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HOPKINS: Added debugger skeleton
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38
engines/hopkins/debugger.cpp
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38
engines/hopkins/debugger.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hopkins/debugger.h"
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#include "hopkins/globals.h"
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#include "hopkins/graphics.h"
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#include "hopkins/hopkins.h"
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namespace Hopkins {
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Debugger::Debugger() : GUI::Debugger() {
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DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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}
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void Debugger::setParent(HopkinsEngine *vm) {
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_vm = vm;
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}
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} // End of namespace Tony
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45
engines/hopkins/debugger.h
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45
engines/hopkins/debugger.h
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@ -0,0 +1,45 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_DEBUGGER_H
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#define HOPKINS_DEBUGGER_H
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#include "common/scummsys.h"
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#include "gui/debugger.h"
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namespace Hopkins {
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class HopkinsEngine;
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class Debugger : public GUI::Debugger {
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private:
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HopkinsEngine *_vm;
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public:
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Debugger();
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virtual ~Debugger() {}
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void setParent(HopkinsEngine *vm);
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};
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} // End of namespace Hopkins
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#endif
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@ -198,6 +198,9 @@ void EventsManager::checkForNextFrameCounter() {
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if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
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_priorFrameTime = milli;
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g_system->updateScreen();
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// Signal the ScummVM debugger
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_vm->_debugger.onFrame();
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}
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}
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@ -222,6 +225,13 @@ void EventsManager::pollEvents() {
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case Common::EVENT_KEYDOWN:
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ESC_KEY = event.kbd.keycode == Common::KEYCODE_ESCAPE;
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// Check for debugger
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if ((event.kbd.keycode == Common::KEYCODE_d) && (event.kbd.flags & Common::KBD_CTRL)) {
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// Attach to the debugger
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_vm->_debugger.attach();
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_vm->_debugger.onFrame();
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}
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return;
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case Common::EVENT_LBUTTONDOWN:
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@ -38,6 +38,7 @@ HopkinsEngine *g_vm;
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HopkinsEngine::HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("Hopkins"), _animationManager() {
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g_vm = this;
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_debugger.setParent(this);
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_animationManager.setParent(this);
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_eventsManager.setParent(this);
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_fileManager.setParent(this);
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@ -32,6 +32,7 @@
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#include "engines/engine.h"
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#include "graphics/surface.h"
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#include "hopkins/anim.h"
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#include "hopkins/debugger.h"
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#include "hopkins/events.h"
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#include "hopkins/files.h"
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#include "hopkins/font.h"
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@ -93,6 +94,7 @@ protected:
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virtual bool hasFeature(EngineFeature f) const;
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public:
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Debugger _debugger;
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AnimationManager _animationManager;
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EventsManager _eventsManager;
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FontManager _fontManager;
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@ -2,6 +2,7 @@ MODULE := engines/hopkins
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MODULE_OBJS := \
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anim.o \
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debugger.o \
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detection.o \
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dialogs.o \
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events.o \
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