Whitespace fixes

svn-id: r15704
This commit is contained in:
Torbjörn Andersson 2004-10-31 13:51:01 +00:00
parent 4126001b86
commit b0110fe5b2

View File

@ -84,7 +84,7 @@ struct ACTORACTIONITEM {
};
struct ACTORACTION {
ACTORACTIONITEM dir[4];
ACTORACTIONITEM dir[4];
};
struct WALKINTENT {
@ -129,22 +129,22 @@ struct ACTORINTENT {
};
struct ACTOR {
int id; // Actor id
int name_i; // Actor's index in actor name string list
int id; // Actor id
int name_i; // Actor's index in actor name string list
uint16 flags;
Point a_pt; // Actor's logical coordinates
Point s_pt; // Actor's screen coordinates
Point a_pt; // Actor's logical coordinates
Point s_pt; // Actor's screen coordinates
int sl_rn; // Actor's sprite list res #
int si_rn; // Actor's sprite index res #
SPRITELIST *sl_p;// Actor's sprite list data
int sl_rn; // Actor's sprite list res #
int si_rn; // Actor's sprite index res #
SPRITELIST *sl_p; // Actor's sprite list data
int idle_time;
int orient;
int speaking;
int a_dcolor; // Actor dialogue color
int a_dcolor; // Actor dialogue color
// The actor intent list describes what the actor intends to do;
// multiple intents can be queued. The actor must complete an
@ -153,7 +153,7 @@ struct ACTOR {
YS_DL_LIST *a_intentlist;
// WALKPATH path;
// WALKPATH path;
int def_action;
uint16 def_action_flags;
@ -163,9 +163,9 @@ struct ACTOR {
int action_frame;
int action_time;
ACTORACTION *act_tbl; // Action lookup table
int action_ct; // Number of actions in the action LUT
YS_DL_NODE *node; // Actor's node in the actor list
ACTORACTION *act_tbl; // Action lookup table
int action_ct; // Number of actions in the action LUT
YS_DL_NODE *node; // Actor's node in the actor list
ACTOR() { memset(this, 0, sizeof(*this)); }
};
@ -185,7 +185,7 @@ struct ACTIONTIMES {
};
class Actor {
public:
public:
int reg();
Actor(SagaEngine *vm);
~Actor();
@ -217,9 +217,9 @@ class Actor {
int addActor(ACTOR * actor);
int deleteActor(int index);
ACTOR *lookupActor(int index);
ACTOR *lookupActor(int index);
private:
private:
int handleWalkIntent(ACTOR *actor, WALKINTENT *a_walk_int, int *complete_p, int msec);
int handleSpeakIntent(ACTOR *actor, SPEAKINTENT *a_speakint, int *complete_p, int msec);
int setPathNode(WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, SEMAPHORE *sem);