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GUI: Added override specifiers
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@ -42,29 +42,29 @@ public:
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void drawDialog(DrawLayer layerToDraw) override;
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virtual void receivedFocus(int x = -1, int y = -1) {}
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virtual void receivedFocus(int x = -1, int y = -1) override {}
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protected:
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virtual void handleMouseDown(int x, int y, int button, int clickCount) {
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virtual void handleMouseDown(int x, int y, int button, int clickCount) override {
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close();
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_parent->handleMouseDown(x + (getAbsX() - _parent->getAbsX()), y + (getAbsY() - _parent->getAbsY()), button, clickCount);
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}
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virtual void handleMouseUp(int x, int y, int button, int clickCount) {
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virtual void handleMouseUp(int x, int y, int button, int clickCount) override {
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close();
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_parent->handleMouseUp(x + (getAbsX() - _parent->getAbsX()), y + (getAbsY() - _parent->getAbsY()), button, clickCount);
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}
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virtual void handleMouseWheel(int x, int y, int direction) {
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virtual void handleMouseWheel(int x, int y, int direction) override {
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close();
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_parent->handleMouseWheel(x + (getAbsX() - _parent->getAbsX()), y + (getAbsX() - _parent->getAbsX()), direction);
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}
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virtual void handleKeyDown(Common::KeyState state) {
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virtual void handleKeyDown(Common::KeyState state) override {
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close();
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_parent->handleKeyDown(state);
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}
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virtual void handleKeyUp(Common::KeyState state) {
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virtual void handleKeyUp(Common::KeyState state) override {
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close();
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_parent->handleKeyUp(state);
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}
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virtual void handleMouseMoved(int x, int y, int button) {
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virtual void handleMouseMoved(int x, int y, int button) override {
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close();
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}
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@ -130,15 +130,15 @@ protected:
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public:
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ConsoleDialog(float widthPercent, float heightPercent);
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void open();
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void close();
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void open() override;
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void close() override;
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void drawDialog(DrawLayer layerToDraw) override;
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void handleTickle();
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void reflowLayout();
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void handleMouseWheel(int x, int y, int direction);
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void handleKeyDown(Common::KeyState state);
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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void handleTickle() override;
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void reflowLayout() override;
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void handleMouseWheel(int x, int y, int direction) override;
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void handleKeyDown(Common::KeyState state) override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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int printFormat(int dummy, const char *format, ...) GCC_PRINTF(3, 4);
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int vprintFormat(int dummy, const char *format, va_list argptr);
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@ -50,10 +50,10 @@ public:
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void drawDialog(DrawLayer layerToDraw) override;
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void handleMouseUp(int x, int y, int button, int clickCount);
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void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
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void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position
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void handleKeyDown(Common::KeyState state); // Scroll through entries with arrow keys etc.
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void handleMouseUp(int x, int y, int button, int clickCount) override;
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void handleMouseWheel(int x, int y, int direction) override; // Scroll through entries with scroll wheel
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void handleMouseMoved(int x, int y, int button) override; // Redraw selections depending on mouse position
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void handleKeyDown(Common::KeyState state) override; // Scroll through entries with arrow keys etc.
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protected:
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void drawMenuEntry(int entry, bool hilite);
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@ -101,15 +101,15 @@ public:
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_tabs[tabID].title = title;
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}
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual bool handleKeyDown(Common::KeyState state);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleMouseDown(int x, int y, int button, int clickCount) override;
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virtual bool handleKeyDown(Common::KeyState state) override;
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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virtual int getFirstVisible() const;
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virtual void setFirstVisible(int tabID, bool adjustIfRoom = false);
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virtual bool containsWidget(Widget *) const;
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virtual bool containsWidget(Widget *) const override;
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virtual void reflowLayout();
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virtual void reflowLayout() override;
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void draw() override;
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void markAsDirty() override;
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@ -117,12 +117,12 @@ public:
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protected:
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// We overload getChildY to make sure child widgets are positioned correctly.
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// Essentially this compensates for the space taken up by the tab title header.
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virtual int16 getChildY() const;
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virtual uint16 getHeight() const;
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virtual int16 getChildY() const override;
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virtual uint16 getHeight() const override;
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virtual void drawWidget();
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virtual void drawWidget() override;
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virtual Widget *findWidget(int x, int y);
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virtual Widget *findWidget(int x, int y) override;
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virtual void adjustTabs(int value);
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