Update comment

Remove duplicate code

svn-id: r12911
This commit is contained in:
Travis Howell 2004-02-16 03:08:17 +00:00
parent d5bf1699ca
commit af305a31c3

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@ -850,10 +850,7 @@ void ScummEngine_v6::o6_drawObject() {
int state = pop(); int state = pop();
int obj = pop(); int obj = pop();
// FIXME: Why is the following here? Is it based on disassembly, or was // This is based on disassembly
// it simply added to work around a bug (in ScummVM or scripts) ?
// In either case, the answer should be put into a comment (replacing this
// one, of course :-)
if (state == 0) if (state == 0)
state = 1; state = 1;
@ -2601,11 +2598,6 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
} }
} else { } else {
switch (args[0]) { switch (args[0]) {
case 1:
// Used to restore images when decorating cake in
// Fatty Bear's Birthday Surprise
warning("o6_kernelSetFunctions: stub1()");
break;
case 3: case 3:
warning("o6_kernelSetFunctions: nothing in 3"); warning("o6_kernelSetFunctions: nothing in 3");
break; break;
@ -2711,12 +2703,6 @@ void ScummEngine_v6::o6_kernelGetFunctions() {
getStackList(args, ARRAYSIZE(args)); getStackList(args, ARRAYSIZE(args));
switch (args[0]) { switch (args[0]) {
case 1:
// Used to store images when decorating cake in
// Fatty Bear's Birthday Surprise
warning("o6_kernelGetFunctions: stub1()");
push(0);
break;
case 113: case 113:
// This is used for the Sam & Max paint-by-numbers mini-game // This is used for the Sam & Max paint-by-numbers mini-game
// to find out what color to change. I think that what we have // to find out what color to change. I think that what we have