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Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits
svn-id: r49194
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@ -1602,7 +1602,7 @@ void DrasculaEngine::animation_9_6() {
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// We set the room number to -1 for the same purpose.
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// Also check animation_2_1(), where the same hack was used
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// by the original
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roomNumber = -1;
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roomNumber = -2;
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loadPic("nota2.alg", bgSurface, HALF_PAL);
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black();
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trackProtagonist = 1;
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@ -89,7 +89,8 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) {
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updateRoom();
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updateScreen();
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if (cursorVisible)
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// roomNumber -2 is end credits. Do not show cursor there
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if (cursorVisible && roomNumber != -2)
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showCursor();
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}
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