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Add missing sprite redraw
svn-id: r16898
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@ -371,6 +371,7 @@ void ScummEngine_v90he::spriteInfoSet_groupNum(int spriteId, int value) {
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checkRange(_varNumSpriteGroups, 0, value, "Invalid sprite group %d");
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_spriteTable[spriteId].group_num = value;
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_spriteTable[spriteId].flags |= kSF01 | kSFNeedRedraw;
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}
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void ScummEngine_v90he::spriteInfoSet_dx_dy(int spriteId, int value1, int value2) {
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