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AGS: Removal of _GP macros from strings they shouldn't be in
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@ -147,7 +147,7 @@ String GetSavegameErrorText(SavegameErrorType err) {
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case kSvgErr_UnsupportedComponentVersion:
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return "Component data version not supported.";
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case kSvgErr_GameContentAssertion:
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return "Saved content does not match current _GP(game).";
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return "Saved content does not match current game.";
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case kSvgErr_InconsistentData:
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return "Inconsistent save data, or file is corrupted.";
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case kSvgErr_InconsistentPlugin:
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@ -914,7 +914,7 @@ HSaveError WriteThisRoom(Stream *out) {
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// persistent room's indicator
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const bool persist = _G(displayed_room) < MAX_ROOMS;
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out->WriteBool(persist);
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// write the current _GP(troom) state, in case they save in temporary room
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// write the current troom state, in case they save in temporary room
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if (!persist)
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_GP(troom).WriteToSavegame(out);
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return HSaveError::None();
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@ -960,7 +960,7 @@ HSaveError ReadThisRoom(Stream *in, int32_t cmp_ver, const PreservedParams &pp,
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// save the new room music vol for later use
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r_data.RoomVolume = (RoomVolumeMod)in->ReadInt32();
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// read the current _GP(troom) state, in case they saved in temporary room
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// read the current troom state, in case they saved in temporary room
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if (!in->ReadBool())
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_GP(troom).ReadFromSavegame(in);
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@ -316,7 +316,7 @@ static void restore_game_displayed_room_status(Stream *in, RestoredData &r_data)
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if (bb)
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_G(raw_saved_screen) = read_serialized_bitmap(in);
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// get the current _GP(troom), in case they save in room 600 or whatever
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// get the current troom, in case they save in room 600 or whatever
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ReadRoomStatus_Aligned(&_GP(troom), in);
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if (_GP(troom).tsdatasize > 0) {
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