HUGO: Fix palette issue after restoring a game in H3

svn-id: r54685
This commit is contained in:
Arnaud Boutonné 2010-11-30 20:15:02 +00:00
parent 8393bc5b5f
commit af79de331e
2 changed files with 44 additions and 20 deletions

View File

@ -47,20 +47,23 @@ namespace Hugo {
#define INY(Y, B) (Y >= B->y && Y <= B->y + B->dy)
#define OVERLAP(A, B) ((INX(A->x, B) || INX(A->x + A->dx, B) || INX(B->x, A) || INX(B->x + B->dx, A)) && (INY(A->y, B) || INY(A->y + A->dy, B) || INY(B->y, A) || INY(B->y + B->dy, A)))
Screen::Screen(HugoEngine *vm) : _vm(vm), _palette(0) {
for (int j = 0; j < NUM_FONTS; j++) {
_arrayFont[j] = 0;
fontLoadedFl[j] = false;
Screen::Screen(HugoEngine *vm) : _vm(vm), _mainPalette(0), _curPalette(0) {
for (int i = 0; i < NUM_FONTS; i++) {
_arrayFont[i] = 0;
fontLoadedFl[i] = false;
}
}
Screen::~Screen() {
}
/**
* Replace the palette by the main palette
*/
void Screen::createPal() {
debugC(1, kDebugDisplay, "createPal");
g_system->setPalette(_palette, 0, NUM_COLORS);
g_system->setPalette(_mainPalette, 0, NUM_COLORS);
}
/**
@ -107,33 +110,50 @@ void Screen::displayRect(int16 x, int16 y, int16 dx, int16 dy) {
}
/**
* Change a color by remapping supplied palette index with new index
* Change a color by remapping supplied palette index with new index in main palette.
* Alse save the new color in the current palette.
*/
void Screen::remapPal(uint16 oldIndex, uint16 newIndex) {
debugC(1, kDebugDisplay, "Remap_pal(%d, %d)", oldIndex, newIndex);
byte pal[4];
pal[0] = _palette[newIndex * 4 + 0];
pal[1] = _palette[newIndex * 4 + 1];
pal[2] = _palette[newIndex * 4 + 2];
pal[3] = _palette[newIndex * 4 + 3];
pal[0] = _curPalette[4 * oldIndex + 0] = _mainPalette[newIndex * 4 + 0];
pal[1] = _curPalette[4 * oldIndex + 1] = _mainPalette[newIndex * 4 + 1];
pal[2] = _curPalette[4 * oldIndex + 2] = _mainPalette[newIndex * 4 + 2];
pal[3] = _curPalette[4 * oldIndex + 3] = _mainPalette[newIndex * 4 + 3];
g_system->setPalette(pal, oldIndex, 1);
}
/**
* Saves the current palette in a savegame
*/
void Screen::savePal(Common::WriteStream *f) {
debugC(1, kDebugDisplay, "savePal");
for (int i = 0; i < _paletteSize; i++)
f->writeByte(_palette[i]);
f->writeByte(_curPalette[i]);
}
/**
* Restore the current palette from a savegame
*/
void Screen::restorePal(Common::SeekableReadStream *f) {
debugC(1, kDebugDisplay, "restorePal");
byte pal[4];
for (int i = 0; i < _paletteSize; i++)
_palette[i] = f->readByte();
_curPalette[i] = f->readByte();
for (int i = 0; i < _paletteSize / 4; i++) {
pal[0] = _curPalette[i * 4 + 0];
pal[1] = _curPalette[i * 4 + 1];
pal[2] = _curPalette[i * 4 + 2];
pal[3] = _curPalette[i * 4 + 3];
g_system->setPalette(pal, i, 1);
}
}
@ -412,8 +432,9 @@ void Screen::shadowStr(int16 sx, int16 sy, const char *s, byte color) {
writeStr(sx, sy, s, color);
}
/** Introduce user to the game
* DOS versions Only
/**
* Introduce user to the game. In the original games, it was only
* present in the DOS versions
*/
void Screen::userHelp() {
Utils::Box(BOX_ANY , "%s",
@ -434,7 +455,7 @@ void Screen::drawStatusText() {
loadFont(U_FONT8);
uint16 sdx = stringLength(_vm->_statusLine);
uint16 sdy = fontHeight() + 1; // + 1 for shadow
uint16 sdy = fontHeight() + 1; // + 1 for shadow
uint16 posX = 0;
uint16 posY = YPIX - sdy;
@ -497,16 +518,18 @@ void Screen::initNewScreenDisplay() {
void Screen::loadPalette(Common::File &in) {
// Read palette
_paletteSize = in.readUint16BE();
_palette = (byte *)malloc(sizeof(byte) * _paletteSize);
_mainPalette = (byte *)malloc(sizeof(byte) * _paletteSize);
_curPalette = (byte *)malloc(sizeof(byte) * _paletteSize);
for (int i = 0; i < _paletteSize; i++)
_palette[i] = in.readByte();
_curPalette[i] = _mainPalette[i] = in.readByte();
}
/**
* Free palette
* Free main and current palettes
*/
void Screen::freePalette() {
free(_palette);
free(_curPalette);
free(_mainPalette);
}
/**

View File

@ -107,7 +107,8 @@ protected:
byte _fnt; // Current font number
byte _fontdata[NUM_FONTS][FONTSIZE]; // Font data
byte *_font[NUM_FONTS][FONT_LEN]; // Ptrs to each char
byte *_palette;
byte *_mainPalette;
byte *_curPalette;
byte _paletteSize;
int16 _arrayFontSize[NUM_FONTS];