HDB: Add clearWaypoints()

This commit is contained in:
Nipun Garg 2019-06-20 17:46:20 +05:30 committed by Eugene Sandulenko
parent d6852227e8
commit b0f714cb25
3 changed files with 34 additions and 0 deletions

@ -0,0 +1,32 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
void AI::clearWaypoints() {
memset(&_waypoints[0], 0, sizeof(_waypoints));
_numWaypoints = 0;
}
} // End of Namespace

@ -537,6 +537,7 @@ public:
// Waypoint & Movement Functions
void lookAtXY(int x, int y);
void clearWaypoints();
// Inventory Functions
bool addToInventory(AIEntity *e);

@ -6,6 +6,7 @@ MODULE_OBJS := \
ai-cinematic.o \
ai-funcs.o \
ai-player.o \
ai-waypoint.o \
console.o \
draw-manager.o \
detection.o \