GUI: Added override specifiers

This commit is contained in:
Eugene Sandulenko 2018-03-28 12:47:23 +02:00
parent ea7f92bb21
commit b0affe5bf2
4 changed files with 27 additions and 27 deletions

View File

@ -42,29 +42,29 @@ public:
void drawDialog(DrawLayer layerToDraw) override;
virtual void receivedFocus(int x = -1, int y = -1) {}
virtual void receivedFocus(int x = -1, int y = -1) override {}
protected:
virtual void handleMouseDown(int x, int y, int button, int clickCount) {
virtual void handleMouseDown(int x, int y, int button, int clickCount) override {
close();
_parent->handleMouseDown(x + (getAbsX() - _parent->getAbsX()), y + (getAbsY() - _parent->getAbsY()), button, clickCount);
}
virtual void handleMouseUp(int x, int y, int button, int clickCount) {
virtual void handleMouseUp(int x, int y, int button, int clickCount) override {
close();
_parent->handleMouseUp(x + (getAbsX() - _parent->getAbsX()), y + (getAbsY() - _parent->getAbsY()), button, clickCount);
}
virtual void handleMouseWheel(int x, int y, int direction) {
virtual void handleMouseWheel(int x, int y, int direction) override {
close();
_parent->handleMouseWheel(x + (getAbsX() - _parent->getAbsX()), y + (getAbsX() - _parent->getAbsX()), direction);
}
virtual void handleKeyDown(Common::KeyState state) {
virtual void handleKeyDown(Common::KeyState state) override {
close();
_parent->handleKeyDown(state);
}
virtual void handleKeyUp(Common::KeyState state) {
virtual void handleKeyUp(Common::KeyState state) override {
close();
_parent->handleKeyUp(state);
}
virtual void handleMouseMoved(int x, int y, int button) {
virtual void handleMouseMoved(int x, int y, int button) override {
close();
}

View File

@ -130,15 +130,15 @@ protected:
public:
ConsoleDialog(float widthPercent, float heightPercent);
void open();
void close();
void open() override;
void close() override;
void drawDialog(DrawLayer layerToDraw) override;
void handleTickle();
void reflowLayout();
void handleMouseWheel(int x, int y, int direction);
void handleKeyDown(Common::KeyState state);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
void handleTickle() override;
void reflowLayout() override;
void handleMouseWheel(int x, int y, int direction) override;
void handleKeyDown(Common::KeyState state) override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
int printFormat(int dummy, const char *format, ...) GCC_PRINTF(3, 4);
int vprintFormat(int dummy, const char *format, va_list argptr);

View File

@ -50,10 +50,10 @@ public:
void drawDialog(DrawLayer layerToDraw) override;
void handleMouseUp(int x, int y, int button, int clickCount);
void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position
void handleKeyDown(Common::KeyState state); // Scroll through entries with arrow keys etc.
void handleMouseUp(int x, int y, int button, int clickCount) override;
void handleMouseWheel(int x, int y, int direction) override; // Scroll through entries with scroll wheel
void handleMouseMoved(int x, int y, int button) override; // Redraw selections depending on mouse position
void handleKeyDown(Common::KeyState state) override; // Scroll through entries with arrow keys etc.
protected:
void drawMenuEntry(int entry, bool hilite);

View File

@ -101,15 +101,15 @@ public:
_tabs[tabID].title = title;
}
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual bool handleKeyDown(Common::KeyState state);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleMouseDown(int x, int y, int button, int clickCount) override;
virtual bool handleKeyDown(Common::KeyState state) override;
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
virtual int getFirstVisible() const;
virtual void setFirstVisible(int tabID, bool adjustIfRoom = false);
virtual bool containsWidget(Widget *) const;
virtual bool containsWidget(Widget *) const override;
virtual void reflowLayout();
virtual void reflowLayout() override;
void draw() override;
void markAsDirty() override;
@ -117,12 +117,12 @@ public:
protected:
// We overload getChildY to make sure child widgets are positioned correctly.
// Essentially this compensates for the space taken up by the tab title header.
virtual int16 getChildY() const;
virtual uint16 getHeight() const;
virtual int16 getChildY() const override;
virtual uint16 getHeight() const override;
virtual void drawWidget();
virtual void drawWidget() override;
virtual Widget *findWidget(int x, int y);
virtual Widget *findWidget(int x, int y) override;
virtual void adjustTabs(int value);