TITANIC: Fix endless busy cursor in Titania close up

This commit is contained in:
Paul Gilbert 2018-07-14 18:25:58 -07:00
parent 0094b4225c
commit b04fe74f83

View File

@ -23,6 +23,7 @@
#include "titanic/game/head_slot.h"
#include "titanic/core/project_item.h"
#include "titanic/game/brain_slot.h"
#include "titanic/game_manager.h"
namespace Titanic {
@ -139,11 +140,15 @@ bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) {
bool CHeadSlot::TimerMsg(CTimerMsg *msg) {
if (compareViewNameTo("Titania.Node 15.S") && CBrainSlot::_numAdded == 5
&& _occupied) {
if (_senseState == "Working" && !_workingFlag) {
playMovie(_frameNum2, _frameNum3, 0);
_workingFlag = true;
} else if (_senseState == "Random") {
playMovie(_frameNum2, _frameNum4, 0);
// WORKAROUND: Fix original bug where returning to Titania closeup when all the brain slots
// were inserted in an incorrect order, would result in endless busy cursor
if (getGameManager()->_gameState._mode != GSMODE_CUTSCENE) {
if (_senseState == "Working" && !_workingFlag) {
playMovie(_frameNum2, _frameNum3, 0);
_workingFlag = true;
} else if (_senseState == "Random") {
playMovie(_frameNum2, _frameNum4, 0);
}
}
}