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DM: Refactor Frame POD
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16199b4091
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@ -30,17 +30,22 @@ enum GraphicIndice {
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gCeilingIndice = 76
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};
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// The frames in the orignal sources contain inclusive boundaries and byte widths, not pixel widths
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struct Frame {
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// FIXME: these bundaries are inclusive, workaround by adding +1 in the drawFrame methods
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uint16 destFromX, destToX, destFromY, destToY;
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// srcWidth and srcHeight (present in the original sources) is redundant here, can be deduced from gaphicsIndice
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uint16 srcWidth, srcHeight;
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uint16 srcX, srcY;
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Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
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uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY):
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destFromX(destFromX), destToX(destToX + 1), destFromY(destFromY), destToY(destToY + 1),
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srcWidth(srcWidth * 2), srcHeight(srcHeight), srcX(srcX), srcY(srcY) {}
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};
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Frame gCeilingFrame = {0, 223, 0, 28, 0, 0};
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Frame gFloorFrame = {0, 223, 66, 135, 0, 0};
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Frame gWallFrameD3L2 = {0, 15, 25, 73, 0, 0}; // @ FRAME G0711_s_Graphic558_Frame_Wall_D3L2
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Frame gWallFrameD3R2 = {208, 223, 25, 73, 0, 0}; // @ G0712_s_Graphic558_Frame_Wall_D3R2
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Frame gCeilingFrame(0, 223, 0, 28, 112, 29, 0, 0);
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Frame gFloorFrame(0, 223, 66, 135, 112, 70, 0, 0);
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Frame gWallFrameD3L2(0, 15, 25, 73, 8, 49, 0, 0); // @ FRAME G0711_s_Graphic558_Frame_Wall_D3L2
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Frame gWallFrameD3R2(208, 223, 25, 73, 8, 49, 0, 0); // @ G0712_s_Graphic558_Frame_Wall_D3R2
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extern Viewport gDefultViewPort = {0, 0};
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extern Viewport gDungeonViewport = {0, 64}; // TODO: I guessed the numbers
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@ -59,8 +64,8 @@ DisplayMan::~DisplayMan() {
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delete[] _packedItemPos;
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delete[] _vgaBuffer;
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delete[] _bitmaps;
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delete[] _wallSetBitMaps[13]; // copy of another bitmap, just flipped
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delete[] _wallSetBitMaps[14]; // copy of another bitmap, just flipped
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delete[] _wallSetBitMaps[13]; // copy of another bitmap, but flipped
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delete[] _wallSetBitMaps[14]; // copy of another bitmap, but flipped
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}
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void DisplayMan::setUpScreens(uint16 width, uint16 height) {
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@ -244,7 +249,7 @@ uint16 DisplayMan::height(uint16 index) {
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}
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void DisplayMan::drawWallSetBitmap(byte *bitmap, Frame &f, uint16 srcWidth) {
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blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX + 1, f.destFromY, f.destToY + 1, kColorFlesh, gDungeonViewport);
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blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX, f.destFromY, f.destToY, kColorFlesh, gDungeonViewport);
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}
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