ULTIMA8: Header file cleanups

This commit is contained in:
Matthew Duggan 2020-03-28 20:43:41 +09:00
parent 345520b8cb
commit af4bb06909
4 changed files with 0 additions and 45 deletions

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@ -26,7 +26,6 @@
#include "ultima/ultima8/audio/music_process.h"
#include "ultima/ultima8/audio/audio_channel.h"
#include "ultima/ultima8/audio/midi_player.h"
#include "ultima/ultima8/conf/setting_manager.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "audio/decoders/raw.h"

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@ -23,8 +23,6 @@
#include "ultima/ultima8/audio/midi_player.h"
#include "ultima/ultima8/ultima8.h"
#include "audio/midiparser.h"
#include "audio/miles.h"
#include "common/config-manager.h"
namespace Ultima {
namespace Ultima8 {

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@ -27,8 +27,6 @@
#include "ultima/ultima8/graphics/texture_png.h"
#include "ultima/ultima8/graphics/render_surface.h"
#include <cstring>
namespace Ultima {
namespace Ultima8 {

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@ -23,8 +23,6 @@
#ifndef ULTIMA8_MISC_PENT_INCLUDE_H
#define ULTIMA8_MISC_PENT_INCLUDE_H
#define PENTAGRAM_NEW
//
// Common/base types
//
@ -124,44 +122,6 @@ void setAllocationFunctions(allocFunc a, deallocFunc d);
pfree(ptr); \
}
//
// Precompiled Header Support
//
#ifdef USE_PRECOMPILED_HEADER
// C Standard Library and STL
#include <fstream>
#include <cstdio>
#include "ultima/shared/std/containers.h"
// Useful Pentagram headers
#include "ultima/ultima8/world/get_object.h"
#include "ultima/ultima8/kernel/kernel.h"
#include "ultima/ultima8/usecode/intrinsics.h"
#include "ultima/ultima8/kernel/process.h"
#include "ultima/ultima8/kernel/object.h"
#include "ultima/ultima8/world/item.h"
#include "ultima/ultima8/world/container.h"
#include "ultima/ultima8/world/actors/actor.h"
#include "ultima/ultima8/world/actors/main_actor.h"
#include "ultima/ultima8/gumps/gump.h"
#include "ultima/ultima8/filesys/file_system.h"
#include "ultima/ultima8/filesys/idata_source.h"
#include "ultima/ultima8/filesys/odata_source.h"
#include "ultima/ultima8/graphics/shape_archive.h"
#include "ultima/ultima8/graphics/shape.h"
#include "ultima/ultima8/graphics/shape_frame.h"
#include "ultima/ultima8/graphics/render_surface.h"
#include "ultima/ultima8/world/world.h"
#include "ultima/ultima8/world/current_map.h"
#include "ultima/ultima8/kernel/object_manager.h"
#include "ultima/ultima8/ultima8.h"
#include "ultima/ultima8/usecode/usecode.h"
#include "ultima/ultima8/usecode/uc_list.h"
#include "ultima/ultima8/usecode/uc_machine.h"
#include "ultima/ultima8/usecode/uc_process.h"
#endif
} // End of namespace Ultima8
} // End of namespace Ultima