ADL: Use nullptr

Using clang-tidy modernize-use-nullptr
This commit is contained in:
Orgad Shaneh 2021-11-13 23:40:14 +02:00 committed by Filippos Karapetis
parent c97917c8f5
commit b125faf954
2 changed files with 6 additions and 6 deletions

View File

@ -199,7 +199,7 @@ bool Console::Cmd_Region(int argc, const char **argv) {
}
uint regionCount = _engine->_state.regions.size();
uint region = strtoul(argv[1], NULL, 0);
uint region = strtoul(argv[1], nullptr, 0);
if (region < 1 || region > regionCount) {
debugPrintf("Region %u out of valid range [1, %u]\n", region, regionCount);
return true;
@ -227,7 +227,7 @@ bool Console::Cmd_Room(int argc, const char **argv) {
}
uint roomCount = _engine->_state.rooms.size();
uint room = strtoul(argv[1], NULL, 0);
uint room = strtoul(argv[1], nullptr, 0);
if (room < 1 || room > roomCount) {
debugPrintf("Room %u out of valid range [1, %u]\n", room, roomCount);
return true;
@ -335,7 +335,7 @@ bool Console::Cmd_Var(int argc, const char **argv) {
}
uint varCount = _engine->_state.vars.size();
uint var = strtoul(argv[1], NULL, 0);
uint var = strtoul(argv[1], nullptr, 0);
if (var >= varCount) {
debugPrintf("Variable %u out of valid range [0, %u]\n", var, varCount - 1);
@ -343,7 +343,7 @@ bool Console::Cmd_Var(int argc, const char **argv) {
}
if (argc == 3) {
uint value = strtoul(argv[2], NULL, 0);
uint value = strtoul(argv[2], nullptr, 0);
_engine->_state.vars[var] = value;
}

View File

@ -112,7 +112,7 @@ static const PlainGameDescriptor adlGames[] = {
{ "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" },
{ "hires5", "Hi-Res Adventure #5: Time Zone" },
{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },
{ 0, 0 }
{ nullptr, nullptr }
};
static const AdlGameDescription gameFileDescriptions[] = {
@ -514,7 +514,7 @@ ADDetectedGames AdlMetaEngineDetection::detectGame(const Common::FSNode &parent,
FilePropertiesMap filesProps;
for (uint g = 0; gameDiskDescriptions[g].desc.gameId != 0; ++g) {
for (uint g = 0; gameDiskDescriptions[g].desc.gameId != nullptr; ++g) {
ADDetectedGame game(&gameDiskDescriptions[g].desc);
// Skip games that don't meet the language/platform/extra criteria