WINTERMUTE: Add folders for utils and video

This commit is contained in:
Einar Johan Trøan Sømåen 2012-06-02 02:31:59 +02:00
parent 221490a93d
commit b02b3ebb21
47 changed files with 67 additions and 67 deletions

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@ -46,7 +46,7 @@
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include <math.h>

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@ -46,7 +46,7 @@
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"

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@ -56,7 +56,7 @@
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "common/str.h"
namespace WinterMute {

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@ -37,7 +37,7 @@
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"

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@ -32,7 +32,7 @@
#include "engines/wintermute/Ad/AdEntity.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

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@ -31,7 +31,7 @@
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFontStorage.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {

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@ -41,7 +41,7 @@
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

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@ -57,7 +57,7 @@
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/UI/UIWindow.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include <math.h>
#include <limits.h>

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@ -31,7 +31,7 @@
#include "engines/wintermute/Ad/AdTalkDef.h"
#include "engines/wintermute/Ad/AdTalkNode.h"
#include "engines/wintermute/Ad/AdGame.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Ad/AdScene.h"

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@ -35,7 +35,7 @@
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Ad/AdSpriteSet.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {

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@ -33,7 +33,7 @@
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Ad/AdSpriteSet.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CAdTalkNode, false)

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@ -30,8 +30,8 @@
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/Base/BDiskFile.h"
#include "engines/wintermute/Base/BResourceFile.h"
#include "engines/wintermute/Base/BSaveThumbFile.h"
@ -41,7 +41,7 @@
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/dcpackage.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
#include "common/textconsole.h"

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@ -28,7 +28,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BFontBitmap.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BSurface.h"

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@ -32,15 +32,15 @@
#include "engines/wintermute/Base/BFile.h"
#include "engines/wintermute/Base/BFontTT.h"
#include "engines/wintermute/FontGlyphCache.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/math/MathUtil.h"
#include "engines/wintermute/Base/BRenderSDL.h"
#include "engines/wintermute/Base/BSurfaceSDL.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "graphics/fonts/ttf.h"
#include "graphics/fontman.h"

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@ -51,9 +51,9 @@
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BSaveThumbHelper.h"
#include "engines/wintermute/Base/BSurfaceStorage.h"
#include "engines/wintermute/crc.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/crc.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/UI/UIWindow.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScEngine.h"

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@ -33,7 +33,7 @@
#include "engines/wintermute/Base/BSaveThumbHelper.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/math/Vector2.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/Base/BImage.h"
#include "engines/wintermute/Base/BSound.h"
#include "common/str.h"

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@ -29,10 +29,10 @@
#include <fstream>
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/tinyxml/tinyxml.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
namespace WinterMute {

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@ -32,7 +32,7 @@
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BSoundBuffer.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/vorbis.h"

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@ -29,8 +29,8 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"

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@ -28,8 +28,8 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BSurface.h"

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@ -30,7 +30,7 @@
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BStringTable.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "common/str.h"
namespace WinterMute {

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@ -35,7 +35,7 @@
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRegion.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"

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@ -31,7 +31,7 @@
#include "engines/wintermute/Base/PartEmitter.h"
#include "engines/wintermute/Base/BSprite.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
#include "common/str.h"
#include <math.h>

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@ -31,7 +31,7 @@
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFile.h"
#include "engines/wintermute/Base/BFileManager.h"

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@ -32,7 +32,7 @@
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#ifdef __IPHONEOS__
# include "IOS_StoreKit_interface.h"

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@ -29,7 +29,7 @@
#ifndef WINTERMUTE_SXSTORE_H
#define WINTERMUTE_SXSTORE_H
#include "engines/wintermute/Base/BPersistMgr.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/Base/BObject.h"
namespace WinterMute {

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@ -29,10 +29,10 @@
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/Base/scriptables/SXString.h"
#include "engines/wintermute/Base/scriptables/SXArray.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
namespace WinterMute {

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@ -28,7 +28,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/scriptables/ScEngine.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"

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@ -33,7 +33,7 @@
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/Base/BBase.h"
#include "engines/wintermute/wme_debugger.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "engines/wintermute/PlatformSDL.h"
namespace WinterMute {

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@ -31,7 +31,7 @@
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/Base/BScriptable.h"
namespace WinterMute {

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@ -29,7 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRenderSDL.h"
#include "engines/wintermute/PathUtil.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/Base/BSoundMgr.h"

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@ -29,7 +29,7 @@
#include "engines/wintermute/UI/UIEdit.h"
#include "engines/wintermute/UI/UIObject.h"
#include "engines/wintermute/UI/UITiledImage.h"
#include "engines/wintermute/StringUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/Base/BActiveRect.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BFont.h"
@ -44,7 +44,7 @@
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/utils.h"
#include "engines/wintermute/utils/utils.h"
#include "common/util.h"
#include "common/keyboard.h"

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@ -1,18 +1,6 @@
MODULE := engines/wintermute
MODULE_OBJS := \
Base/scriptables/ScEngine.o \
Base/scriptables/ScScript.o \
Base/scriptables/ScStack.o \
Base/scriptables/ScValue.o \
Base/scriptables/SXArray.o \
Base/scriptables/SXDate.o \
Base/scriptables/SXFile.o \
Base/scriptables/SXMath.o \
Base/scriptables/SxObject.o \
Base/scriptables/SXMemBuffer.o \
Base/scriptables/SXStore.o \
Base/scriptables/SXString.o \
Ad/AdActor.o \
Ad/AdActorDir.o \
Ad/AdEntity.o \
@ -40,6 +28,18 @@ MODULE_OBJS := \
Ad/AdTalkHolder.o \
Ad/AdTalkNode.o \
Ad/AdWaypointGroup.o \
Base/scriptables/ScEngine.o \
Base/scriptables/ScScript.o \
Base/scriptables/ScStack.o \
Base/scriptables/ScValue.o \
Base/scriptables/SXArray.o \
Base/scriptables/SXDate.o \
Base/scriptables/SXFile.o \
Base/scriptables/SXMath.o \
Base/scriptables/SxObject.o \
Base/scriptables/SXMemBuffer.o \
Base/scriptables/SXStore.o \
Base/scriptables/SXString.o \
Base/BActiveRect.o \
Base/BBase.o \
Base/BDebugger.o \
@ -86,8 +86,9 @@ MODULE_OBJS := \
Base/BSurfaceStorage.o \
Base/BTransitionMgr.o \
Base/BViewport.o \
ConvertUTF.o \
crc.o \
Base/PartParticle.o \
Base/PartEmitter.o \
Base/PartForce.o \
detection.o \
FontGlyphCache.o \
graphics/transparentSurface.o \
@ -95,12 +96,7 @@ MODULE_OBJS := \
math/MathUtil.o \
math/Matrix4.o \
math/Vector2.o \
PathUtil.o \
Base/PartParticle.o \
Base/PartEmitter.o \
Base/PartForce.o \
PlatformSDL.o \
StringUtil.o \
Sys/SysClass.o \
Sys/SysClassRegistry.o \
Sys/SysInstance.o \
@ -115,9 +111,13 @@ MODULE_OBJS := \
UI/UIText.o \
UI/UITiledImage.o \
UI/UIWindow.o \
utils.o \
VidPlayer.o \
VidTheoraPlayer.o \
utils/ConvertUTF.o \
utils/crc.o \
utils/PathUtil.o \
utils/StringUtil.o \
utils/utils.o \
video/VidPlayer.o \
video/VidTheoraPlayer.o \
wintermute.o
MODULE_DIRS += \

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@ -18,7 +18,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/vidtheoraplayer.h"
#include "engines/wintermute/video/vidtheoraplayer.h"
//#pragma comment(lib, "libtheora.lib")