Correct time events duration, when saving in Elvira 1.

svn-id: r31516
This commit is contained in:
Travis Howell 2008-04-16 14:08:01 +00:00
parent 888eb26f8b
commit af4b21a112

View File

@ -1069,7 +1069,7 @@ bool AGOSEngine::saveGame(uint slot, const char *caption) {
Common::OutSaveFile *f;
uint item_index, num_item, i;
TimeEvent *te;
uint32 curTime = 0;
uint32 curTime = getTime();
uint32 gsc = _gameStoppedClock;
_lockWord |= 0x100;
@ -1084,7 +1084,7 @@ bool AGOSEngine::saveGame(uint slot, const char *caption) {
f->writeUint32BE(_itemArrayInited - 1);
f->writeUint32BE(0xFFFFFFFF);
f->writeUint32BE(0);
f->writeUint32BE(curTime);
f->writeUint32BE(0);
i = 0;