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https://github.com/libretro/scummvm.git
synced 2025-01-18 16:03:05 +00:00
Cleanup of the debugger commands, added some more commands, removed now obsolete debug code
svn-id: r30350
This commit is contained in:
parent
c14d420141
commit
b0f2e823e0
@ -251,16 +251,16 @@ Mickey_Console::Mickey_Console(PreAgiEngine *vm, Mickey *mickey) : PreAGI_Consol
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_mickey = mickey;
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DCmd_Register("curRoom", WRAP_METHOD(Mickey_Console, Cmd_CurRoom));
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DCmd_Register("showPic", WRAP_METHOD(Mickey_Console, Cmd_ShowPic));
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DCmd_Register("drawPic", WRAP_METHOD(Mickey_Console, Cmd_DrawPic));
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DCmd_Register("drawObj", WRAP_METHOD(Mickey_Console, Cmd_DrawObj));
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}
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bool Mickey_Console::Cmd_CurRoom(int argc, const char **argv) {
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_mickey->debugCurRoom();
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return true;
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}
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bool Mickey_Console::Cmd_ShowPic(int argc, const char **argv) {
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bool Mickey_Console::Cmd_DrawPic(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s <Picture number>\n", argv[0]);
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else
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@ -268,6 +268,14 @@ bool Mickey_Console::Cmd_ShowPic(int argc, const char **argv) {
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return true;
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}
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bool Mickey_Console::Cmd_DrawObj(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s <Object number>\n", argv[0]);
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else
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_mickey->drawObj((ENUM_MSA_OBJECT)atoi(argv[1]), 0, 0);
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return true;
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}
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Winnie_Console::Winnie_Console(PreAgiEngine *vm, Winnie *winnie) : PreAGI_Console(vm) {
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_winnie = winnie;
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@ -103,7 +103,8 @@ private:
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Mickey *_mickey;
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bool Cmd_CurRoom(int argc, const char **argv);
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bool Cmd_ShowPic(int argc, const char **argv);
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bool Cmd_DrawPic(int argc, const char **argv);
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bool Cmd_DrawObj(int argc, const char **argv);
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};
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class Winnie_Console : public PreAGI_Console {
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@ -637,27 +637,6 @@ void Mickey::playSound(ENUM_MSA_SOUND iSound) {
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delete [] buffer;
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}
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void Mickey::debug() {
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char szLine[41] = {0};
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_vm->clearScreen(IDA_DEFAULT);
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sprintf(szLine, IDS_MSA_DEBUG_ROOM, _game.iRoom);
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_vm->drawStr(5, 10, IDA_DEFAULT, szLine);
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if (_game.iRoom < IDI_MSA_MAX_PIC_ROOM) {
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if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
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sprintf(szLine, IDS_MSA_DEBUG_OBJ, _game.iRmObj[_game.iRoom]);
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_vm->drawStr(7, 10, IDA_DEFAULT, szLine);
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}
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} else {
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sprintf(szLine, IDS_MSA_DEBUG_OBJ, 32);
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_vm->drawStr(7, 10, IDA_DEFAULT, szLine);
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}
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_vm->_gfx->doUpdate();
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_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
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}
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// Graphics
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void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
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@ -789,25 +768,19 @@ void Mickey::drawRoom() {
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int nObjs;
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// Draw room picture
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if (true) { // (!getDebug()) { // TODO
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if (_game.iRoom == IDI_MSA_PIC_TITLE) {
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drawPic(IDI_MSA_PIC_TITLE);
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} else {
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drawPic(_game.iRmPic[_game.iRoom]);
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if (_game.iRoom == IDI_MSA_PIC_TITLE) {
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drawPic(IDI_MSA_PIC_TITLE);
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} else {
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drawPic(_game.iRmPic[_game.iRoom]);
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if (_game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) {
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// Draw ship control room window
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if (_game.fFlying) {
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drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0);
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} else {
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drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _game.iPlanet), 0, 1);
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}
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if (_game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) {
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// Draw ship control room window
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if (_game.fFlying) {
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drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0);
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} else {
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drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _game.iPlanet), 0, 1);
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}
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}
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} else {
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// Debug
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drawPic(0);
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debug();
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}
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// Draw room objects
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@ -2077,41 +2050,14 @@ void Mickey::waitAnyKey(bool anim) {
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}
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}
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// Debug
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void Mickey::debug_DrawObjs() {
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char szTitle[14] = {0};
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for (int iObj = 0; iObj < IDI_MSA_MAX_OBJ; iObj++) {
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drawPic(0);
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drawObj((ENUM_MSA_OBJECT)iObj, 0, 0);
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_vm->clearTextArea();
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sprintf(szTitle, "Object %d", iObj);
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_vm->drawStrMiddle(22, IDA_DEFAULT, szTitle);
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_vm->drawStrMiddle(23, IDA_DEFAULT, (const char *)IDS_MSA_NAME_OBJ[iObj]);
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waitAnyKey();
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}
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}
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void Mickey::debug_DrawPics(){
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char szTitle[14] = {0};
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for (int iPic = 1; iPic <= IDI_MSA_MAX_PIC; iPic++) {
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drawPic(iPic);
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_vm->clearTextArea();
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sprintf(szTitle, "Picture %d", iPic);
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_vm->drawStrMiddle(22, IDA_DEFAULT, szTitle);
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waitAnyKey();
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}
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}
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// Console-related functions
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void Mickey::debugCurRoom() {
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_vm->_console->DebugPrintf("Current Room = %d\n", _game.iRoom);
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if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
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_vm->_console->DebugPrintf("Object %d is in the room\n", _game.iRmObj[_game.iRoom]);
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}
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}
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Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) {
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@ -55,9 +55,6 @@ const char IDS_MSA_PLANETS[][10] = {
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"PLUTO. ", "IO. ", "MARS. ", "OBERON. "
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};
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#define IDS_MSA_DEBUG_ROOM "Now in room #%d "
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#define IDS_MSA_DEBUG_OBJ "There is object #%d "
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// patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode
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const char IDS_MSA_INSERT_DISK[][40] = {
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@ -741,6 +738,7 @@ public:
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void debugCurRoom();
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void drawPic(int);
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void drawObj(ENUM_MSA_OBJECT, int, int);
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protected:
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PreAgiEngine *_vm;
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@ -769,8 +767,6 @@ protected:
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void printDatMessage(int);
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void playNote(MSA_SND_NOTE);
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void playSound(ENUM_MSA_SOUND);
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void debug();
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void drawObj(ENUM_MSA_OBJECT, int, int);
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void drawRoomAnimation();
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void drawRoom();
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void drawLogo();
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@ -789,8 +785,6 @@ protected:
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void getItem(ENUM_MSA_ITEM);
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void getXtal(int);
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bool parse(int, int);
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void debug_DrawObjs();
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void debug_DrawPics();
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void flipSwitch();
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void waitAnyKey(bool anim = false);
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