Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.

svn-id: r28531
This commit is contained in:
Nicola Mettifogo 2007-08-11 19:08:32 +00:00
parent b07f787f7f
commit b11a47bd17
2 changed files with 97 additions and 0 deletions

View File

@ -583,6 +583,10 @@ private:
void initFonts();
void freeFonts();
int showMenu();
void renderMenuItem(Graphics::Surface &surf, const char *text);
void invertMenuItem(Graphics::Surface &surf);
void splash(const char *name);
static const Callable _dosCallables[6];

View File

@ -74,6 +74,10 @@ int Parallaction_br::go() {
initGame();
// TODO: game loop :P
showMenu();
return 0;
}
@ -103,6 +107,95 @@ void Parallaction_br::splash(const char *name) {
return;
}
#define MENUITEMS_X 250
#define MENUITEMS_Y 200
#define MENUITEM_WIDTH 190
#define MENUITEM_HEIGHT 18
void Parallaction_br::renderMenuItem(Graphics::Surface &surf, const char *text) {
surf.create(MENUITEM_WIDTH, MENUITEM_HEIGHT, 1);
_menuFont->setColor(0);
_menuFont->drawString((byte*)surf.getBasePtr(5, 2), MENUITEM_WIDTH, text);
}
void Parallaction_br::invertMenuItem(Graphics::Surface &surf) {
for (int i = 0; i < surf.w * surf.h; i++)
((byte*)surf.pixels)[i] ^= 0xD;
}
int Parallaction_br::showMenu() {
// TODO: filter menu entries according to progress in game
_gfx->clearScreen(Gfx::kBitFront);
BackgroundInfo *info;
Graphics::Surface _menuItems[7];
char *menuStrings[7] = {
"SEE INTRO",
"NEW GAME",
"SAVED GAME",
"EXIT TO DOS",
"PART 2",
"PART 3",
"PART 4"
};
info = _disk->loadSlide("tbra");
_gfx->setPalette(info->palette);
_gfx->flatBlitCnv(&info->bg, 20, 50, Gfx::kBitFront);
for (uint i = 0; i < 7; i++)
renderMenuItem(_menuItems[i], menuStrings[i]);
int selectedItem = -1, oldSelectedItem = -2;
_system->showMouse(true);
while (_mouseButtons != kMouseLeftUp) {
updateInput();
if ((_mousePos.x > MENUITEMS_X) && (_mousePos.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (_mousePos.y > MENUITEMS_Y)) {
selectedItem = (_mousePos.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
} else
selectedItem = -1;
if (selectedItem != oldSelectedItem) {
if (selectedItem >= 0 && selectedItem < 7)
invertMenuItem(_menuItems[selectedItem]);
if (oldSelectedItem >= 0 && oldSelectedItem < 7)
invertMenuItem(_menuItems[oldSelectedItem]);
Common::Rect r(MENUITEM_WIDTH, MENUITEM_HEIGHT);
for (uint i = 0; i < 7; i++) {
r.moveTo(MENUITEMS_X, MENUITEMS_Y + i * 20);
_gfx->copyRect(Gfx::kBitFront, r, (byte*)_menuItems[i].pixels, _menuItems[i].pitch);
}
oldSelectedItem = selectedItem;
}
_gfx->updateScreen();
_system->delayMillis(20);
}
_system->showMouse(false);
info->bg.free();
delete info;
for (uint i = 0; i < 7; i++)
_menuItems[i].free();
return selectedItem;
}
void Parallaction_br::initGame() {
splash("dyna");