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TITANIC: Fix endless busy cursor in Titania close up
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@ -23,6 +23,7 @@
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#include "titanic/game/head_slot.h"
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#include "titanic/core/project_item.h"
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#include "titanic/game/brain_slot.h"
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#include "titanic/game_manager.h"
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namespace Titanic {
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@ -139,11 +140,15 @@ bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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bool CHeadSlot::TimerMsg(CTimerMsg *msg) {
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if (compareViewNameTo("Titania.Node 15.S") && CBrainSlot::_numAdded == 5
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&& _occupied) {
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if (_senseState == "Working" && !_workingFlag) {
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playMovie(_frameNum2, _frameNum3, 0);
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_workingFlag = true;
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} else if (_senseState == "Random") {
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playMovie(_frameNum2, _frameNum4, 0);
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// WORKAROUND: Fix original bug where returning to Titania closeup when all the brain slots
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// were inserted in an incorrect order, would result in endless busy cursor
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if (getGameManager()->_gameState._mode != GSMODE_CUTSCENE) {
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if (_senseState == "Working" && !_workingFlag) {
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playMovie(_frameNum2, _frameNum3, 0);
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_workingFlag = true;
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} else if (_senseState == "Random") {
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playMovie(_frameNum2, _frameNum4, 0);
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}
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}
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}
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