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FREESCAPE: increased near clip plane to reduce flickering
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@ -110,7 +110,7 @@ FreescapeEngine::FreescapeEngine(OSystem *syst, const ADGameDescription *gd)
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_lastMousePos = Common::Point(0, 0);
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_lastMousePos = Common::Point(0, 0);
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_lastFrame = 0;
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_lastFrame = 0;
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_nearClipPlane = 1;
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_nearClipPlane = 2;
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_farClipPlane = 8192 + 1802; // Added some extra distance to avoid flickering
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_farClipPlane = 8192 + 1802; // Added some extra distance to avoid flickering
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// These depends on the specific game
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// These depends on the specific game
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