FREESCAPE: increased near clip plane to reduce flickering

This commit is contained in:
neuromancer 2022-12-21 14:06:00 -03:00
parent ac263aadf9
commit afc8253463

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@ -110,7 +110,7 @@ FreescapeEngine::FreescapeEngine(OSystem *syst, const ADGameDescription *gd)
_lastMousePos = Common::Point(0, 0);
_lastFrame = 0;
_nearClipPlane = 1;
_nearClipPlane = 2;
_farClipPlane = 8192 + 1802; // Added some extra distance to avoid flickering
// These depends on the specific game