STARTREK: FEATHER6

This commit is contained in:
Matthew Stewart 2018-07-05 23:00:40 -04:00 committed by Eugene Sandulenko
parent 6486579e6a
commit b02124b5ee
6 changed files with 538 additions and 9 deletions

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@ -243,6 +243,7 @@ struct AwayMission {
} mudd;
struct {
bool diedFromStalactites; // 0x29
// 0: initial state
// 1: one rock thrown at it
// 2: two rocks thrown at it (low enough to climb up)

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@ -157,7 +157,7 @@ Room::Room(StarTrekEngine *vm, const Common::String &name) : _vm(vm) {
}
else if (name == "FEATHER6") {
_roomActionList = feather6ActionList;
_numRoomActions = sizeof(feather6ActionList) / sizeof(RoomAction);
_numRoomActions = feather6NumActions;
}
else if (name == "FEATHER7") {
_roomActionList = feather7ActionList;

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@ -1655,6 +1655,56 @@ public:
// FEATHER6
void feather6Tick1();
void feather6TouchedHotspot0();
void feather6UseSpockOnCrystals();
void feather6UseMccoyOnCrystals();
void feather6UseRedshirtOnCrystals();
void feather6UseRockOnStalactites();
void feather6ReachedPositionToThrowRock();
void feather6DoneThrowingRock();
void feather6KirkDiedFromStalactites();
void feather6UseRockOnCrystals();
void feather6ReachedCrystalsWithRock();
void feather6Tick();
void feather6HitCrystalsWithRockFirstTime();
void feather6HitCrystalsWithRockSecondTime();
void feather6UseRockOnStalagmites();
void feather6UseRockAnywhere();
void feather6UseKnifeOnStalagmites();
void feather6UseKnifeAnywhere();
void feather6UseKnifeOnMccoy();
void feather6UseKnifeOnSpock();
void feather6UseKnifeOnRedshirt();
void feather6UseCrystalAnywhere();
void feather6UseSnakeAnywhere();
void feather6UseMedkitAnywhere();
void feather6UsePhaser();
void feather6LookAtEastExit();
void feather6LookAnywhere();
void feather6LookAtRocks();
void feather6LookAtStalagmites();
void feather6LookAtCrystals();
void feather6LookAtKirk();
void feather6LookAtSpock();
void feather6LookAtMccoy();
void feather6LookAtRedshirt();
void feather6LookAtStalactites();
void feather6TalkToMccoy();
void feather6TalkToRedshirt();
void feather6TalkToSpock();
void feather6UseMTricorderOnEastExit();
void feather6UseMTricorderOnRocks();
void feather6UseSTricorderOnEastExit();
void feather6UseSTricorderAnywhere();
void feather6UseSTricorderOnRocks();
void feather6UseSTricorderOnCrystals();
void feather6UseSTricorderOnStalactites();
void feather6UseSTricorderOnStalagmites();
void feather6GetCrystals();
void feather6UseKnifeOnCrystals();
void feather6ReachedCrystalsWithKnife();
void feather6DoneCuttingCrystals();
void feather6Timer4Expired();
// FEATHER7
void feather7Tick1();
@ -1788,6 +1838,9 @@ private:
// feather2
bool showedSnakeToTlaoxac; // 0xca
bool tlaoxacUnconscious; // 0xcb
// feather6
bool usedRockOnCrystalsOnce;
} feather;

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@ -22,14 +22,363 @@
#include "startrek/room.h"
#define OBJECT_8 8
#define OBJECT_CRYSTALS 8
#define OBJECT_STALACTITES 9
#define OBJECT_THROWN_STONE 10
#define HOTSPOT_20 0x20
#define HOTSPOT_EAST_EXIT 0x20
#define HOTSPOT_ROCKS 0x21
#define HOTSPOT_STALACTITES 0x22
#define HOTSPOT_STALAGMITES 0x23
namespace StarTrek {
extern const RoomAction feather6ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather6Tick1 },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::feather6TouchedHotspot0 },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_CRYSTALS, 0}, &Room::feather6UseSpockOnCrystals },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_CRYSTALS, 0}, &Room::feather6UseMccoyOnCrystals },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_CRYSTALS, 0}, &Room::feather6UseRedshirtOnCrystals },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_STALACTITES, 0}, &Room::feather6UseRockOnStalactites },
{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALACTITES, 0}, &Room::feather6UseRockOnStalactites },
{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::feather6ReachedPositionToThrowRock },
{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::feather6DoneThrowingRock },
{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::feather6KirkDiedFromStalactites },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_CRYSTALS, 0}, &Room::feather6UseRockOnCrystals },
{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::feather6ReachedCrystalsWithRock },
{ {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::feather6Tick },
{ {ACTION_DONE_ANIM, 10, 0, 0}, &Room::feather6HitCrystalsWithRockFirstTime },
{ {ACTION_DONE_ANIM, 9, 0, 0}, &Room::feather6HitCrystalsWithRockSecondTime },
{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_STALAGMITES, 0}, &Room::feather6UseRockOnStalagmites },
{ {ACTION_USE, OBJECT_IROCK, HOTSPOT_EAST_EXIT, 0}, &Room::feather6UseRockOnStalagmites },
{ {ACTION_USE, OBJECT_IROCK, 0xff, 0}, &Room::feather6UseRockAnywhere },
{ {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_STALAGMITES, 0},&Room::feather6UseKnifeOnStalagmites },
{ {ACTION_USE, OBJECT_IKNIFE, 0xff, 0}, &Room::feather6UseKnifeAnywhere },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0}, &Room::feather6UseKnifeOnMccoy },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0}, &Room::feather6UseKnifeOnSpock },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0}, &Room::feather6UseKnifeOnRedshirt },
{ {ACTION_USE, OBJECT_ICRYSTAL, 0xff, 0}, &Room::feather6UseCrystalAnywhere },
{ {ACTION_USE, OBJECT_ISNAKE, 0xff, 0}, &Room::feather6UseSnakeAnywhere },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather6UseMedkitAnywhere },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather6UsePhaser },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather6UsePhaser },
{ {ACTION_LOOK, HOTSPOT_EAST_EXIT, 0, 0}, &Room::feather6LookAtEastExit },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather6LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_ROCKS, 0, 0}, &Room::feather6LookAtRocks },
{ {ACTION_LOOK, HOTSPOT_STALAGMITES, 0, 0}, &Room::feather6LookAtStalagmites },
{ {ACTION_LOOK, OBJECT_CRYSTALS, 0, 0}, &Room::feather6LookAtCrystals },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather6LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather6LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather6LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather6LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_STALACTITES, 0, 0}, &Room::feather6LookAtStalactites },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather6TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather6TalkToRedshirt },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather6TalkToSpock },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_EAST_EXIT, 0},&Room::feather6UseMTricorderOnEastExit },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather6UseMTricorderOnRocks },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_EAST_EXIT, 0},&Room::feather6UseSTricorderOnEastExit },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather6UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_ROCKS, 0}, &Room::feather6UseSTricorderOnRocks },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CRYSTALS, 0}, &Room::feather6UseSTricorderOnCrystals },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALACTITES, 0},&Room::feather6UseSTricorderOnStalactites },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_STALAGMITES, 0},&Room::feather6UseSTricorderOnStalagmites },
{ {ACTION_GET, OBJECT_CRYSTALS, 0, 0}, &Room::feather6GetCrystals },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_CRYSTALS, 0}, &Room::feather6UseKnifeOnCrystals },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::feather6ReachedCrystalsWithKnife },
{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::feather6DoneCuttingCrystals },
{ {ACTION_TIMER_EXPIRED, 4, 0, 0}, &Room::feather6Timer4Expired },
// ENHANCEMENTs: Also add entries for OBJECT_STALACTITES, not just HOTSPOT_STALACTITES
{ {ACTION_LOOK, OBJECT_STALACTITES, 0, 0}, &Room::feather6LookAtStalactites },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_STALACTITES, 0}, &Room::feather6UseSTricorderOnStalactites },
};
extern const int feather6NumActions = sizeof(feather6ActionList) / sizeof(RoomAction);
void Room::feather6Tick1() {
playVoc("FEA6LOOP");
playMidiMusicTracks(27);
loadActorAnim(OBJECT_CRYSTALS, "s5r6cx", 0x8a, 0x91);
loadActorAnim(OBJECT_STALACTITES, "s5r6ts", 0x90, 0x25);
}
void Room::feather6TouchedHotspot0() { // McCoy warns you not to go back to the river
showText(TX_SPEAKER_MCCOY, TX_FEA6_014);
}
void Room::feather6UseSpockOnCrystals() {
showText(TX_SPEAKER_SPOCK, TX_FEA6_020);
}
void Room::feather6UseMccoyOnCrystals() {
showText(TX_SPEAKER_MCCOY, TX_FEA6_009);
}
void Room::feather6UseRedshirtOnCrystals() {
showText(TX_SPEAKER_STRAGEY, TX_FEA6_040);
}
void Room::feather6UseRockOnStalactites() {
_vm->_awayMission.disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x94, 0x97, &Room::feather6ReachedPositionToThrowRock);
}
void Room::feather6ReachedPositionToThrowRock() {
loadActorAnim2(OBJECT_KIRK, "s5r1kt");
loadActorAnimC(OBJECT_THROWN_STONE, "s5r1ru", 0x96, 0x4e, &Room::feather6DoneThrowingRock);
}
void Room::feather6DoneThrowingRock() {
playSoundEffectIndex(SND_BLANK_0b);
loadActorAnim2(OBJECT_STALACTITES, "s5r6tf");
loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites);
playMidiMusicTracks(1);
}
void Room::feather6KirkDiedFromStalactites() {
_vm->_awayMission.feather.missionScore -= 3;
_vm->_awayMission.feather.diedFromStalactites = true;
_vm->_awayMission.disableInput = false;
showText(TX_FEA6N000);
showText(TX_FEA6N004);
loadRoomIndex(7, 5);
}
void Room::feather6UseRockOnCrystals() {
_vm->_awayMission.disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithRock);
}
void Room::feather6ReachedCrystalsWithRock() {
_vm->_awayMission.timers[2] = 174;
loadActorAnim2(OBJECT_STALACTITES, "s5r6tm");
if (!_roomVar.feather.usedRockOnCrystalsOnce) {
_roomVar.feather.usedRockOnCrystalsOnce = true;
loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockFirstTime);
} else
loadActorAnimC(OBJECT_KIRK, "s5r6kr", -1, -1, &Room::feather6HitCrystalsWithRockSecondTime);
}
void Room::feather6Tick() {
if (_vm->_awayMission.timers[2] == 55 || _vm->_awayMission.timers[2] == 89 || _vm->_awayMission.timers[2] == 119)
playSoundEffectIndex(SND_BLANK_0b);
}
void Room::feather6HitCrystalsWithRockFirstTime() {
_vm->_awayMission.disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
showText(TX_SPEAKER_KIRK, TX_FEA6_001);
}
void Room::feather6HitCrystalsWithRockSecondTime() {
loadActorAnimC(OBJECT_KIRK, "s5r6kd", -1, -1, &Room::feather6KirkDiedFromStalactites);
loadActorAnim2(OBJECT_STALACTITES, "s5r6tf");
playMidiMusicTracks(0);
}
void Room::feather6UseRockOnStalagmites() {
showText(TX_SPEAKER_SPOCK, TX_FEA6_019);
}
void Room::feather6UseRockAnywhere() {
// ENHANCEMENT: There were two implementations of this function. The first (which took
// precedence) showed TX_FEA6N009, a generic "nothing happens" text. The second is
// Spock advising you not to use rocks, which is more interesting.
showText(TX_SPEAKER_SPOCK, TX_FEA6_021);
}
void Room::feather6UseKnifeOnStalagmites() {
showText(TX_SPEAKER_SPOCK, TX_FEA6_028);
}
void Room::feather6UseKnifeAnywhere() {
showText(TX_FEA6N010);
}
void Room::feather6UseKnifeOnMccoy() {
showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock)
}
void Room::feather6UseKnifeOnSpock() {
showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock)
}
void Room::feather6UseKnifeOnRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA6_039); // BUGFIX: Speaker is Stragey (not Spock)
}
void Room::feather6UseCrystalAnywhere() {
showText(TX_FEA6N015);
}
void Room::feather6UseSnakeAnywhere() {
showText(TX_FEA6N001);
}
void Room::feather6UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, TX_FEA6_011);
}
void Room::feather6UsePhaser() {
showText(TX_SPEAKER_SPOCK, TX_FEA6_023);
}
void Room::feather6LookAtEastExit() {
showText(TX_FEA6N016);
}
void Room::feather6LookAnywhere() {
showText(TX_FEA6N003);
}
void Room::feather6LookAtRocks() {
showText(TX_FEA6N014);
}
void Room::feather6LookAtStalagmites() {
showText(TX_FEA6N013);
}
void Room::feather6LookAtCrystals() {
showText(TX_FEA6N005);
}
void Room::feather6LookAtKirk() {
showText(TX_FEA6N007);
}
void Room::feather6LookAtSpock() {
showText(TX_FEA6N011);
}
void Room::feather6LookAtMccoy() {
showText(TX_FEA6N002);
}
void Room::feather6LookAtRedshirt() {
showText(TX_FEA6N008);
}
void Room::feather6LookAtStalactites() {
showText(TX_FEA6N012);
showText(TX_SPEAKER_SPOCK, TX_FEA6_034);
showText(TX_SPEAKER_MCCOY, TX_FEA6_017);
showText(TX_SPEAKER_SPOCK, TX_FEA6_033);
// BUG: Choice 2 (TX_FEA6_004) doesn't match with audio at all.
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_FEA6_008, TX_FEA6_006, TX_FEA6_004,
TX_BLANK
};
int choice = showText(choices);
if (choice == 0)
showText(TX_SPEAKER_SPOCK, TX_FEA6_032);
else if (choice == 1)
showText(TX_SPEAKER_SPOCK, TX_FEA6_036);
else
showText(TX_SPEAKER_SPOCK, TX_FEA6_037);
}
void Room::feather6TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA6_013);
}
void Room::feather6TalkToRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA6_042);
showText(TX_SPEAKER_KIRK, TX_FEA6_002);
showText(TX_SPEAKER_STRAGEY, TX_FEA6_041);
showText(TX_SPEAKER_MCCOY, TX_FEA6_016);
showText(TX_SPEAKER_STRAGEY, TX_FEA6_043);
}
void Room::feather6TalkToSpock() {
if (!_vm->_awayMission.redshirtDead)
showText(TX_SPEAKER_SPOCK, TX_FEA6_035);
else {
showText(TX_SPEAKER_SPOCK, TX_FEA6_038);
const TextRef choices[] = {
TX_SPEAKER_KIRK,
TX_FEA6_003, TX_FEA6_005, TX_FEA6_007,
TX_BLANK
};
int choice = showText(choices);
if (choice == 0)
showText(TX_SPEAKER_SPOCK, TX_FEA6_029);
else if (choice == 1)
showText(TX_SPEAKER_SPOCK, TX_FEA6_030);
else
showText(TX_SPEAKER_SPOCK, TX_FEA6_031);
}
}
void Room::feather6UseMTricorderOnEastExit() {
mccoyScan(DIR_E, TX_FEA6_012);
}
void Room::feather6UseMTricorderOnRocks() {
// ENHANCEMENT: Original didn't play tricorder noise, etc
mccoyScan(DIR_E, TX_FEA6_015);
}
void Room::feather6UseSTricorderOnEastExit() {
spockScan(DIR_E, TX_FEA6_024);
}
void Room::feather6UseSTricorderAnywhere() {
spockScan(DIR_S, TX_FEA6_022);
}
void Room::feather6UseSTricorderOnRocks() {
spockScan(DIR_N, TX_FEA6_018);
}
void Room::feather6UseSTricorderOnCrystals() {
spockScan(DIR_N, TX_FEA6_027);
}
void Room::feather6UseSTricorderOnStalactites() {
spockScan(DIR_N, TX_FEA6_025);
}
void Room::feather6UseSTricorderOnStalagmites() {
spockScan(DIR_N, TX_FEA6_026);
}
void Room::feather6GetCrystals() {
showText(TX_FEA6N020);
}
void Room::feather6UseKnifeOnCrystals() {
_vm->_awayMission.disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x9a, 0x97, &Room::feather6ReachedCrystalsWithKnife);
}
void Room::feather6ReachedCrystalsWithKnife() {
loadActorAnimC(OBJECT_KIRK, "s5r6kp", -1, -1, &Room::feather6DoneCuttingCrystals);
_vm->_awayMission.timers[4] = 122;
}
void Room::feather6DoneCuttingCrystals() {
_vm->_awayMission.disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
_vm->_awayMission.feather.missionScore += 1;
giveItem(OBJECT_ICRYSTAL);
showText(TX_FEA6N017);
}
void Room::feather6Timer4Expired() { // Crystal disappears when timer 4 expires
loadActorStandAnim(OBJECT_CRYSTALS);
}
}

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@ -1782,12 +1782,8 @@ RoomAction feather0ActionList[] = {
extern const RoomAction feather1ActionList[], feather2ActionList[], feather3ActionList[], feather4ActionList[];
extern const int feather1NumActions, feather2NumActions, feather3NumActions, feather4NumActions;
extern const RoomAction feather5ActionList[];
extern const int feather5NumActions;
RoomAction feather6ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather6Tick1 },
};
extern const RoomAction feather5ActionList[], feather6ActionList[];
extern const int feather5NumActions, feather6NumActions;
RoomAction feather7ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather7Tick1 },

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@ -1885,6 +1885,71 @@ enum GameStringIDs {
TX_FEA5N015,
TX_FEA6_001,
TX_FEA6_002,
TX_FEA6_003,
TX_FEA6_004,
TX_FEA6_005,
TX_FEA6_006,
TX_FEA6_007,
TX_FEA6_008,
TX_FEA6_009,
TX_FEA6_011,
TX_FEA6_012,
TX_FEA6_013,
TX_FEA6_014,
TX_FEA6_015,
TX_FEA6_016,
TX_FEA6_017,
TX_FEA6_018,
TX_FEA6_019,
TX_FEA6_020,
TX_FEA6_021,
TX_FEA6_022,
TX_FEA6_023,
TX_FEA6_024,
TX_FEA6_025,
TX_FEA6_026,
TX_FEA6_027,
TX_FEA6_028,
TX_FEA6_029,
TX_FEA6_030,
TX_FEA6_031,
TX_FEA6_032,
TX_FEA6_033,
TX_FEA6_034,
TX_FEA6_035,
TX_FEA6_036,
TX_FEA6_037,
TX_FEA6_038,
TX_FEA6_039,
TX_FEA6_040,
TX_FEA6_041,
TX_FEA6_042,
TX_FEA6_043,
TX_FEA6N000,
TX_FEA6N001,
TX_FEA6N002,
TX_FEA6N003,
TX_FEA6N004,
TX_FEA6N005,
TX_FEA6N006,
TX_FEA6N007,
TX_FEA6N008,
TX_FEA6N009,
TX_FEA6N010,
TX_FEA6N011,
TX_FEA6N012,
TX_FEA6N013,
TX_FEA6N014,
TX_FEA6N015,
TX_FEA6N016,
TX_FEA6N017,
TX_FEA6N020,
TX_FEA6N028,
TX_FEA6N029,
TX_SIN3_012,
@ -3705,6 +3770,71 @@ const char * const g_gameStrings[] = {
"#FEA5\\FEA5N015#You already have a piece of the plant.",
"#FEA6\\FEA6_001#I think I can get it with a few more blows.",
"#FEA6\\FEA6_002#Have you ever made it up the face of Half Dome, Lieutenant?",
"#FEA6\\FEA6_003#Perhaps we should hold onto that hope, Mr. Spock, that a civilised being will not kill for trivial motives.",
"#FEA6\\FEA6_004#Sometimes I feel like I'm the Captain of a nursery school.",
"#FEA6\\FEA6_005#That creature was quite real Mr. Spock. We will discuss this with our host, when we see him.",
"#FEA6\\FEA6_006#Then, gentlemen, I would advise you to stop arguing.",
"#FEA6\\FEA6_007#Unfortunately, human history is full of people who did not practice what they preached. Quetzecoatl is just one in a long line of them.",
"#FEA6\\FEA6_008#Will you two morons stop arguing just once!",
"#FEA6\\FEA6_009#Damn it Jim, I'm a surgeon not a geologist.",
"#FEA6\\FEA6_011#Everyone is healthy, Jim, there's no need for the medical kit here.",
"#FEA6\\FEA6_012#It would appear that our tentacled friend wants dessert. You can't go back that way, unless you enjoy being eaten.",
"#FEA6\\FEA6_013#I've lost any appetite I may have had for squid, Jim",
"#FEA6\\FEA6_014#Jim! Going back across that river would be insane.",
"#FEA6\\FEA6_015#Well, they're not organic. What did you think they were, calcified tribbles?",
"#FEA6\\FEA6_016#Captains and security officers. They don't realize how fragile the human body can be.",
"#FEA6\\FEA6_017#Well isn't that just great!",
"#FEA6\\FEA6_018#Fascinating. These rocks are limestone, but contain an unusually high content of heavy metals. There are dilithium crystals here, but in a very raw form.",
"#FEA6\\FEA6_019#I fail to see any logic in that action, Captain It may also cause stalactites to fall.",
"#FEA6\\FEA6_020#I would suggest using something to pry that loose, Captain.",
"#FEA6\\FEA6_021#It is unwise to use a rock here, Captain.",
"#FEA6\\FEA6_022#My tricorder indicates unusual energy patterns in this direction, Captain.",
"#FEA6\\FEA6_023#Still inoperative, Captain.",
"#FEA6\\FEA6_024#The creature is still there, Captain.",
"#FEA6\\FEA6_025#These stalactites were made from limestone deposits. They took millennia to form.",
"#FEA6\\FEA6_026#These stalagmites were made from limestone deposits. They took millennia to form.",
"#FEA6\\FEA6_027#This appears to be a formation of raw dilithium crystals, Captain.",
"#FEA6\\FEA6_028#This illogical action would only dull the knife.",
"#FEA6\\FEA6_029#Agreed, Captain.",
"#FEA6\\FEA6_030#This whole experience feels like a test. The equivalent of 20th Century earth lab rats running through a maze.",
"#FEA6\\FEA6_031#I would wait until we meet him before judging him, Captain.",
"#FEA6\\FEA6_032#Captain, I cannot speak for Dr. McCoy, but my intelligence quotient is far higher than humans...",
"#FEA6\\FEA6_033#Doctor, I would point out that your voice could also trigger such a collapse.",
"#FEA6\\FEA6_034#I should warn you that the stalactites could collapse quite easily. Any sudden motion could cause large quantities of stalactites to fall on us.",
"#FEA6\\FEA6_035#I would suggest we continue on, Captain. It would not be logical to endanger ourselves by remaining here.",
"#FEA6\\FEA6_036#It would seem to be a prudent course of action Captain, if Doctor McCoy would agree.",
"#FEA6\\FEA6_037#Really? That's fascinating Captain.",
"#FEA6\\FEA6_038#There is a contradiction, Captain. If Quetzecoatl is really an entity of peace, then Lt. Stragey should not have died.",
"#FEA6\\FEA6_039#Captain, have we done something wrong?",
"#FEA6\\FEA6_040#I don't think I'll be able to get a good grip sir. You might try prying it loose.",
"#FEA6\\FEA6_041#If we ever get back to Earth, one hundred credits says I'll beat you.",
"#FEA6\\FEA6_042#Reminds me of some spelunking I did on Hades IV. Ever do any climbing, Captain?",
"#FEA6\\FEA6_043#Sure we do. That's the challenge.",
"#FEA6\\FEA6N000#A stalagtite breaks loose and falls. You are mortally injured and die.",
"#FEA6\\FEA6N001#An interesting, but useless, manuever.",
"#FEA6\\FEA6N002#As usual, Dr. McCoy looks annoyed by the mission. ",
"#FEA6\\FEA6N003#Darkness, leading into the unknown.",
"#FEA6\\FEA6N004#However, a strange force envelopes your body...",
"#FEA6\\FEA6N005#It is a large cluster of crystals.",
"#FEA6\\FEA6N006#It's Game Over man...",
"#FEA6\\FEA6N007#James Kirk remembers the last time he was in a cave, and is glad that this one seems more peaceful.",
"#FEA6\\FEA6N008#Lieutenant Stragey looks nervously at the stalactites hovering precariously above you.",
"#FEA6\\FEA6N009#Nothing happens.",
"#FEA6\\FEA6N010#Nothing happens.",
"#FEA6\\FEA6N011#Spock is his usual stoic self.",
"#FEA6\\FEA6N012#Stalactites descend from the ceiling.",
"#FEA6\\FEA6N013#Stalagmites rise from the floor of the cave.",
"#FEA6\\FEA6N014#They appear to be ordinary rocks. Spock's tricorder might say otherwise.",
"#FEA6\\FEA6N015#This is one place where dilithium crystals don't seem to be very useful.",
"#FEA6\\FEA6N016#This is the way that you entered the cave. If you leave this way, the tentacled creature that attack you will probably try to get a second course for its dinner.",
"#FEA6\\FEA6N017#You have one dilithium crystal, in raw form.",
"#FEA6\\FEA6N020#You will need something to pry it loose.",
"#FEA6\\FEA6N028#You manage to pry loose one dilithium crystal.",
"#FEA6\\FEA6N029#You scratch your initials. No dilithium crystals were found.",
"#SIN3\\SIN3_012#Can't say I like the decor.",