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HDB: Add clearWaypoints()
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parent
d6852227e8
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engines/hdb
32
engines/hdb/ai-waypoint.cpp
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32
engines/hdb/ai-waypoint.cpp
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@ -0,0 +1,32 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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void AI::clearWaypoints() {
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memset(&_waypoints[0], 0, sizeof(_waypoints));
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_numWaypoints = 0;
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}
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} // End of Namespace
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@ -537,6 +537,7 @@ public:
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// Waypoint & Movement Functions
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void lookAtXY(int x, int y);
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void clearWaypoints();
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// Inventory Functions
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bool addToInventory(AIEntity *e);
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@ -6,6 +6,7 @@ MODULE_OBJS := \
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ai-cinematic.o \
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ai-funcs.o \
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ai-player.o \
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ai-waypoint.o \
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console.o \
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draw-manager.o \
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detection.o \
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