SCI/newgui: cleanup, fixing uninitialized variable in SciGuiPalette

svn-id: r44796
This commit is contained in:
Martin Kiewitz 2009-10-08 20:13:52 +00:00
parent d56d072fb2
commit b0eeb3636c
5 changed files with 72 additions and 64 deletions

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@ -402,9 +402,9 @@ void SciGui::animate(reg_t listReference, bool cycle, int argc, reg_t *argv) {
// _gfx->AnimateSort();
if (old_picNotValid) {
//_windowMgr->BeginUpdate(_windowMgr->_picWind);
_windowMgr->BeginUpdate(_windowMgr->_picWind);
_gfx->AnimateUpdate(list);
//_windowMgr->EndUpdate(_windowMgr->_picWind);
_windowMgr->EndUpdate(_windowMgr->_picWind);
}
_gfx->AnimateDrawCels(list);

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@ -1067,17 +1067,17 @@ void SciGuiGfx::AnimateDisposeLastCast() {
}
enum {
SCI_ANIMATE_MASK_STOPUPDATE = 0x0001,
SCI_ANIMATE_MASK_VIEWUPDATED = 0x0002,
SCI_ANIMATE_MASK_NOUPDATE = 0x0004,
SCI_ANIMATE_MASK_HIDDEN = 0x0008,
SCI_ANIMATE_MASK_FIXEDPRIORITY = 0x0010,
SCI_ANIMATE_MASK_ALWAYSUPDATE = 0x0020,
SCI_ANIMATE_MASK_FORCEUPDATE = 0x0040,
SCI_ANIMATE_MASK_REMOVEVIEW = 0x0080,
SCI_ANIMATE_MASK_FROZEN = 0x0100,
SCI_ANIMATE_MASK_IGNOREACTOR = 0x4000,
SCI_ANIMATE_MASK_DISPOSEME = 0x8000
SCI_ANIMATE_SIGNAL_STOPUPDATE = 0x0001,
SCI_ANIMATE_SIGNAL_VIEWUPDATED = 0x0002,
SCI_ANIMATE_SIGNAL_NOUPDATE = 0x0004,
SCI_ANIMATE_SIGNAL_HIDDEN = 0x0008,
SCI_ANIMATE_SIGNAL_FIXEDPRIORITY = 0x0010,
SCI_ANIMATE_SIGNAL_ALWAYSUPDATE = 0x0020,
SCI_ANIMATE_SIGNAL_FORCEUPDATE = 0x0040,
SCI_ANIMATE_SIGNAL_REMOVEVIEW = 0x0080,
SCI_ANIMATE_SIGNAL_FROZEN = 0x0100,
SCI_ANIMATE_SIGNAL_IGNOREACTOR = 0x4000,
SCI_ANIMATE_SIGNAL_DISPOSEME = 0x8000
};
void SciGuiGfx::AnimateInvoke(List *list, int argc, reg_t *argv) {
@ -1090,7 +1090,7 @@ void SciGuiGfx::AnimateInvoke(List *list, int argc, reg_t *argv) {
while (curNode) {
curObject = curNode->value;
mask = GET_SEL32V(curObject, signal);
if (!(mask & SCI_ANIMATE_MASK_FROZEN)) {
if (!(mask & SCI_ANIMATE_SIGNAL_FROZEN)) {
// Call .doit method of that object
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
// Lookup node again, since the nodetable it was in may have been reallocated
@ -1146,20 +1146,20 @@ void SciGuiGfx::AnimateFill(List *list, byte &old_picNotValid) {
PUT_SEL32V(curObject, nsRight, celRect.right);
PUT_SEL32V(curObject, nsBottom, celRect.bottom);
if (!(signal & SCI_ANIMATE_MASK_FIXEDPRIORITY))
if (!(signal & SCI_ANIMATE_SIGNAL_FIXEDPRIORITY))
PUT_SEL32V(curObject, priority, 0); // CoordPri(y) FIXME
if (signal & SCI_ANIMATE_MASK_NOUPDATE) {
if (signal & (SCI_ANIMATE_MASK_FORCEUPDATE | SCI_ANIMATE_MASK_VIEWUPDATED)
|| (signal & SCI_ANIMATE_MASK_HIDDEN && !(signal & SCI_ANIMATE_MASK_REMOVEVIEW))
|| (!(signal & SCI_ANIMATE_MASK_HIDDEN) && signal & SCI_ANIMATE_MASK_REMOVEVIEW)
|| (signal & SCI_ANIMATE_MASK_ALWAYSUPDATE))
if (signal & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (signal & (SCI_ANIMATE_SIGNAL_FORCEUPDATE | SCI_ANIMATE_SIGNAL_VIEWUPDATED)
|| (signal & SCI_ANIMATE_SIGNAL_HIDDEN && !(signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW))
|| (!(signal & SCI_ANIMATE_SIGNAL_HIDDEN) && signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW)
|| (signal & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE))
old_picNotValid++;
signal &= 0xFFFF ^ SCI_ANIMATE_MASK_STOPUPDATE;
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_STOPUPDATE;
} else {
if (signal & SCI_ANIMATE_MASK_STOPUPDATE || signal & SCI_ANIMATE_MASK_ALWAYSUPDATE)
if (signal & SCI_ANIMATE_SIGNAL_STOPUPDATE || signal & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE)
old_picNotValid++;
signal &= 0xFFFF ^ SCI_ANIMATE_MASK_FORCEUPDATE;
signal &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_FORCEUPDATE;
}
PUT_SEL32V(curObject, signal, signal);
@ -1249,8 +1249,8 @@ void SciGuiGfx::AnimateUpdate(List *list) {
// Remove all previous cels from screen
for (listNr = listCount - 1; listNr >= 0; listNr--) {
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_MASK_NOUPDATE) {
if (!(signal[listNr] & SCI_ANIMATE_MASK_REMOVEVIEW)) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (!(signal[listNr] & SCI_ANIMATE_SIGNAL_REMOVEVIEW)) {
bitsHandle = GET_SEL32(curObject, underBits);
if (_screen->_picNotValid != 1) {
RestoreBits(bitsHandle);
@ -1260,22 +1260,22 @@ void SciGuiGfx::AnimateUpdate(List *list) {
}
PUT_SEL32V(curObject, underBits, 0);
}
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_MASK_FORCEUPDATE;
signal[listNr] &= signal[listNr] & SCI_ANIMATE_MASK_VIEWUPDATED ? 0xFFFF ^ (SCI_ANIMATE_MASK_VIEWUPDATED | SCI_ANIMATE_MASK_NOUPDATE) : 0xFFFF;
} else if (signal[listNr] & SCI_ANIMATE_MASK_STOPUPDATE) {
signal[listNr] = (signal[listNr] & (0xFFFF ^ SCI_ANIMATE_MASK_STOPUPDATE)) | SCI_ANIMATE_MASK_NOUPDATE;
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_FORCEUPDATE;
signal[listNr] &= signal[listNr] & SCI_ANIMATE_SIGNAL_VIEWUPDATED ? 0xFFFF ^ (SCI_ANIMATE_SIGNAL_VIEWUPDATED | SCI_ANIMATE_SIGNAL_NOUPDATE) : 0xFFFF;
} else if (signal[listNr] & SCI_ANIMATE_SIGNAL_STOPUPDATE) {
signal[listNr] = (signal[listNr] & (0xFFFF ^ SCI_ANIMATE_SIGNAL_STOPUPDATE)) | SCI_ANIMATE_SIGNAL_NOUPDATE;
}
}
for (listNr = 0; listNr < listCount; listNr++) {
if (signal[listNr] & SCI_ANIMATE_MASK_ALWAYSUPDATE) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_ALWAYSUPDATE) {
curObject = object[listNr];
// draw corresponding cel
drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, z[listNr], paletteNo[listNr]);
// arr1[i] = 1;
signal[listNr] &= 0xFFFF ^ (SCI_ANIMATE_MASK_STOPUPDATE | SCI_ANIMATE_MASK_VIEWUPDATED | SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_FORCEUPDATE);
if ((signal[listNr] & SCI_ANIMATE_MASK_IGNOREACTOR) == 0) {
signal[listNr] &= 0xFFFF ^ (SCI_ANIMATE_SIGNAL_STOPUPDATE | SCI_ANIMATE_SIGNAL_VIEWUPDATED | SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_FORCEUPDATE);
if ((signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
rect = celRect[listNr];
rect.top = rect.top; // CLIP<int16>(PriCoord(zs[i]) - 1, rect.top, rect.bottom - 1);
FillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
@ -1284,13 +1284,13 @@ void SciGuiGfx::AnimateUpdate(List *list) {
}
for (listNr = 0; listNr < listCount; listNr++) {
if (signal[listNr] & SCI_ANIMATE_MASK_NOUPDATE) {
if (signal[listNr] & SCI_ANIMATE_MASK_HIDDEN) {
signal[listNr] |= SCI_ANIMATE_MASK_REMOVEVIEW;
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_HIDDEN) {
signal[listNr] |= SCI_ANIMATE_SIGNAL_REMOVEVIEW;
} else {
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_MASK_REMOVEVIEW;
signal[listNr] &= 0xFFFF ^ SCI_ANIMATE_SIGNAL_REMOVEVIEW;
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_MASK_IGNOREACTOR)
if (signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR)
bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_PRIORITY);
else
bitsHandle = SaveBits(celRect[listNr], SCI_SCREEN_MASK_ALL);
@ -1301,11 +1301,11 @@ void SciGuiGfx::AnimateUpdate(List *list) {
for (listNr = 0; listNr < listCount; listNr++) {
curObject = object[listNr];
if (signal[listNr] & SCI_ANIMATE_MASK_NOUPDATE && !(signal[listNr] & SCI_ANIMATE_MASK_HIDDEN)) {
if (signal[listNr] & SCI_ANIMATE_SIGNAL_NOUPDATE && !(signal[listNr] & SCI_ANIMATE_SIGNAL_HIDDEN)) {
// draw corresponding cel
drawCel(viewId[listNr], loopNo[listNr], celNo[listNr], celRect[listNr].left, celRect[listNr].top, z[listNr], paletteNo[listNr]);
// arr1[i] = 1;
if ((signal[listNr] & SCI_ANIMATE_MASK_IGNOREACTOR) == 0) {
if ((signal[listNr] & SCI_ANIMATE_SIGNAL_IGNOREACTOR) == 0) {
rect = celRect[listNr];
//rect.top = CLIP<int16>(PriCoord(zs[i]) - 1, rect.top, rect.bottom - 1);
FillRect(rect, SCI_SCREEN_MASK_CONTROL, 0, 0, 15);
@ -1332,7 +1332,7 @@ void SciGuiGfx::AnimateDrawCels(List *list) {
curObject = curNode->value;
signal = GET_SEL32V(curObject, signal);
if (!(signal & (SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_HIDDEN | SCI_ANIMATE_MASK_ALWAYSUPDATE))) {
if (!(signal & (SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_HIDDEN | SCI_ANIMATE_SIGNAL_ALWAYSUPDATE))) {
// Get animation data...
viewId = GET_SEL32V(curObject, view);
loopNo = GET_SEL32V(curObject, loop);
@ -1355,7 +1355,7 @@ void SciGuiGfx::AnimateDrawCels(List *list) {
drawCel(viewId, loopNo, celNo, celRect.left, celRect.top, z, paletteNo);
// arr1[inx] = 1;
if (signal & SCI_ANIMATE_MASK_REMOVEVIEW) {
if (signal & SCI_ANIMATE_SIGNAL_REMOVEVIEW) {
signal &= 0xFFFF ^ GFX_REMOVEVIEW;
PUT_SEL32V(curObject, signal, signal);
}
@ -1384,16 +1384,23 @@ void SciGuiGfx::AnimateRestoreAndDelete(List *list, int argc, reg_t *argv) {
reg_t curObject;
uint16 signal;
// FIXME: we are supposed to go through this table backwards
while (curNode) {
curObject = curNode->value;
signal = GET_SEL32V(curObject, signal);
if ((signal & (SCI_ANIMATE_MASK_NOUPDATE | SCI_ANIMATE_MASK_REMOVEVIEW)) == 0) {
// FIXME: this is supposed to go into the loop above (same method)
if (signal & SCI_ANIMATE_SIGNAL_HIDDEN) {
signal |= SCI_ANIMATE_SIGNAL_REMOVEVIEW;
PUT_SEL32V(curObject, signal, signal);
}
if ((signal & (SCI_ANIMATE_SIGNAL_NOUPDATE | SCI_ANIMATE_SIGNAL_REMOVEVIEW)) == 0) {
RestoreBits(GET_SEL32(curObject, underBits));
PUT_SEL32V(curObject, underBits, 0);
}
if (signal & SCI_ANIMATE_MASK_DISPOSEME) {
if (signal & SCI_ANIMATE_SIGNAL_DISPOSEME) {
// Call .delete_ method of that object
invoke_selector(_s, curObject, _s->_kernel->_selectorCache.delete_, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
// Lookup node again, since the nodetable it was in may have been reallocated

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@ -135,7 +135,6 @@ private:
uint16 _clrPowers[256];
byte bMapColors;
GuiPalette *pPicPal;
Common::Array<GuiPalSchedule> _palSchedules;
int _textFontsCount;

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@ -36,15 +36,18 @@ namespace Sci {
SciGuiPalette::SciGuiPalette(ResourceManager *resMan, SciGuiScreen *screen)
: _resMan(resMan), _screen(screen) {
int16 i;
for (i = 0; i < 256; i++) {
_sysPalette.colors[i].used = 0;
_sysPalette.colors[i].r = 0;
_sysPalette.colors[i].g = 0;
_sysPalette.colors[i].b = 0;
_sysPalette.intensity[i] = 100;
_sysPalette.mapping[i] = i;
int16 color;
_sysPalette.timestamp = 0;
for (color = 0; color < 256; color++) {
_sysPalette.colors[color].used = 0;
_sysPalette.colors[color].r = 0;
_sysPalette.colors[color].g = 0;
_sysPalette.colors[color].b = 0;
_sysPalette.intensity[color] = 100;
_sysPalette.mapping[color] = color;
}
// Black and white are hardcoded
_sysPalette.colors[0].used = 1;
_sysPalette.colors[255].used = 1;
_sysPalette.colors[255].r = 255;
@ -61,8 +64,8 @@ SciGuiPalette::SciGuiPalette(ResourceManager *resMan, SciGuiScreen *screen)
};
// Init _clrPowers used in MatchColor
for(i = 0; i < 256; i++)
_clrPowers[i] = i*i;
for(color = 0; color < 256; color++)
_clrPowers[color] = color*color;
}
SciGuiPalette::~SciGuiPalette() {
@ -281,10 +284,10 @@ void SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
int len = toColor - fromColor - 1;
uint32 now = g_system->getMillis() * 60 / 1000;;
// search for sheduled animations with the same 'from' value
int sz = _palSchedules.size();
int sz = _schedules.size();
for (int i = 0; i < sz; i++) {
if (_palSchedules[i].from == fromColor) {
if (_palSchedules[i].schedule < now) {
if (_schedules[i].from == fromColor) {
if (_schedules[i].schedule < now) {
if (speed > 0) {
col = _sysPalette.colors[fromColor];
memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], len * sizeof(GuiColor));
@ -295,17 +298,17 @@ void SciGuiPalette::animate(byte fromColor, byte toColor, int speed) {
_sysPalette.colors[fromColor] = col;
}
// removing schedule
_palSchedules.remove_at(i);
_schedules.remove_at(i);
}
setOnScreen();
return;
}
}
// adding a new schedule
GuiPalSchedule sched;
sched.from = fromColor;
sched.schedule = now + ABS(speed);
_palSchedules.push_back(sched);
GuiPalSchedule newSchedule;
newSchedule.from = fromColor;
newSchedule.schedule = now + ABS(speed);
_schedules.push_back(newSchedule);
}
} // End of namespace Sci

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@ -58,8 +58,7 @@ private:
uint16 _clrPowers[256];
GuiPalette *pPicPal;
Common::Array<GuiPalSchedule> _palSchedules;
Common::Array<GuiPalSchedule> _schedules;
};
} // End of namespace Sci