mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
HDB: Clear Player Graphics in restartSystem()
This commit is contained in:
parent
f813145808
commit
b0cd169cb9
@ -710,6 +710,39 @@ void AI::restartSystem() {
|
||||
_playerOnIce = false;
|
||||
_playerEmerging = false;
|
||||
|
||||
// Clean up Player Graphics Storage
|
||||
memset(_horrible1Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
||||
memset(_horrible2Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
||||
memset(_horrible3Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
||||
memset(_horrible4Gfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
||||
memset(_plummetGfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
||||
memset(_dyingGfx, NULL, kMaxDeathFrames * sizeof(Tile *));
|
||||
|
||||
memset(_pushdownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_pushupGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_pushleftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_pushrightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_stunDownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_stunUpGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_stunLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_stunRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_slugDownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_slugUpGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_slugLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_slugRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
|
||||
if (_clubDownFrames) {
|
||||
_clubDownFrames = 3;
|
||||
_clubUpFrames = 3;
|
||||
_clubLeftFrames = 3;
|
||||
_clubRightFrames = 3;
|
||||
}
|
||||
|
||||
memset(_clubDownGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_clubUpGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_clubLeftGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
memset(_clubRightGfx, NULL, kMaxAnimFrames * sizeof(Tile *));
|
||||
|
||||
// Clear the Entity List
|
||||
_ents->clear();
|
||||
|
||||
|
100
engines/hdb/ai.h
100
engines/hdb/ai.h
@ -566,67 +566,67 @@ private:
|
||||
bool _playerEmerging;
|
||||
bool _playerRunning;
|
||||
|
||||
uint16 pushupFrames;
|
||||
Tile *pushupGfx[kMaxAnimFrames];
|
||||
uint16 _pushupFrames;
|
||||
Tile *_pushupGfx[kMaxAnimFrames];
|
||||
|
||||
uint16 pushdownFrames;
|
||||
Tile *pushdownGfx[kMaxAnimFrames];
|
||||
uint16 _pushdownFrames;
|
||||
Tile *_pushdownGfx[kMaxAnimFrames];
|
||||
|
||||
uint16 pushleftFrames;
|
||||
Tile *pushleftGfx[kMaxAnimFrames];
|
||||
uint16 _pushleftFrames;
|
||||
Tile *_pushleftGfx[kMaxAnimFrames];
|
||||
|
||||
uint16 pushrightFrames;
|
||||
Tile *pushrightGfx[kMaxAnimFrames];
|
||||
uint16 _pushrightFrames;
|
||||
Tile *_pushrightGfx[kMaxAnimFrames];
|
||||
|
||||
Tile *getGfx[5]; // only 1 frame in each direction (+1 for DIR_NONE at start)
|
||||
Tile *_getGfx[5]; // only 1 frame in each direction (+1 for DIR_NONE at start)
|
||||
|
||||
uint16 dyingFrames;
|
||||
Tile *dyingGfx[kMaxDeathFrames];
|
||||
uint16 _dyingFrames;
|
||||
Tile *_dyingGfx[kMaxDeathFrames];
|
||||
|
||||
Tile *goodjobGfx; // only 1 frame
|
||||
Tile *_goodjobGfx; // only 1 frame
|
||||
|
||||
uint16 horrible1Frames;
|
||||
Tile *horrible1Gfx[kMaxDeathFrames];
|
||||
uint16 horrible2Frames;
|
||||
Tile *horrible2Gfx[kMaxDeathFrames];
|
||||
uint16 horrible3Frames;
|
||||
Tile *horrible3Gfx[kMaxDeathFrames];
|
||||
uint16 horrible4Frames;
|
||||
Tile *horrible4Gfx[kMaxDeathFrames];
|
||||
uint16 plummetFrames;
|
||||
Tile *plummetGfx[kMaxDeathFrames];
|
||||
uint16 _horrible1Frames;
|
||||
Tile *_horrible1Gfx[kMaxDeathFrames];
|
||||
uint16 _horrible2Frames;
|
||||
Tile *_horrible2Gfx[kMaxDeathFrames];
|
||||
uint16 _horrible3Frames;
|
||||
Tile *_horrible3Gfx[kMaxDeathFrames];
|
||||
uint16 _horrible4Frames;
|
||||
Tile *_horrible4Gfx[kMaxDeathFrames];
|
||||
uint16 _plummetFrames;
|
||||
Tile *_plummetGfx[kMaxDeathFrames];
|
||||
|
||||
uint16 clubUpFrames;
|
||||
Tile *clubUpGfx[kMaxAnimFrames];
|
||||
uint16 clubDownFrames;
|
||||
Tile *clubDownGfx[kMaxAnimFrames];
|
||||
uint16 clubLeftFrames;
|
||||
Tile *clubLeftGfx[kMaxAnimFrames];
|
||||
uint16 clubRightFrames;
|
||||
Tile *clubRightGfx[kMaxAnimFrames];
|
||||
uint16 _clubUpFrames;
|
||||
Tile *_clubUpGfx[kMaxAnimFrames];
|
||||
uint16 _clubDownFrames;
|
||||
Tile *_clubDownGfx[kMaxAnimFrames];
|
||||
uint16 _clubLeftFrames;
|
||||
Tile *_clubLeftGfx[kMaxAnimFrames];
|
||||
uint16 _clubRightFrames;
|
||||
Tile *_clubRightGfx[kMaxAnimFrames];
|
||||
|
||||
uint16 stunUpFrames;
|
||||
Tile *stunUpGfx[kMaxAnimFrames];
|
||||
uint16 stunDownFrames;
|
||||
Tile *stunDownGfx[kMaxAnimFrames];
|
||||
uint16 stunLeftFrames;
|
||||
Tile *stunLeftGfx[kMaxAnimFrames];
|
||||
uint16 stunRightFrames;
|
||||
Tile *stunRightGfx[kMaxAnimFrames];
|
||||
Tile *stun_lightningGfx[kMaxAnimFrames];
|
||||
Tile *stunnedGfx[kMaxAnimFrames];
|
||||
uint16 _stunUpFrames;
|
||||
Tile *_stunUpGfx[kMaxAnimFrames];
|
||||
uint16 _stunDownFrames;
|
||||
Tile *_stunDownGfx[kMaxAnimFrames];
|
||||
uint16 _stunLeftFrames;
|
||||
Tile *_stunLeftGfx[kMaxAnimFrames];
|
||||
uint16 _stunRightFrames;
|
||||
Tile *_stunRightGfx[kMaxAnimFrames];
|
||||
Tile *_stun_lightningGfx[kMaxAnimFrames];
|
||||
Tile *_stunnedGfx[kMaxAnimFrames];
|
||||
|
||||
uint16 slugUpFrames;
|
||||
Tile *slugUpGfx[kMaxAnimFrames];
|
||||
uint16 slugDownFrames;
|
||||
Tile *slugDownGfx[kMaxAnimFrames];
|
||||
uint16 slugLeftFrames;
|
||||
Tile *slugLeftGfx[kMaxAnimFrames];
|
||||
uint16 slugRightFrames;
|
||||
Tile *slugRightGfx[kMaxAnimFrames];
|
||||
uint16 _slugUpFrames;
|
||||
Tile *_slugUpGfx[kMaxAnimFrames];
|
||||
uint16 _slugDownFrames;
|
||||
Tile *_slugDownGfx[kMaxAnimFrames];
|
||||
uint16 _slugLeftFrames;
|
||||
Tile *_slugLeftGfx[kMaxAnimFrames];
|
||||
uint16 _slugRightFrames;
|
||||
Tile *_slugRightGfx[kMaxAnimFrames];
|
||||
|
||||
uint16 slugAttackFrames;
|
||||
Tile *slugAttackGfx[kMaxAnimFrames];
|
||||
uint16 _slugAttackFrames;
|
||||
Tile *_slugAttackGfx[kMaxAnimFrames];
|
||||
|
||||
// Player Resources and Deliveries
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user