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Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in addition to the room 16 that was already taken care of in revision 30482.
svn-id: r30631
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@ -1245,7 +1245,7 @@ cmd(distance) {
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}
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// WORKAROUND: Fixes King's Quest IV's script bug #1660424 (KQ4: Zombie bug).
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// In the graveyard (Room 16) at night if you had the Obsidian Scarab (Item 4)
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// In the graveyard (Rooms 16 and 18) at night if you had the Obsidian Scarab (Item 4)
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// and you were very close to a spot where a zombie was going to rise up from the
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// ground you could reproduce the bug. Just standing there and letting the zombie
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// try to rise up the Obsidian Scarab would repel the zombie immediately and that
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@ -1253,10 +1253,11 @@ cmd(distance) {
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// wouldn't chase Rosella around anymore. If it had worked correctly the zombie
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// wouldn't have come up at all or it would have come up and gone back down
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// immediately. The latter approach is the one implemented here.
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if (g_agi->getGameID() == GID_KQ4 && _v[vCurRoom] == 16 && p2 >= 221 && p2 <= 223) {
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// Room 16 is a graveyard where three zombies come up at night. It uses logic 16.
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if (g_agi->getGameID() == GID_KQ4 && (_v[vCurRoom] == 16 || _v[vCurRoom] == 18) && p2 >= 221 && p2 <= 223) {
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// Rooms 16 and 18 are graveyards where three zombies come up at night. They use logics 16 and 18.
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// Variables 221-223 are used to save the distance between each zombie and Rosella.
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// Variables 155, 156 and 162 are used to save the state of each zombie.
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// Variables 155, 156 and 162 are used to save the state of each zombie in room 16.
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// Variables 155, 156 and 158 are used to save the state of each zombie in room 18.
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// Rosella gets turned to a zombie only if any of the zombies is under 10 units away
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// from her and she doesn't have the Obsidian Scarab (Item 4). Likewise Rosella makes
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// a zombie go back into the ground if the zombie comes under 15 units away from her
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@ -1265,7 +1266,7 @@ cmd(distance) {
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// a zombie or the zombie getting turned away by the scarab) we make it appear the
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// zombie is far away from Rosella if the zombie is not already up and chasing her.
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enum zombieStates {ZOMBIE_SET_TO_RISE_UP, ZOMBIE_RISING_UP, ZOMBIE_CHASING_EGO};
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static const uint8 zombieStateVarNumList[] = {155, 156, 162};
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uint8 zombieStateVarNumList[] = {155, 156, (_v[vCurRoom] == 16) ? 162 : 158};
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uint8 zombieNum = p2 - 221; // Zombie's number (In range 0-2)
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uint8 zombieStateVarNum = zombieStateVarNumList[zombieNum]; // Number of the variable containing zombie's state
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uint8 zombieState = _v[zombieStateVarNum]; // Zombie's state
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