FULLPIPE: Rename engine to NGI (files)

This commit is contained in:
Eugene Sandulenko 2020-10-03 23:47:47 +02:00
parent 64f727ca3d
commit aef74baff1
92 changed files with 672 additions and 666 deletions

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@ -1,80 +0,0 @@
MODULE := engines/fullpipe
MODULE_OBJS = \
anihandler.o \
behavior.o \
console.o \
floaters.o \
fullpipe.o \
gameloader.o \
gfx.o \
init.o \
input.o \
interaction.o \
inventory.o \
lift.o \
messagehandlers.o \
messages.o \
metaengine.o \
modal.o \
motion.o \
ngiarchive.o \
scene.o \
scenes.o \
sound.o \
stateloader.o \
statesaver.o \
statics.o \
utils.o \
scenes/sceneIntro.o \
scenes/sceneIntroDemo.o \
scenes/scene01.o \
scenes/scene02.o \
scenes/scene03.o \
scenes/scene04.o \
scenes/scene05.o \
scenes/scene06.o \
scenes/scene07.o \
scenes/scene08.o \
scenes/scene09.o \
scenes/scene10.o \
scenes/scene11.o \
scenes/scene12.o \
scenes/scene13.o \
scenes/scene14.o \
scenes/scene15.o \
scenes/scene16.o \
scenes/scene17.o \
scenes/scene18and19.o \
scenes/scene20.o \
scenes/scene21.o \
scenes/scene22.o \
scenes/scene23.o \
scenes/scene24.o \
scenes/scene25.o \
scenes/scene26.o \
scenes/scene27.o \
scenes/scene28.o \
scenes/scene29.o \
scenes/scene30.o \
scenes/scene31.o \
scenes/scene32.o \
scenes/scene33.o \
scenes/scene34.o \
scenes/scene35.o \
scenes/scene36.o \
scenes/scene37.o \
scenes/scene38.o \
scenes/sceneFinal.o \
scenes/sceneDbg.o
# This module can be built as a plugin
ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o

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@ -20,12 +20,12 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/utils.h"
#include "fullpipe/statics.h"
#include "fullpipe/motion.h"
#include "fullpipe/messages.h"
#include "ngi/utils.h"
#include "ngi/statics.h"
#include "ngi/motion.h"
#include "ngi/messages.h"
namespace Fullpipe {

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@ -20,12 +20,12 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/behavior.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
#include "ngi/objects.h"
#include "ngi/behavior.h"
#include "ngi/statics.h"
#include "ngi/messages.h"
namespace Fullpipe {

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@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine fullpipe "Full Pipe" yes "" "" "16bit highres"
add_engine ngi "Nikita Game Interface" yes "" "" "16bit highres"

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@ -20,11 +20,11 @@
*
*/
#include "fullpipe/console.h"
#include "fullpipe/constants.h"
#include "fullpipe/fullpipe.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/scene.h"
#include "ngi/console.h"
#include "ngi/constants.h"
#include "ngi/fullpipe.h"
#include "ngi/gameloader.h"
#include "ngi/scene.h"
namespace Fullpipe {

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@ -27,6 +27,7 @@
static const PlainGameDescriptor fullpipeGames[] = {
{"ngi", "Nikita Game Interface game"},
{"fullpipe", "Full Pipe"},
{0, 0}
};
@ -112,11 +113,11 @@ public:
}
const char *getEngineId() const override {
return "fullpipe";
return "ngi";
}
const char *getName() const override {
return "Full Pipe";
return "Nikita Game Interface";
}
const char *getOriginalCopyright() const override {
@ -124,4 +125,4 @@ public:
}
};
REGISTER_PLUGIN_STATIC(FULLPIPE_DETECTION, PLUGIN_TYPE_METAENGINE, FullpipeMetaEngineStatic);
REGISTER_PLUGIN_STATIC(NGI_DETECTION, PLUGIN_TYPE_METAENGINE, FullpipeMetaEngineStatic);

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@ -20,15 +20,15 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/floaters.h"
#include "fullpipe/utils.h"
#include "fullpipe/objects.h"
#include "fullpipe/motion.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/constants.h"
#include "fullpipe/objectnames.h"
#include "ngi/fullpipe.h"
#include "ngi/floaters.h"
#include "ngi/utils.h"
#include "ngi/objects.h"
#include "ngi/motion.h"
#include "ngi/statics.h"
#include "ngi/scene.h"
#include "ngi/constants.h"
#include "ngi/objectnames.h"
namespace Fullpipe {

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@ -30,18 +30,18 @@
#include "engines/util.h"
#include "graphics/surface.h"
#include "fullpipe/fullpipe.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/messages.h"
#include "fullpipe/behavior.h"
#include "fullpipe/modal.h"
#include "fullpipe/input.h"
#include "fullpipe/motion.h"
#include "fullpipe/statics.h"
#include "fullpipe/scenes.h"
#include "fullpipe/floaters.h"
#include "fullpipe/console.h"
#include "fullpipe/constants.h"
#include "ngi/fullpipe.h"
#include "ngi/gameloader.h"
#include "ngi/messages.h"
#include "ngi/behavior.h"
#include "ngi/modal.h"
#include "ngi/input.h"
#include "ngi/motion.h"
#include "ngi/statics.h"
#include "ngi/scenes.h"
#include "ngi/floaters.h"
#include "ngi/console.h"
#include "ngi/constants.h"
namespace Fullpipe {
@ -51,7 +51,7 @@ Vars *g_vars = nullptr;
FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst),
_gameDescription(gameDesc),
_rnd("fullpipe"),
_rnd("ngi"),
_gameProject(nullptr),
_modalObject(nullptr),
_currSoundList1(),
@ -247,7 +247,7 @@ Common::Error FullpipeEngine::saveGameState(int slot, const Common::String &desc
}
Common::String FullpipeEngine::getSaveStateName(int slot) const {
return Common::String::format("fullpipe.s%02d", slot);
return Common::String::format("%s.s%02d", getGameId(), slot);
}
Common::Error FullpipeEngine::run() {

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@ -34,7 +34,7 @@
#include "graphics/surface.h"
#include "engines/engine.h"
#include "fullpipe/console.h"
#include "ngi/console.h"
struct ADGameDescription;
@ -133,6 +133,7 @@ public:
uint32 getFeatures() const;
bool isDemo();
Common::Language getLanguage() const;
const char *getGameId() const;
Common::RandomSource _rnd;

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,20 +20,20 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/utils.h"
#include "fullpipe/gfx.h"
#include "fullpipe/messages.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/behavior.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/utils.h"
#include "ngi/gfx.h"
#include "ngi/messages.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "ngi/scene.h"
#include "ngi/interaction.h"
#include "ngi/gameloader.h"
#include "ngi/behavior.h"
#include "audio/mixer.h"

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/messages.h"
#include "fullpipe/floaters.h"
#include "fullpipe/behavior.h"
#include "ngi/gameloader.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/statics.h"
#include "ngi/scene.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/messages.h"
#include "ngi/floaters.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,20 +20,20 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gfx.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/messages.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/behavior.h"
#include "fullpipe/interaction.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/gfx.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "ngi/scene.h"
#include "ngi/messages.h"
#include "ngi/gameloader.h"
#include "ngi/behavior.h"
#include "ngi/interaction.h"
namespace Fullpipe {

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@ -20,17 +20,17 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
#include "fullpipe/behavior.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/scene.h"
#include "ngi/statics.h"
#include "ngi/messages.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,20 +20,20 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"
#include "fullpipe/floaters.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/behavior.h"
#include "fullpipe/interaction.h"
#include "fullpipe/modal.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/scene.h"
#include "ngi/statics.h"
#include "ngi/floaters.h"
#include "ngi/gameloader.h"
#include "ngi/behavior.h"
#include "ngi/interaction.h"
#include "ngi/modal.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/behavior.h"
#include "fullpipe/interaction.h"
#include "ngi/behavior.h"
#include "ngi/interaction.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/scene.h"
#include "fullpipe/floaters.h"
#include "fullpipe/messages.h"
#include "fullpipe/statics.h"
#include "fullpipe/behavior.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/scene.h"
#include "ngi/floaters.h"
#include "ngi/messages.h"
#include "ngi/statics.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/input.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/input.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "common/math.h"

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#define DBG 0

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#define DEBUG 0

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,19 +20,19 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,20 +20,20 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "fullpipe/floaters.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,18 +20,18 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace Fullpipe {

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@ -20,17 +20,17 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/constants.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/input.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "ngi/input.h"
#include "fullpipe/interaction.h"
#include "ngi/interaction.h"
namespace Fullpipe {

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@ -20,20 +20,20 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
#include "fullpipe/modal.h"
#include "ngi/modal.h"
#include "audio/mixer.h"

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@ -20,14 +20,14 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/modal.h"
#include "fullpipe/statics.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/modal.h"
#include "ngi/statics.h"
namespace Fullpipe {

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@ -20,14 +20,14 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/modal.h"
#include "fullpipe/statics.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/modal.h"
#include "ngi/statics.h"
namespace Fullpipe {

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@ -20,17 +20,17 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/scene.h"
#include "fullpipe/input.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/motion.h"
#include "fullpipe/constants.h"
#include "fullpipe/scenes.h"
#include "fullpipe/floaters.h"
#include "ngi/gameloader.h"
#include "ngi/scene.h"
#include "ngi/input.h"
#include "ngi/statics.h"
#include "ngi/interaction.h"
#include "ngi/motion.h"
#include "ngi/constants.h"
#include "ngi/scenes.h"
#include "ngi/floaters.h"
namespace Fullpipe {

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@ -26,9 +26,9 @@
#include "common/ptr.h"
#include "engines/savestate.h"
#include "fullpipe/objects.h"
#include "fullpipe/inventory.h"
#include "fullpipe/messages.h"
#include "ngi/objects.h"
#include "ngi/inventory.h"
#include "ngi/messages.h"
namespace Fullpipe {

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@ -20,14 +20,14 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/gfx.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "ngi/objects.h"
#include "ngi/gfx.h"
#include "ngi/statics.h"
#include "ngi/scene.h"
#include "ngi/interaction.h"
#include "ngi/gameloader.h"
#include "common/memstream.h"
#include "graphics/transparent_surface.h"

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@ -20,14 +20,14 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/input.h"
#include "ngi/objects.h"
#include "ngi/gameloader.h"
#include "ngi/objectnames.h"
#include "ngi/input.h"
#include "fullpipe/constants.h"
#include "ngi/constants.h"
namespace Fullpipe {

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@ -20,16 +20,16 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/input.h"
#include "fullpipe/gfx.h"
#include "fullpipe/scene.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/constants.h"
#include "ngi/objects.h"
#include "ngi/input.h"
#include "ngi/gfx.h"
#include "ngi/scene.h"
#include "ngi/gameloader.h"
#include "ngi/statics.h"
#include "ngi/interaction.h"
#include "ngi/constants.h"
namespace Fullpipe {

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@ -20,12 +20,12 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
#include "fullpipe/motion.h"
#include "ngi/interaction.h"
#include "ngi/gameloader.h"
#include "ngi/statics.h"
#include "ngi/motion.h"
namespace Fullpipe {

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@ -23,7 +23,7 @@
#ifndef FULLPIPE_INTERACTION_H
#define FULLPIPE_INTERACTION_H
#include "fullpipe/utils.h"
#include "ngi/utils.h"
namespace Fullpipe {

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@ -20,13 +20,13 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/utils.h"
#include "fullpipe/inventory.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
#include "fullpipe/input.h"
#include "ngi/utils.h"
#include "ngi/inventory.h"
#include "ngi/gameloader.h"
#include "ngi/statics.h"
#include "ngi/input.h"
namespace Fullpipe {

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@ -20,17 +20,17 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "ngi/scene.h"
#include "ngi/statics.h"
#include "ngi/messages.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
namespace Fullpipe {

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@ -20,16 +20,16 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/messages.h"
#include "fullpipe/statics.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/interaction.h"
#include "fullpipe/motion.h"
#include "fullpipe/input.h"
#include "ngi/messages.h"
#include "ngi/statics.h"
#include "ngi/gameloader.h"
#include "ngi/interaction.h"
#include "ngi/motion.h"
#include "ngi/input.h"
#include "fullpipe/constants.h"
#include "ngi/constants.h"
namespace Fullpipe {

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@ -20,13 +20,13 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/messages.h"
#include "fullpipe/modal.h"
#include "fullpipe/statics.h"
#include "fullpipe/gameloader.h"
#include "ngi/objects.h"
#include "ngi/messages.h"
#include "ngi/modal.h"
#include "ngi/statics.h"
#include "ngi/gameloader.h"
namespace Fullpipe {

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@ -23,11 +23,11 @@
#ifndef FULLPIPE_MESSAGEQUEUE_H
#define FULLPIPE_MESSAGEQUEUE_H
#include "fullpipe/utils.h"
#include "fullpipe/inventory.h"
#include "fullpipe/gfx.h"
#include "fullpipe/sound.h"
#include "fullpipe/scene.h"
#include "ngi/utils.h"
#include "ngi/inventory.h"
#include "ngi/gfx.h"
#include "ngi/sound.h"
#include "ngi/scene.h"
namespace Fullpipe {

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@ -27,8 +27,8 @@
#include "graphics/surface.h"
#include "fullpipe/fullpipe.h"
#include "fullpipe/gameloader.h"
#include "ngi/fullpipe.h"
#include "ngi/gameloader.h"
namespace Fullpipe {
@ -44,12 +44,16 @@ Common::Language FullpipeEngine::getLanguage() const {
return _gameDescription->language;
}
const char *FullpipeEngine::getGameId() const {
return _gameDescription->gameId;
}
} // End of namspace Fullpipe
class FullpipeMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "fullpipe";
return "ngi";
}
bool hasFeature(MetaEngineFeature f) const override;
@ -152,8 +156,8 @@ bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const AD
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#if PLUGIN_ENABLED_DYNAMIC(NGI)
REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#endif

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@ -20,16 +20,16 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/messages.h"
#include "fullpipe/modal.h"
#include "fullpipe/motion.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/messages.h"
#include "ngi/modal.h"
#include "ngi/motion.h"
#include "ngi/objectnames.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "engines/savestate.h"

80
engines/ngi/module.mk Normal file
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@ -0,0 +1,80 @@
MODULE := engines/ngi
MODULE_OBJS = \
anihandler.o \
behavior.o \
console.o \
floaters.o \
fullpipe.o \
gameloader.o \
gfx.o \
init.o \
input.o \
interaction.o \
inventory.o \
lift.o \
messagehandlers.o \
messages.o \
metaengine.o \
modal.o \
motion.o \
ngiarchive.o \
scene.o \
scenes.o \
sound.o \
stateloader.o \
statesaver.o \
statics.o \
utils.o \
fullpipe/sceneIntro.o \
fullpipe/sceneIntroDemo.o \
fullpipe/scene01.o \
fullpipe/scene02.o \
fullpipe/scene03.o \
fullpipe/scene04.o \
fullpipe/scene05.o \
fullpipe/scene06.o \
fullpipe/scene07.o \
fullpipe/scene08.o \
fullpipe/scene09.o \
fullpipe/scene10.o \
fullpipe/scene11.o \
fullpipe/scene12.o \
fullpipe/scene13.o \
fullpipe/scene14.o \
fullpipe/scene15.o \
fullpipe/scene16.o \
fullpipe/scene17.o \
fullpipe/scene18and19.o \
fullpipe/scene20.o \
fullpipe/scene21.o \
fullpipe/scene22.o \
fullpipe/scene23.o \
fullpipe/scene24.o \
fullpipe/scene25.o \
fullpipe/scene26.o \
fullpipe/scene27.o \
fullpipe/scene28.o \
fullpipe/scene29.o \
fullpipe/scene30.o \
fullpipe/scene31.o \
fullpipe/scene32.o \
fullpipe/scene33.o \
fullpipe/scene34.o \
fullpipe/scene35.o \
fullpipe/scene36.o \
fullpipe/scene37.o \
fullpipe/scene38.o \
fullpipe/sceneFinal.o \
fullpipe/sceneDbg.o
# This module can be built as a plugin
ifeq ($(ENABLE_NGI), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o

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@ -20,12 +20,12 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/utils.h"
#include "fullpipe/statics.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "ngi/utils.h"
#include "ngi/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
namespace Fullpipe {

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@ -23,7 +23,7 @@
#ifndef FULLPIPE_MOTION_H
#define FULLPIPE_MOTION_H
#include "fullpipe/anihandler.h"
#include "ngi/anihandler.h"
namespace Fullpipe {

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@ -20,7 +20,7 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "common/archive.h"
#include "common/file.h"
@ -29,7 +29,7 @@
#include "common/bufferedstream.h"
#include "common/textconsole.h"
#include "fullpipe/ngiarchive.h"
#include "ngi/ngiarchive.h"
namespace Fullpipe {

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@ -24,7 +24,7 @@
#define FULLPIPE_OBJECTS_H
#include "common/ptr.h"
#include "fullpipe/utils.h"
#include "ngi/utils.h"
namespace Fullpipe {

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@ -20,15 +20,15 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
#include "fullpipe/gameloader.h"
#include "ngi/objects.h"
#include "ngi/ngiarchive.h"
#include "ngi/statics.h"
#include "ngi/messages.h"
#include "ngi/gameloader.h"
#include "fullpipe/constants.h"
#include "ngi/constants.h"
#include "common/algorithm.h"
#include "graphics/surface.h"

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@ -24,7 +24,7 @@
#define FULLPIPE_SCENE_H
#include "common/ptr.h"
#include "fullpipe/gfx.h"
#include "ngi/gfx.h"
namespace Fullpipe {

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@ -20,20 +20,20 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/utils.h"
#include "fullpipe/objects.h"
#include "fullpipe/statics.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/input.h"
#include "fullpipe/behavior.h"
#include "ngi/utils.h"
#include "ngi/objects.h"
#include "ngi/statics.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/input.h"
#include "ngi/behavior.h"
#include "fullpipe/constants.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/scenes.h"
#include "fullpipe/interaction.h"
#include "ngi/constants.h"
#include "ngi/objectnames.h"
#include "ngi/scenes.h"
#include "ngi/interaction.h"
namespace Fullpipe {

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@ -20,14 +20,14 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/scene.h"
#include "fullpipe/sound.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/messages.h"
#include "fullpipe/statics.h"
#include "ngi/objects.h"
#include "ngi/scene.h"
#include "ngi/sound.h"
#include "ngi/ngiarchive.h"
#include "ngi/messages.h"
#include "ngi/statics.h"
#include "common/config-manager.h"
#include "common/memstream.h"

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@ -20,14 +20,14 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/interaction.h"
#include "fullpipe/objects.h"
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/interaction.h"
#include "ngi/objects.h"
#include "ngi/scene.h"
#include "ngi/statics.h"
#include "common/file.h"
#include "common/array.h"

View File

@ -24,10 +24,10 @@
#include "graphics/thumbnail.h"
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/objects.h"
#include "ngi/gameloader.h"
#include "ngi/objects.h"
namespace Fullpipe {

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@ -20,17 +20,17 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
#include "fullpipe/interaction.h"
#include "fullpipe/motion.h"
#include "ngi/objects.h"
#include "ngi/ngiarchive.h"
#include "ngi/statics.h"
#include "ngi/messages.h"
#include "ngi/interaction.h"
#include "ngi/motion.h"
#include "fullpipe/constants.h"
#include "fullpipe/objectnames.h"
#include "ngi/constants.h"
#include "ngi/objectnames.h"
namespace Fullpipe {

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@ -23,7 +23,7 @@
#ifndef FULLPIPE_STATICS_H
#define FULLPIPE_STATICS_H
#include "fullpipe/gfx.h"
#include "ngi/gfx.h"
namespace Fullpipe {

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@ -20,17 +20,17 @@
*
*/
#include "fullpipe/fullpipe.h"
#include "ngi/fullpipe.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/ptr.h"
#include "fullpipe/objects.h"
#include "fullpipe/motion.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/messages.h"
#include "fullpipe/interaction.h"
#include "ngi/objects.h"
#include "ngi/motion.h"
#include "ngi/ngiarchive.h"
#include "ngi/messages.h"
#include "ngi/interaction.h"
namespace Fullpipe {