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https://github.com/libretro/scummvm.git
synced 2025-01-27 05:32:45 +00:00
FULLPIPE: Whitespace fix
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parent
c55862a378
commit
af91d2a5ce
@ -170,7 +170,7 @@ bool CGameLoader::gotoScene(int sceneId, int entranceId) {
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return true;
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}
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if (_sc2array[sc2idx]._entranceDataCount <= 0 )
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if (_sc2array[sc2idx]._entranceDataCount <= 0)
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return false;
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int entranceIdx;
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@ -633,7 +633,7 @@ bool Picture::isPixelHitAtPos(int x, int y) {
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if (x < _x || y < _y || x >= _x + _width || y >= _y + _height)
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return false;
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if (!_bitmap )
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if (!_bitmap)
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init();
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_bitmap->_x = _x;
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@ -202,7 +202,7 @@ void FullpipeEngine::updateCursorsCommon() {
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_cursorId = PIC_CSR_GOFAR_R;
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return;
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}
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if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0 ) {
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if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
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_cursorId = PIC_CSR_GOFAR_L;
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return;
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}
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@ -44,8 +44,8 @@ bool CInteractionController::compareInteractions(const void *p1, const void *p2)
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const CInteraction *i1 = (const CInteraction *)p1;
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const CInteraction *i2 = (const CInteraction *)p2;
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if ( i2->_sceneId < i1->_sceneId) {
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if ( i1->_sceneId != static_compSceneId)
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if (i2->_sceneId < i1->_sceneId) {
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if (i1->_sceneId != static_compSceneId)
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return false;
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}
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if (i2->_sceneId != i1->_sceneId) {
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@ -60,7 +60,7 @@ bool CInteractionController::compareInteractions(const void *p1, const void *p2)
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goto LABEL_18;
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if (i1->_objectId3 != -1 && i1->_objectId3 != -2) {
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LABEL_17:
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if (i2->_objectId3 != -2 )
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if (i2->_objectId3 != -2)
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return true;
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LABEL_18:
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if (i1->_objectId3 != -1)
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@ -386,7 +386,7 @@ bool CInventory2::unselectItem(bool flag) {
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int CInventory2::getHoveredItem(Common::Point *point) {
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int selId = getSelectedItemId();
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if (point->y <= 20 && !_isInventoryOut && !_isLocked )
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if (point->y <= 20 && !_isInventoryOut && !_isLocked)
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slideOut();
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if (!selId && point->y >= 55) {
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@ -75,7 +75,7 @@ bool CModalIntro::handleMessage(ExCommand *message) {
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if (message->_messageNum != 36)
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return false;
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if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32 )
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if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32)
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return false;
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if (_needRedraw) {
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@ -256,7 +256,7 @@ void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
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}
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MessageQueue *StaticANIObject::getMessageQueue() {
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if (this->_messageQueueId <= 0 )
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if (this->_messageQueueId <= 0)
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return 0;
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return g_fullpipe->_globalMessageQueueList->getMessageQueueById(_messageQueueId);
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@ -1389,7 +1389,7 @@ void Movement::loadPixelData() {
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mov = i;
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for (uint i = 0; i < _dynamicPhases.size(); i++) {
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if ((Statics *)_dynamicPhases[i] != mov->_staticsObj2 || !(mov->_staticsObj2->_staticsId & 0x4000) )
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if ((Statics *)_dynamicPhases[i] != mov->_staticsObj2 || !(mov->_staticsObj2->_staticsId & 0x4000))
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((Statics *)_dynamicPhases[i])->getPixelData();
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}
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