpipe/scene03.o \
|
||||
fullpipe/scene04.o \
|
||||
fullpipe/scene05.o \
|
||||
fullpipe/scene06.o \
|
||||
fullpipe/scene07.o \
|
||||
fullpipe/scene08.o \
|
||||
fullpipe/scene09.o \
|
||||
fullpipe/scene10.o \
|
||||
fullpipe/scene11.o \
|
||||
fullpipe/scene12.o \
|
||||
fullpipe/scene13.o \
|
||||
fullpipe/scene14.o \
|
||||
fullpipe/scene15.o \
|
||||
fullpipe/scene16.o \
|
||||
fullpipe/scene17.o \
|
||||
fullpipe/scene18and19.o \
|
||||
fullpipe/scene20.o \
|
||||
fullpipe/scene21.o \
|
||||
fullpipe/scene22.o \
|
||||
fullpipe/scene23.o \
|
||||
fullpipe/scene24.o \
|
||||
fullpipe/scene25.o \
|
||||
fullpipe/scene26.o \
|
||||
fullpipe/scene27.o \
|
||||
fullpipe/scene28.o \
|
||||
fullpipe/scene29.o \
|
||||
fullpipe/scene30.o \
|
||||
fullpipe/scene31.o \
|
||||
fullpipe/scene32.o \
|
||||
fullpipe/scene33.o \
|
||||
fullpipe/scene34.o \
|
||||
fullpipe/scene35.o \
|
||||
fullpipe/scene36.o \
|
||||
fullpipe/scene37.o \
|
||||
fullpipe/scene38.o \
|
||||
fullpipe/sceneFinal.o \
|
||||
fullpipe/sceneDbg.o
|
||||
|
||||
# This module can be built as a plugin
|
||||
ifeq ($(ENABLE_NGI), DYNAMIC_PLUGIN)
|
||||
PLUGIN := 1
|
||||
endif
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
|
||||
# Detection objects
|
||||
DETECT_OBJS += $(MODULE)/detection.o
|
@ -20,12 +20,12 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/utils.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "ngi/utils.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef FULLPIPE_MOTION_H
|
||||
#define FULLPIPE_MOTION_H
|
||||
|
||||
#include "fullpipe/anihandler.h"
|
||||
#include "ngi/anihandler.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,7 +20,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
#include "common/archive.h"
|
||||
|
||||
#include "common/file.h"
|
||||
@ -29,7 +29,7 @@
|
||||
#include "common/bufferedstream.h"
|
||||
#include "common/textconsole.h"
|
||||
|
||||
#include "fullpipe/ngiarchive.h"
|
||||
#include "ngi/ngiarchive.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -24,7 +24,7 @@
|
||||
#define FULLPIPE_OBJECTS_H
|
||||
|
||||
#include "common/ptr.h"
|
||||
#include "fullpipe/utils.h"
|
||||
#include "ngi/utils.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,15 +20,15 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/ngiarchive.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/ngiarchive.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/gameloader.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "ngi/constants.h"
|
||||
|
||||
#include "common/algorithm.h"
|
||||
#include "graphics/surface.h"
|
@ -24,7 +24,7 @@
|
||||
#define FULLPIPE_SCENE_H
|
||||
|
||||
#include "common/ptr.h"
|
||||
#include "fullpipe/gfx.h"
|
||||
#include "ngi/gfx.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,20 +20,20 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/utils.h"
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/input.h"
|
||||
#include "fullpipe/behavior.h"
|
||||
#include "ngi/utils.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/input.h"
|
||||
#include "ngi/behavior.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "fullpipe/scenes.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
#include "ngi/scenes.h"
|
||||
#include "ngi/interaction.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,14 +20,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/sound.h"
|
||||
#include "fullpipe/ngiarchive.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/sound.h"
|
||||
#include "ngi/ngiarchive.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "common/memstream.h"
|
@ -20,14 +20,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/scene.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/scene.h"
|
||||
#include "ngi/statics.h"
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/array.h"
|
@ -24,10 +24,10 @@
|
||||
|
||||
#include "graphics/thumbnail.h"
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/gameloader.h"
|
||||
#include "fullpipe/objects.h"
|
||||
#include "ngi/gameloader.h"
|
||||
#include "ngi/objects.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,17 +20,17 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/ngiarchive.h"
|
||||
#include "fullpipe/statics.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/ngiarchive.h"
|
||||
#include "ngi/statics.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/interaction.h"
|
||||
#include "ngi/motion.h"
|
||||
|
||||
#include "fullpipe/constants.h"
|
||||
#include "fullpipe/objectnames.h"
|
||||
#include "ngi/constants.h"
|
||||
#include "ngi/objectnames.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -23,7 +23,7 @@
|
||||
#ifndef FULLPIPE_STATICS_H
|
||||
#define FULLPIPE_STATICS_H
|
||||
|
||||
#include "fullpipe/gfx.h"
|
||||
#include "ngi/gfx.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
@ -20,17 +20,17 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include "fullpipe/fullpipe.h"
|
||||
#include "ngi/fullpipe.h"
|
||||
|
||||
#include "common/file.h"
|
||||
#include "common/memstream.h"
|
||||
#include "common/ptr.h"
|
||||
|
||||
#include "fullpipe/objects.h"
|
||||
#include "fullpipe/motion.h"
|
||||
#include "fullpipe/ngiarchive.h"
|
||||
#include "fullpipe/messages.h"
|
||||
#include "fullpipe/interaction.h"
|
||||
#include "ngi/objects.h"
|
||||
#include "ngi/motion.h"
|
||||
#include "ngi/ngiarchive.h"
|
||||
#include "ngi/messages.h"
|
||||
#include "ngi/interaction.h"
|
||||
|
||||
namespace Fullpipe {
|
||||
|
Loading…
x
Reference in New Issue
Block a user