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WINTERMUTE: Privatize members in UITiledImage
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@ -46,6 +46,7 @@ public:
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bool display(int x, int y, int width, int height);
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UITiledImage(BaseGame *inGame = NULL);
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virtual ~UITiledImage();
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private:
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BaseSubFrame *_image;
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Rect32 _upLeft;
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Rect32 _upMiddle;
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